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                        Returning 35 results for 'corner were receive'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . If the characters received the garlands from the druid and place them on the elves, this automatically convinces them to safely flee. Forgotten Shrine An ancient shrine stands in the southwest corner
                                                
                                            
                                                
                                                     shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
                                                
                                            
                                                
                                                     shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     for eight hours, ending just before dawn. When the characters enter the carnival, place a d8 at the start of the track in the upper left corner of the poster map with the â1â facing up. Move the die
                                                
                                            
                                                
                                                     in the Witchlight Carnival can affect the overall mood at the carnival. When the characters arrive at the carnival, place a token in the starting space of the track in the lower right corner of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    .
 Climbing the walls requires a successful DC 15 Strength (Athletics) check. A crawlway is set into the northwest corner, at the same height as the balconies and floating platforms. Another crawlway
                                                
                                            
                                                
                                                     Kubazan receive advice when entering this area: Fickle Iâjin urges her host to pull the lever. What harm could it do? Fearless Kubazan insists that his host jump to the platforms, even if others are better
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
                                                
                                            
                                                
                                                     their initial bet, and those who bet on the second-place steed receive double their initial bet. To simulate a race, have each participating character place a bet on a single number from 1 to 6âeach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     as it remains in this corridor. If taken from the hall, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Iâjin or Shagambi receive advice when entering this
                                                
                                            
                                                
                                                     saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one. The triggering glyph is at the bottom right corner of the door and can be found with a successful DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     from the poolâs center is the head of a stone well that gives off an unpleasant, pungent odor. In one corner of the pool stands a tall, dirty, freestanding mirror in an oval frame, and floating on the
                                                
                                            
                                                
                                                    . Almost every available surface is littered with stacks of dirty plates, scraps of food, and old junk. Dressing dummies are pushed together in one corner, and a wooden staircase spirals up from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     each. Advice from the Spirits Any characters inhabited by the spirits of Oboâlaka or Papazotl receive advice when entering this area: Cautious Oboâlaka advises her host to not disturb the throne or pick
                                                
                                            
                                                
                                                     area 53. Secret Doors Behind the statue in the northwest alcove, a secret door leads to area 53. The door is slightly ajar, and any character who searches the alcove finds it. A properly closed secret door in the southeast corner of the room leads to a spiral staircase going up and down (area 26).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Mirrors. A security mirror hangs in the southeast corner overlooking the games area. Another security mirror hangs on the north wall, above the chairs in the lounge area. A3: Dis This section contains
                                                
                                            
                                                
                                                     southwest corner. Another security mirror hangs in the northwest corner of this area, overlooking the track. A5: Bar Malbolge Bar Malbolge features two bars and plenty of plush, comfortable chairs and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     private box during the operaâs intermission, he describes the Harpers and offers membership to eligible characters. Characters who accept receive a silver pin of a harp within a crescent moon, along
                                                
                                            
                                                
                                                     tales, but the Harpers owe her a favor. Youâll find her sobbing at Felzounâs Folly, a tavern on the corner of Sorn Street and Salabar Street. Make haste!â Uza (LG female human Mulan commoner) describes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     looks like a hunterâs den. A stagâs head is mounted above the fireplace, and three stuffed wolves are positioned around the outskirts of the room.
 Trapdoor. A character searching the southwest corner
                                                
                                            
                                                
                                                    . Near the oven is a well-stocked pantry.
 The kitchen is area D4a, while the pantry is area D4b. Dumbwaiter. Behind a small door in the southwest corner of the kitchen is a dumbwaiterâa 2-foot-wide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     minutes, the building collapses, and the stairs to the basement are buried in flaming debris. The west building is spared. Ladders. A wooden ladder in each corner stall ascends to a trapdoor that leads
                                                
                                            
                                                
                                                     on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     surprise attack. Regardless of whether the characters fight the strike squad, if they search this area, they find a comatose warforged warrior (see appendix A) in the northeast corner of this area. A
                                                
                                            
                                                
                                                     dusty, lusterless gemstone lying in a corner. This is an id crystal, which the graymatter engineâs consciousness can be transferred into (see the âCrystal Companionâ section later in this chapter). L7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     that power and prestige lie just around the corner, this minor lordling grasps for every opportunity to climb the ranks. 2 Merchant Mastermind. Reputation, wealth, and power are one and the same for
                                                
                                            
                                                
                                                     the locale if necessary, but youâre largely afforded time to relax as you please. However, poor (or outright destructive) guests rarely receive invitations to stay again. Salary. Your employment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Lyn Armaal, Level 3 19. Gallery A decorative, wrought iron staircase in one corner of this room leads down to the servantsâ quarters (area 12) and up to the castle roof (area 29). Colorful rugs
                                                
                                            
                                                
                                                     attack rolls and dealing 4 (1d4 + 2) bludgeoning damage on a hit. Their uncle, Thullen (see area 28), checks on them occasionally, but they receive little attention from their mother, since they are too
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     to all manner of gods have been cobbled together in every corner of the city.  View Player Version As the city restores itself, there are likely to be requests for ennoblement and the privileges that
                                                
                                            
                                                
                                                     guests they will receive, or merchants simply run out of goods to sell. Itâs likely to be a few years before the city entirely shakes itself of these ills, but for some, the uncertainties of life in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     separated from their clan mates, they canât avoid dwelling on unpleasant memories. Itâs the wise traveler who leaves alone the sole, drunken dwarf in the corner.
 Giants Giants have no special enmity toward
                                                
