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Returning 35 results for 'core wielding region'.
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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC
fire or lightning, it doesn’t ignite flammable objects.
Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move
Monsters
Fizban's Treasury of Dragons
":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
awareness and subconsciously luring their favorite food—giant lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom
advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger.
Regional Effects. The region containing an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ancestral quests, shifty rogues prowling urban streets, clerics wielding maces and spells in the service of their gods, and wizards plundering the ruins of the fallen Netherese empire. Heroes are scarce
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ancestral quests, shifty rogues prowling urban streets, clerics wielding maces and spells in the service of their gods, and wizards plundering the ruins of the fallen Netherese empire. Heroes are scarce
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Introduction The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle
Snout of Omgar make good homes for them. This supplement assumes that you have the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) as well as Volo’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Introduction The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle
Snout of Omgar make good homes for them. This supplement assumes that you have the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) as well as Volo’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and order, civilization and discipline. It is filled with perfect cities and carefully ordered fields, with immortal courts and endless archives holding every law ever imagined. Dal Quor: The Region
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and order, civilization and discipline. It is filled with perfect cities and carefully ordered fields, with immortal courts and endless archives holding every law ever imagined. Dal Quor: The Region
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed
flammable objects. Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects: Form Substance. In Limbo, the anarch can spend
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed
flammable objects. Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects: Form Substance. In Limbo, the anarch can spend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
’ activities in the surrounding region. While the characters are battling one cult in its headquarters, the other three cults might still be wreaking havoc nearby, forcing the characters to divide their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
’ activities in the surrounding region. While the characters are battling one cult in its headquarters, the other three cults might still be wreaking havoc nearby, forcing the characters to divide their
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
outermost region of Doomspace with crystalline shards as big as asteroids. What happened next isn’t known for fact, but speculation abounds. Some say the gods appeared before the leaders of Fyreen and Malas
multicolored gas. An intense, flickering light emanates from the moon’s core, creating a sort of celestial beacon. Lesk. The largest of the nine moons of En is a dark desert. Here, clans of ssurran (see
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
outermost region of Doomspace with crystalline shards as big as asteroids. What happened next isn’t known for fact, but speculation abounds. Some say the gods appeared before the leaders of Fyreen and Malas
multicolored gas. An intense, flickering light emanates from the moon’s core, creating a sort of celestial beacon. Lesk. The largest of the nine moons of En is a dark desert. Here, clans of ssurran (see
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
infect a whole city or region. If enough mortals dread destruction for long enough, their terror can manifest as one of these massive Nyxborn beings. Once unleashed, a doomwake giant goes on a rampage
is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Reactions
Deflect Attack. The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger. Regional Effects. The region containing an anarch’s lair is warped by its presence, which
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger. Regional Effects. The region containing an anarch’s lair is warped by its presence, which
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
infect a whole city or region. If enough mortals dread destruction for long enough, their terror can manifest as one of these massive Nyxborn beings. Once unleashed, a doomwake giant goes on a rampage
is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Reactions
Deflect Attack. The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where they could. You’ve spent the last few years in
and forged friendships and rivalries with other apprentices. You always had a particular knack for wielding flashy, energetic forces, and you focused your study on the school of evocation. After
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where they could. You’ve spent the last few years in
and forged friendships and rivalries with other apprentices. You always had a particular knack for wielding flashy, energetic forces, and you focused your study on the school of evocation. After
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patterns, and identical cattle graze in unison. 4 A contingent of modrons is methodically deconstructing and reorganizing the zone, heedless of their effect on the other inhabitants. Dal Quor, the Region
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patterns, and identical cattle graze in unison. 4 A contingent of modrons is methodically deconstructing and reorganizing the zone, heedless of their effect on the other inhabitants. Dal Quor, the Region
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
takes 3 (1d6) fire damage. Chill Metal Aura. A creature within 10 feet of a brazier ignores this effect. Any other creature wielding a metal weapon or wearing metal armor must succeed on a DC 13
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
takes 3 (1d6) fire damage. Chill Metal Aura. A creature within 10 feet of a brazier ignores this effect. Any other creature wielding a metal weapon or wearing metal armor must succeed on a DC 13
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-wielding school in a guest house adjoining her family’s estate. The Rillyn School is about to graduate its first class of students, all of whom have trained with Yvandre for at least five years and have
won her approval with their skill. As Yvandre is a hard teacher, this is an impressive feat, and her students are justly proud. She hopes that they’ll spread her name throughout the region and win
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
companies — a career that began in rebellion against her stodgy family. Realizing that her family needed a long term source of financial support, Yvandre opened a sword-wielding school in a guest
skill. As Yvandre is a hard teacher, this is an impressive feat, and her students are justly proud. She hopes that they’ll spread her name throughout the region and win acclaim for the school. In the