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Returning 18 results for 'core weakened record'.
Other Suggestions:
core weakened resort
cure weakened reborn
core weakened reorx
come weakened reborn
cold wakened record
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
matrimony — in truth, a demonic rite of domination — Zuggtmoy will gain the power to transform the whole of the Underdark into her new Abyssal domain. The only things in her way are a core of
influence. Juiblex seizes the opportunity to crash the wedding, and the two demon lords do battle. When the characters sever Zuggtmoy’s link with Araumycos, Juiblex destroys her material form, leaving the adventurers to face the remaining (and weakened) demon lord in battle.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
matrimony — in truth, a demonic rite of domination — Zuggtmoy will gain the power to transform the whole of the Underdark into her new Abyssal domain. The only things in her way are a core of
influence. Juiblex seizes the opportunity to crash the wedding, and the two demon lords do battle. When the characters sever Zuggtmoy’s link with Araumycos, Juiblex destroys her material form, leaving the adventurers to face the remaining (and weakened) demon lord in battle.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
intelligence, an initially friendly but ultimately evil supercomputer named Aphelion (see the “Artificial Antagonist” section). Weakened by time and the menagerie of hostile creatures aboard the ship—some
of the spacecraft’s core systems, including its arsenal of robots. Depending on how the characters respond, the computer can be a useful temporary ally or a dangerous enemy. Eventually, the party
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
intelligence, an initially friendly but ultimately evil supercomputer named Aphelion (see the “Artificial Antagonist” section). Weakened by time and the menagerie of hostile creatures aboard the ship—some
of the spacecraft’s core systems, including its arsenal of robots. Depending on how the characters respond, the computer can be a useful temporary ally or a dangerous enemy. Eventually, the party
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is their own fear, they have disadvantage on the saving throw. On a failed save, a character is compelled to scream as the illusion terrifies them to the core; on a successful save, the character
gain 1d3 levels of exhaustion. On the Story Tracker, record the character’s name and the number of days remaining until the nightmares cease, reducing that number by 1 after each long rest. Any spell
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is their own fear, they have disadvantage on the saving throw. On a failed save, a character is compelled to scream as the illusion terrifies them to the core; on a successful save, the character
gain 1d3 levels of exhaustion. On the Story Tracker, record the character’s name and the number of days remaining until the nightmares cease, reducing that number by 1 after each long rest. Any spell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
incinerated skeleton on the floor, and the round object lying nearby (the Summer Star, described below). There’s also a hidden hazard in this area: a weakened section of floor. Charred Book. Nothing
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
incinerated skeleton on the floor, and the round object lying nearby (the Summer Star, described below). There’s also a hidden hazard in this area: a weakened section of floor. Charred Book. Nothing
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
destruction. The last one hundred fifty years have comprised one of the most cataclysmic periods in Faerûn’s history. On no fewer than three occasions, Toril has been shaken to its core by forces that have
. Throughout much of Faerûn, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
destruction. The last one hundred fifty years have comprised one of the most cataclysmic periods in Faerûn’s history. On no fewer than three occasions, Toril has been shaken to its core by forces that have
. Throughout much of Faerûn, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stone in this room was badly weakened in the mind flayer assault. The statues fall to pieces if disturbed, creating difficult terrain across the southern half or northern half of the room, depending on
gnome’s body, and he’s now hovering on death’s door. Weakened and scared, Rivibiddel retreated here. Halfway There. He has copied the entirety of He of the Hidden Gemstone, but the last half of his copy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stone in this room was badly weakened in the mind flayer assault. The statues fall to pieces if disturbed, creating difficult terrain across the southern half or northern half of the room, depending on
gnome’s body, and he’s now hovering on death’s door. Weakened and scared, Rivibiddel retreated here. Halfway There. He has copied the entirety of He of the Hidden Gemstone, but the last half of his copy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better
operational, the stasis pods should be, too. Despite centuries of neglect, Oakley’s core faculties remain intact. If requested, the android accompanies the characters on their exploration of this level but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better
operational, the stasis pods should be, too. Despite centuries of neglect, Oakley’s core faculties remain intact. If requested, the android accompanies the characters on their exploration of this level but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they veer off the trail at one point into an unsafe passage weakened by the earthquake. Each character must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) bludgeoning damage from falling rocks
cavern, and pursues characters who flee in any direction.
GORKOH
Weak Ceiling. The sharp stalactites in the passage between the two chambers were weakened by the earthquake. A character who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they veer off the trail at one point into an unsafe passage weakened by the earthquake. Each character must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) bludgeoning damage from falling rocks
cavern, and pursues characters who flee in any direction.
GORKOH
Weak Ceiling. The sharp stalactites in the passage between the two chambers were weakened by the earthquake. A character who