                                            
                                                
                                                    . Unfortunately for the dwarves, orcs seem to receive omens from Gruumsh bidding them to invade a stronghold just when it is wracked with plague, riven by infighting, or otherwise at its weakest. The all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Fifteen straw mattresses are placed around the room, each with a small wooden chest at its foot. A long table is in the center of the room, with benches to each side.
 Four lizardfolk warriors receive
                                                
                                            
                                                
                                                     reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     lair (see âDeath-at-Sunsetâs Lairâ). The missing elf council member, Armin Whisperwind (Medium Scout), and his Mastiff, Fletcher, hide here behind roots near the openingâs northeast corner and watch the
                                                
                                            
                                                
                                                     welcome. The other council members are happy beyond words to have their companion back, and a joyous celebration ensues that night in the village green. If the characters donât attend, they receive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . D11b: Markosâs Office This room contains a black wooden desk with a cushioned, high-backed chair behind it. Two smaller chairs face the desk with their backs to the door. A niche in the northeast corner
                                                
                                            
                                                
                                                     divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     southeast corner of the yard. A cottage stands in the east corner of the lot. Its elderly occupant, Darz Helgar (see appendix D), is paid by the lord protector to keep the townâs campgrounds clean by
                                                
                                            
                                                
                                                     persuaded to accept a business partner, provided thereâs little or no risk to him. A priest of Helm named Silvarren Loomshank (LN male Illuskan human) sleeps in a drunken stupor in a corner of the common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . A cage in the southeast corner bears inward-pointing spikes.
 Four feral ashenwights (see appendix A) are bound to the workshop in which they worked while alive. They attack trespassers and fight
                                                
                                            
                                                
                                                     mithral into their folding cages. Treasure. The fully assembled cage in the corner is a finished example. It can be folded flat with 1 minute of work. It weighs 50 pounds. Although much of the cage is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     in a corner of the Hearthâs taproom, reading a book. 
 A few years ago, the ogre was like many others of his kindâbrutish and cruel. He met a halfling adventurer wearing the shiny gold headband and
                                                
                                            
                                                
                                                     consent to receive a signed and sealed letter of admittance. The wax seal must be intact and unbroken when the letter is presented to the Keeper of the Emerald Door. The Keeper determines the letterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     unconscious, and will die if they donât receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this roomâs walls. At the chamberâs center stand
                                                
                                            
                                                
                                                     lies curled in a corner.
 This room held the ashes of priests who sought to be interred near the gods, along with small remembrances for the dead. Salamanders have raided this room and thrown most of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     truth Tholtz can only receive telepathic messages from the kraken, and such messages are rare and tend to give him nosebleeds. Tholtzâs first mate is Rool (NE male half-orc assassin), a vicious
                                                
                                            
                                                
                                                     cloak rack. If he hasnât been disturbed, Tholtz the archmage is sleeping on the floor in a corner of the room, facing the cabin door. In his sleep, he used a knife to carve the words âDRAGON,â âIYMRITH
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
                                                
                                            
                                                
                                                     provides directions to his residence in the cityâs North Ward: a tall stone house with a tower on one corner. Chazlauth has a silver dragon wyrmling companion named Irizzorl that he keeps hidden in his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels
                                                
                                            
                                                
                                                     question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
 Awarding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables. Several goblins scuttle about while a tough-looking goblin barks orders.
 This
                                                
                                            
                                                
                                                     it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     on itself on a success.  If the mycelium is destroyed, the room is engulfed in a psychic backlash. Those present receive visions of an endless forest of tower-sized mushrooms, a woman wearing a holy
                                                
                                            
                                                
                                                     drape portions of the walls and floor. A large straw pallet in disrepair sits in the far corner with a broken oak table next to it.
 This room was Xanthoriaâs sleeping chamber, though once she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     corner tower. Characters can speak quietly with a prisoner without being noticed from the tower. R12: Meeting Room This room holds a large, rectangular table with a single chair on one long side and
                                                
                                            
                                                
                                                     recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     raw materials from every corner of the multiverse, transmuting them through sweat, heat, and magic into the components that allow Sigil to flourish. Over the years, civic fixtures like the Armory and
                                                
                                            
                                                
                                                     staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     of the check to 15. Pool. The stream flows through the center of the cavern, growing somewhat wider and deeper until it reaches the southeast corner. The pool in that location is about 20 feet across
                                                
                                            
                                                
                                                     noncombatant hatchlings, which scurry away from intruders. Characters receive no XP for slaughtering them. Southeast Chamber. Three troglodytes recently returned from the hunt are relaxing in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     corner tower. Characters can speak quietly with a prisoner without being noticed from the tower. R12: Meeting Room This room holds a large, rectangular table with a single chair on one long side and
                                                
                                            
                                                
                                                     recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Reidoth makes camp when she visits Thundertree. Reidoth is an elderly human woman with long, white hair who doesnât use two words when one word will do. Though she doesnât receive many visitors, she is
                                                
                                            
                                                
                                                     one corner stands a broken loom.
 Four twig blights lurk in the thicket south of this ruin, while two needle blights hide in the trees on the east side of the lane. A character within 10 feet of one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     features a stone altar covered with entrails in the northeast corner. Hanging on the wall above the altar is a three-foot-tall steel mask cast in the form of a frowning human skull.
 The steel skull mask
                                                
                                            
                                                
                                                    . Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
                                                
                                            
                                        






