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Returning 35 results for 'corner was really'.
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core was realm
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Created from a few logs and branches, Mother Hedgehog sits quietly in the corner of the cottage. If the characters attempt to speak with her, the programmed illusion is able to mumble a few incoherent
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Created from a few logs and branches, Mother Hedgehog sits quietly in the corner of the cottage. If the characters attempt to speak with her, the programmed illusion is able to mumble a few incoherent
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Castle Halaster constructed this castle to serve as a temporary residence for guests, then abandoned it when he decided he didn’t really want the company. Maddgoth’s claim to the castle has so
trapdoor on the roof (area 47). In addition, the corner towers have arrow slits that Small characters can squeeze through, and the central structure has windows fitted with crystal bars as strong as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Connection. The tunnel in the southeast corner of the bottom level of the mine is where the miners accidentally connected to an Underdark tunnel. The hook horror entered the mine through a hole in the wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Castle Halaster constructed this castle to serve as a temporary residence for guests, then abandoned it when he decided he didn’t really want the company. Maddgoth’s claim to the castle has so
trapdoor on the roof (area 47). In addition, the corner towers have arrow slits that Small characters can squeeze through, and the central structure has windows fitted with crystal bars as strong as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Connection. The tunnel in the southeast corner of the bottom level of the mine is where the miners accidentally connected to an Underdark tunnel. The hook horror entered the mine through a hole in the wall
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
all the historical information found at the start of the “Captain Dapplewing’s Manor” section. Treasure. The paneling in the northeast corner conceals a secret door that isn’t fully shut, and so it can
aggressively at first opportunity. Treasure. The paneling in the northwest corner conceals a secret door, which can be found with a search of the area and a successful DC 12 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
all the historical information found at the start of the “Captain Dapplewing’s Manor” section. Treasure. The paneling in the northeast corner conceals a secret door that isn’t fully shut, and so it can
aggressively at first opportunity. Treasure. The paneling in the northwest corner conceals a secret door, which can be found with a search of the area and a successful DC 12 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters decide to enter, Zurb opens the door for them. If the characters have befriended him, Zurb announces them as “really nice people that talked a lot.” This causes Fryer to shake her head in
on a tenday now. It’s an easy guess that there’s a big operation in progress, but neither fisher knows what that might be. The lone figure sitting at a corner table is Velos (N male human bandit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters decide to enter, Zurb opens the door for them. If the characters have befriended him, Zurb announces them as “really nice people that talked a lot.” This causes Fryer to shake her head in
on a tenday now. It’s an easy guess that there’s a big operation in progress, but neither fisher knows what that might be. The lone figure sitting at a corner table is Velos (N male human bandit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the room is an armchair and a desk. Books are piled haphazardly on the desk, many of them left open next to a bottle of ink and a quill. An imposing stone statue stands in the corner next to the door
during the first few months of his captivity, with the entries becoming more sporadic until the arrival of Renekor. Quill believes that a year has passed in Wisteria Vale, when it really has been
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the room is an armchair and a desk. Books are piled haphazardly on the desk, many of them left open next to a bottle of ink and a quill. An imposing stone statue stands in the corner next to the door
during the first few months of his captivity, with the entries becoming more sporadic until the arrival of Renekor. Quill believes that a year has passed in Wisteria Vale, when it really has been
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
one of the common room tables, while a young male and female human and an elderly female human sit at another. A fireplace occupies the corner closest to the door, burning brightly, and a chandelier
employees, I can’t stress this enough — you really need to make sure they have at least six fingers.
— Donaar Blit’zen
4. Kitchen and Larder The doors to this area, once opened and after the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
one of the common room tables, while a young male and female human and an elderly female human sit at another. A fireplace occupies the corner closest to the door, burning brightly, and a chandelier
employees, I can’t stress this enough — you really need to make sure they have at least six fingers.
— Donaar Blit’zen
4. Kitchen and Larder The doors to this area, once opened and after the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
connects to a wooden trapdoor in the ceiling. A burbling fountain protrudes from the wall east of the garden.
A narrow hallway leads north, and from the southeast corner of the room, a wider
giant. Hallways lead east and west, and doors lead north and south. Seated at a table in the northeast corner are two identical human women playing cards.
The women playing cards are two doppelgangers
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
connects to a wooden trapdoor in the ceiling. A burbling fountain protrudes from the wall east of the garden.
A narrow hallway leads north, and from the southeast corner of the room, a wider
giant. Hallways lead east and west, and doors lead north and south. Seated at a table in the northeast corner are two identical human women playing cards.
The women playing cards are two doppelgangers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A cage in the southeast corner bears inward-pointing spikes.
Four feral ashenwights (see appendix A) are bound to the workshop in which they worked while alive. They attack trespassers and fight
mithral into their folding cages. Treasure. The fully assembled cage in the corner is a finished example. It can be folded flat with 1 minute of work. It weighs 50 pounds. Although much of the cage is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A cage in the southeast corner bears inward-pointing spikes.
