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Returning 35 results for 'corner religion get to have revolve'.
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corners religious get to have resolve
career religious get to have resolve
carver religious get to have resolve
cormyr religious get to have resolve
cornered religious get to have resolve
Monsters
Fizban's Treasury of Dragons
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature
locals own.
3
A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small
Monsters
Fizban's Treasury of Dragons
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my age, and I can
moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner of
Backgrounds
Sword Coast Adventurer's Guide
masses.
4
I take great pains to always look my best and follow the latest fashions.
5
I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations
insatiable desire for carnal pleasures.
5
In fact, the world does revolve around me.
6
By my words and actions, I often bring shame to my family.
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
almost never show them to anyone else.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
Backgrounds
Baldur’s Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
Backgrounds
Baldur’s Gate: Descent into Avernus
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no
Backgrounds
Sword Coast Adventurer's Guide
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my
Monsters
Fizban's Treasury of Dragons
threatens shipping and caravans around a major city.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Oath of Vengeance
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own
Necessary. My qualms can’t get in the way of exterminating my foes.
Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a vaulted ceiling. Light shines into the room through tall windows facing the mountains to the south. One corner of the hall holds a collection of plain cots and empty chests, and nearby stands a
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city without incident, but the festivities are unignorable. Colorful flowers and paper decorations hang between buildings, and delicious scents waft from the food stalls at every street corner. Locals
toy tridents.
A character who succeeds on a DC 14 Intelligence (History or Religion) check knows the costumes represent La Catrina, patron spirit of the city; Don Roque, a long-dead politician who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Statue of Shar Fog. The room is lightly obscured by fog.
Statue. The east corner holds a black marble statue of a cloaked woman wielding two daggers. Three dust-covered human skeletons lie at
disturbed or targeted by a dispel magic spell. The skeletons lying at the statue’s feet are the remains of long-dead adventurers placed here as a warning not to disturb the 7-foot-tall statue. A character who succeeds on a DC 15 Intelligence (Religion) check can ascertain that the statue depicts Shar.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city without incident, but the festivities are unignorable. Colorful flowers and paper decorations hang between buildings, and delicious scents waft from the food stalls at every street corner. Locals
toy tridents.
A character who succeeds on a DC 14 Intelligence (History or Religion) check knows the costumes represent La Catrina, patron spirit of the city; Don Roque, a long-dead politician who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a vaulted ceiling. Light shines into the room through tall windows facing the mountains to the south. One corner of the hall holds a collection of plain cots and empty chests, and nearby stands a
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Statue of Shar Fog. The room is lightly obscured by fog.
Statue. The east corner holds a black marble statue of a cloaked woman wielding two daggers. Three dust-covered human skeletons lie at
disturbed or targeted by a dispel magic spell. The skeletons lying at the statue’s feet are the remains of long-dead adventurers placed here as a warning not to disturb the 7-foot-tall statue. A character who succeeds on a DC 15 Intelligence (Religion) check can ascertain that the statue depicts Shar.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
castes that give goblins their reputation for cowardice.
Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the worst
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the fantasy genre revolve around dealing with a dragon who has become too monstrous and putting an end to the danger the dragon poses to peoples and civilizations. Three basic goals can provide the
framework for a monstrous dragon adventure: Stop the Attacks. A dragon is causing problems, and the only solution is to get rid of the dragon. The dragon might be terrorizing the area near the lair
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
an amphitheater often revolve around deception. Great performances get audiences immersed in what they’re seeing, lowering their defenses and allowing pickpockets and spies to work. Backstage, the
skill in order to get ahead.
4 A mage playwright invites political figures to see his satires, then uses magic to make them react dramatically, which encourages more people to see his plays
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
an amphitheater often revolve around deception. Great performances get audiences immersed in what they’re seeing, lowering their defenses and allowing pickpockets and spies to work. Backstage, the
skill in order to get ahead.
4 A mage playwright invites political figures to see his satires, then uses magic to make them react dramatically, which encourages more people to see his plays
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the fantasy genre revolve around dealing with a dragon who has become too monstrous and putting an end to the danger the dragon poses to peoples and civilizations. Three basic goals can provide the
framework for a monstrous dragon adventure: Stop the Attacks. A dragon is causing problems, and the only solution is to get rid of the dragon. The dragon might be terrorizing the area near the lair
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-foot-wide symbol depicting three lightning bolts joined at their tips.
Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes the symbol as that of Talos, the evil god of storms
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Contraband One of the cult wagons overturns on a difficult corner or when a wheel breaks on a rock. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry
wrapped in wool for protection. This is an excellent opportunity for the characters to see some of the contraband and even to get friendly with the cultists by helping them repair their wagon. The cult
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Contraband One of the cult wagons overturns on a difficult corner or when a wheel breaks on a rock. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry
wrapped in wool for protection. This is an excellent opportunity for the characters to see some of the contraband and even to get friendly with the cultists by helping them repair their wagon. The cult
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-foot-wide symbol depicting three lightning bolts joined at their tips.
Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes the symbol as that of Talos, the evil god of storms
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Intrigue Intrigue adventures are event-based adventures that revolve around power struggles. Intrigues are common in the courts of the nobility, but power struggles can play out just as easily in
in intrigue when they need a favor from a powerful creature and have to perform a favor in exchange, or when the plots of powerful NPCs get in the way of the characters achieving their goals. Some of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Intrigue Intrigue adventures are event-based adventures that revolve around power struggles. Intrigues are common in the courts of the nobility, but power struggles can play out just as easily in
in intrigue when they need a favor from a powerful creature and have to perform a favor in exchange, or when the plots of powerful NPCs get in the way of the characters achieving their goals. Some of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
short trail in the dust on the floor, leading from the northeast corner of the room to the easternmost door. It looks like something heavy was dragged across the floor toward the doorway. There is a
secret trapdoor in the northeast corner of the floor. Because of the trail through the dust, the trapdoor can be found without an ability check. Tapping or knocking on the trapdoor three times releases a