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Returning 35 results for 'core watch reflection'.
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Classes
Player’s Handbook
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Classes
Player’s Handbook
Core Druid Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Druid level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Animal Handling
.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
hours.Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, Animal Handling, Insight
sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of unspoiled nature, but when a significant danger
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch Divisions The discussion above primarily concerns the rank and file of the Sharn Watch, the guards who walk the streets day in and day out and the officers who supervise them. The Watch
also includes a few special divisions that could cross the paths of the adventurers. The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sideshows Lurid banners with exaggerated art and the calls of barkers advertise the Carnival’s unusual performers. For 2 copper pieces, visitors enter a tent and watch a performer’s show. The
with visitors. At their last stop, he reveals his own uniqueness as the Amazing Soul-less Man: he casts no reflection and claims to lack a soul. Alti the Werehare. A quick-tongued rapper and dancer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a member of the Gold Concord of the Aurum (described in chapter 4). As much as some members of the Sharn Council and the Watch would like to see the Boromars disbanded, the syndicate is unlikely to
collapse any time soon. Membership. The core membership of the Boromar Clan—comprising about one in six of its members—is an extended family of halflings descended from immigrants who came to Sharn from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-worshipers to lend the weight of truth to all the rumors and suspicion. Tieflings who revere a god other than Asmodeus often worship deities who watch over and care for outsiders, including Ilmater
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point in tough business negotiations. Likewise, a warlock’s pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
the face with eldritch blast are just as valuable for corporate espionage as for tomb raiding. How you present yourself to the world at large is often a subtle reflection of your patron. Being a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
particularly stout dwarf wearing a helm shaped like a boar’s head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like
a Runestone Fragment Prerequisite: 12th level or higher Volothamp Geddarm introduces the characters to a friend of his: a young captain of the City Watch named Jalester Silvermane. If the characters
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
reflection, the Court of Fountains is also Eileanar’s most beautiful locale. The elf Aurivyl (Medium, Neutral Good Archpriest), a descendant of the Eaerlanni elves who taught the Netherese magic, is in
who crawl through these portals, or they might use these openings as entrances into places where mortals rarely tread. Watch Presidium Rising against the skyline is a windowless, domed fortress made
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
to them that certain targets are to be avoided, the Little Fingers do so. In return, the Boromars ensure that the Sharn Watch in Middle Dura largely leaves the Fingers alone. So although the Boromar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gamble with the utmost skill and daring. Yet she is thought to watch over all who take risks to better their fortunes. The battle cry of the followers of Tymora is “Fortune favors the bold.” Someone
out with a bolt of purifying light. Tyche’s rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: The city supports an army of professional soldiers, guards, and town watch. Each noble in residence maintains a small force of personal bodyguards. Commerce: Almost any goods or services are readily
are easily identified by the expansion of the walls beyond the central core. These internal walls naturally divide the city into wards (neighborhoods defined by specific features), which have their own
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Southern Ward. The original Manshoon was one of the founders of the Zhentarim. Evil to the core, he made enemies all across Faerûn, including other powerful spellcasters such as Khelben Arunsun and
when he must do so, and thus is never seen entering or leaving. Manshoon aims to rule Waterdeep and replace the City Watch with Black Network mercenaries that are loyal to him alone. By bribing and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours. When the characters approach the camp, read: As the evening grows dark, you
bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, sending
Reactions
Spell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
in a spacious vault at the center of the warren, where the celestial fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature’s saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth’s Hypnosis for 24 hours.
Reactions
Spell Reflection. If the morkoth
several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the core of the warren, where the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character can be channeled successfully. Characters who allow the sisters to work their magic can watch them labor together to create a cursed painting. Tools and Supplies. The wooden chest is locked
hags for the benefit of the gargoyle disguised as the elf statue, which has been placed here by the hags to watch over the coven’s latest victim. If the characters try to go upstairs or ask too many
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the northwest, west, and south.
One flamewrath watches from the tunnel labeled “a,” while one Eternal Flame priest is positioned at the tunnel labeled “b.” A razerblast stands watch in the middle
wall of the middle passage, near where the razerblast stands watch. It has an indentation in the shape of a human hand. When pressed, the plate causes basalt pillars to rise from the lava, creating
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
chest while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to
, attack rolls, and saving throws are the three main kinds of d20 rolls, forming the core of the rules of the game. All three follow these simple steps.
1. Roll the die and add a modifier. Roll a d20 and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. These eyes watch the characters, and creatures within the region can’t be surprised by the characters for as long as the eyes exist. An eye closes and disappears if it takes any damage. Reroll if you’ve
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
stand watch at the entrance. Seven more guards and three veterans do the same within the holes. On the day before an execution, friends and family of a prisoner are allowed into the holes to bring the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
has noted, from a distance, the periodic travels of the Sea Ghost at night along a supposedly deserted coastal area. Suspicious of this behavior, the tribal chief ordered Oceanus to keep watch on this
the base of the mast.
As you move your light back and forth, you catch a yellow reflection in one of the garbage piles.
A number of rats eke out a precarious existence here, but they are of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the south.
The fissure at the north end of this room leads to area T1 in Talhundereth (see map 6.3). The svirfneblin worked hard to limit this access to Talhundereth and kept watch here. They weren’t
the room a dreadful reek. Milling near the nests are two squat, lizard-like creatures with eight legs each and five gray-skinned Humanoids.
Five grimlocks live here, keeping watch on the doors and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
Bond. “This
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
Bond. “This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. A deathlock wight (see appendix B) keeps watch here. One wraith and four shadows circle around the shrine, streaks of crimson trailing from their spectral forms. Web of Pain. Whenever a non-undead
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
. Sehanine is Corellon’s shadow; Corellon is Sehanine’s reflection. Sehanine is the moon; Corellon is the moon’s crescent. Sehanine is the night sky; Corellon is the sun and all the stars. No god of the