Four feral ashenwights (see appendix A) are bound to the workshop in which they worked while alive. They attack trespassers and fight
mithral into their folding cages. Treasure. The fully assembled cage in the corner is a finished example. It can be folded flat with 1 minute of work. It weighs 50 pounds. Although much of the cage is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
isn’t really interested in the answer; he’s looking to see how the character reacts. A character who reacts in a nonthreatening manner can repeat the check. If the character wins the contest, Storn’s
a party of adventurers, and he knows it. If the characters corner and threaten him, he surrenders without a fight. He admits under interrogation that he’s a member of the Kraken Society and reveals
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
isn’t really interested in the answer; he’s looking to see how the character reacts. A character who reacts in a nonthreatening manner can repeat the check. If the character wins the contest, Storn’s
a party of adventurers, and he knows it. If the characters corner and threaten him, he surrenders without a fight. He admits under interrogation that he’s a member of the Kraken Society and reveals
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the bottom, so the two pools are really one U-shaped structure, which Ihanvas can use to move through the room. Treasure. The naga wears a platinum circlet set with sapphires (worth 1,000 gp) and
cherubic angels. Water from the pools flows into pits that spread along the walls from one corner. A foul pile of debris and bones stands in the opposite corner of the chamber.
Creatures. Two male
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the bottom, so the two pools are really one U-shaped structure, which Ihanvas can use to move through the room. Treasure. The naga wears a platinum circlet set with sapphires (worth 1,000 gp) and
cherubic angels. Water from the pools flows into pits that spread along the walls from one corner. A foul pile of debris and bones stands in the opposite corner of the chamber.
Creatures. Two male
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by a handful of guests. A tall pine tree bedecked in tinsel and gilded baubles stands majestically in one corner.
Guests. At any given time during the gala, 1d8 nobles lounge in this room. You can
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the painting’s frame is made of gray wood carved with snowflakes. Pressing the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by a handful of guests. A tall pine tree bedecked in tinsel and gilded baubles stands majestically in one corner.
Guests. At any given time during the gala, 1d8 nobles lounge in this room. You can
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the painting’s frame is made of gray wood carved with snowflakes. Pressing the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself. A washbasin stands in the northeast corner. A slender door in the west wall leads to a small pantry. N4d. Storage Room This room holds crates of old clothing, as well as three barrels of drinking
promises to be good this time, really she does.” A closet at the south end of the hallway holds blankets and linens. N4m. Brothers’ Rooms This bedroom contains nothing out of the ordinary: a neatly
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Heaps of wreckage litter the interior of this ruin. In one corner stands a broken loom.
Six twig blights lurk in the thicket south of this ruin. Allow each character to attempt a Wisdom (Perception
dragon (whose name he doesn’t know). If the characters express a similar desire, Favric suggests an alliance. He really plans to offer the characters to the dragon as part of his tribute, and if a fight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself. A washbasin stands in the northeast corner. A slender door in the west wall leads to a small pantry. N4d. Storage Room This room holds crates of old clothing, as well as three barrels of drinking
promises to be good this time, really she does.” A closet at the south end of the hallway holds blankets and linens. N4m. Brothers’ Rooms This bedroom contains nothing out of the ordinary: a neatly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
roof, cascades down until it crashes onto a ten-foot-high ledge, then tumbles over the ledge into a thin river of mud that flows out through a hole in the northeast corner. A stone staircase climbs up
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Heaps of wreckage litter the interior of this ruin. In one corner stands a broken loom.
Six twig blights lurk in the thicket south of this ruin. Allow each character to attempt a Wisdom (Perception
dragon (whose name he doesn’t know). If the characters express a similar desire, Favric suggests an alliance. He really plans to offer the characters to the dragon as part of his tribute, and if a fight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
roof, cascades down until it crashes onto a ten-foot-high ledge, then tumbles over the ledge into a thin river of mud that flows out through a hole in the northeast corner. A stone staircase climbs up
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with a lightning bolt rests on the floor of this room. Inside are 1d4 energy cells. 9 One spaceship trinket lies in a corner. Roll on the Spaceship Trinkets table to determine the trinket. 10 Schematics
within 20 feet of the android, it springs up and attacks, exulting about how it fooled them and “wasn’t really damaged at all,” despite the pipe in its head. Treasure. The android carries a paralysis
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with a lightning bolt rests on the floor of this room. Inside are 1d4 energy cells. 9 One spaceship trinket lies in a corner. Roll on the Spaceship Trinkets table to determine the trinket. 10 Schematics
within 20 feet of the android, it springs up and attacks, exulting about how it fooled them and “wasn’t really damaged at all,” despite the pipe in its head. Treasure. The android carries a paralysis
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fingers of light from outside. Above the altar, a triangular symbol has been chiseled into the heavy stone blocks of the wall.
Anyone who looks in the northwest corner notices a small bronze lever (see
lead up to area M11 on the monastery’s ground floor. A large well sits in one corner of this room, equipped with a winch-and-bucket mechanism for fetching water. Doors enter from the north, west, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fingers of light from outside. Above the altar, a triangular symbol has been chiseled into the heavy stone blocks of the wall.
Anyone who looks in the northwest corner notices a small bronze lever (see
lead up to area M11 on the monastery’s ground floor. A large well sits in one corner of this room, equipped with a winch-and-bucket mechanism for fetching water. Doors enter from the north, west, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
there’s really no corner safe from the Uthgardt tribes that hunt here (primarily Black Raven and Thunderbeast barbarians). Goblinoids, wolves, and dire wolves also prowl these woods. Luskan The City