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                        Returning 28 results for 'corner were respect'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    9. East Wing Drifting Light. A visible will-oâ-wisp drifts through this long, L-shaped gallery.
 Carving. An alcove in the corner of the L bears a relief carving of Shadowdusk nobles being paid
                                                
                                            
                                                
                                                     respect by the common folk.
 Stairs. A staircase at the end of the north arm of the gallery descends 50 feet to tier 2.
 The will-oâ-wisp serves Melissara in area 10a. It wanders from one end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     defy their parents when theyâre not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
                                                
                                            
                                                
                                                     spirits to her in the Demonweb to undergo her judgment. Followers never know when or if they are to be tested. One who claims to have undergone the test and passed it is rewarded with respect and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , the result of a series of dull assignments that have left him feeling underappreciated and scornful. If the characters capture or corner him, he offers to lead them to House Frethâs fortress on level
                                                
                                            
                                                
                                                     12 in exchange for his freedom. If he is treated with respect, Zaztorrl might befriend the characters and help them in battle. A successful dispel magic spell (DC 18) cast on the troll renders it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     roof. West of the double door are two unused merchant stalls with torn canopies. Tucked under some icy stairs in the northwest corner is a slender wooden hut with a crescent moon carved into its flimsy
                                                
                                            
                                                
                                                     can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     through the archway, read: Beyond the thundering archway lies a hexagonal chamber whose walls rise 50 feet before tapering to a 90-foot-high apex. Standing in each corner of the room is a life-size statue
                                                
                                            
                                                
                                                     Annam seeking wisdom. The divine oracle told them that a great upheaval would upset the balance of power in the world, giving all giants the opportunity to win the respect of their gods and bring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    24. Githzerai Retreat Four githzerai have taken refuge in this corner of the Obstacle Course (see âGithzerai Zerthsâ). Using psionics, they hide themselves from the scrying eyes of Halaster. They
                                                
                                            
                                                
                                                     treated with cautious respect until they prove themselves undeserving of such consideration. All rooms and corridors in this part of the dungeon have flat, 10-foot-high ceilings. 24a. Hall of Smiths Decor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Behind a screen in the corner stands a bed, suggesting the room doubles as Kedjouâs quarters. High Priest Kedjou Kedjou Kamal (neutral evil, human priest) was raised in an orphanage run by the
                                                
                                            
                                                
                                                     succeeding on a DC 14 Charisma (Persuasion) check, a character can encourage Simbon to take his role as someone the people look up to more seriously. Doing so earns the characters Simbonâs respect and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     one step ahead of their enemies for a long time, but Hethylâs health is failing, and thereâs nothing that can be done for her given her age. She considers Kadroth a worthy leader but lost his respect
                                                
                                            
                                                
                                                    : Squatting in the far corner of the room is a pale man wearing a nightgown. He has an unkempt beard and seems hard at work filling a chamber pot. âPerfect timing,â he says, his voice dripping with sarcasm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the dozen or so items in the place. Treasure. A javelin of lightning is wrapped in an old rag, which is stuffed under a cloak thrown into a far corner and shielded from sight by three spears and a
                                                
                                            
                                                
                                                     on the walls and the floor. Hidden Door. Near the southwest corner is a door concealed behind a manticore hide hung on the wall. Someone looking around the room can notice the shape of the door behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     founder as a gesture of respect; they are grateful to the villageâs original builders for creating this space they can use to mourn. Mill. The millstones have been removed from this mill, leaving an
                                                
                                            
                                                
                                                     sculptures, and leather-wrapped oil paintings are carefully piled in a corner of the storeroom. Altogether, these relics of old Cyre are worth 2,000 gp. Docents. Half a dozen metal orbs line one shelf, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . The southwest corner hides an entrance to the tomb annex (area B41). B30: Guard Captainâs Burial Room A cobwebbed human skeleton in decorative pauldrons stands at attention against the west wall of this
                                                
                                            
                                                
                                                     sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
 This burial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     it. Activating this sundial returns the characters to the center of the maze. P3: Corner Bowers Sweet, gentle music without a source fills this bower, which consists of a small, circular alcove with a
                                                
                                            
                                                
                                                     belonged to Caerwyn and Porphura, but the denizens of the garden insisted that Juliana and Orlando inherit it. A secret doorway in the northwest corner opens onto a spiral staircase leading to area P10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     interest the characters. Under the bed are three vials of antitoxin, a healerâs kit, and a vial of holy water. D5. First Mateâs Cabin A frost-covered bed is shoved into one corner under a wooden
                                                
                                            
                                                
                                                     Captain Bluemoon was a cruel, cunning individual who ruled his ship through fear instead of respect. He had many enemies and few friends. The captainâs final journal entry reads:  âThat damned white
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     guards or sneak past them. The guards are too well paid to accept bribes, and they have no respect for the Flaming Fist. To sneak past a group of guards, each character must succeed on a DC 13
                                                
                                            
                                                
                                                     hearth. Sarvinder Peck (see âServantsâ above) can be encountered here, making and fitting new shoes for the horses. Trapdoor. A 3-foot-square flagstone in the southwest corner of the stable doubles as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     nothing to antagonize Wyllow can secure safe passage through her demesne, though she warns them to steer clear of the goblin werebats and show the green dragon the respect itâs due. She knows the
                                                
                                            
                                                
                                                     northwest corner curls up 10 feet to area 6e and continues up another 10 feet to area 6h.
 6d. Hall of the Forest Kingdom A flight of stairs connects this room to the lower floor. The room is empty except
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Sunset-Is-Nigh hatched. Kaynen is initially Hostile toward the characters, assuming they are bandits and commanding the characters not to touch his tree. If the characters respect Kaynenâs request
                                                
                                            
                                                
                                                     lair (see âDeath-at-Sunsetâs Lairâ). The missing elf council member, Armin Whisperwind (Medium Scout), and his Mastiff, Fletcher, hide here behind roots near the openingâs northeast corner and watch the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     centipedesâa fact they report to any who mention the beasts. If the characters slay the centipedes and show proof to a kobold, this deed earns the koboldâs respect, improving its attitude toward them
                                                
                                            
                                                
                                                     in the corner of the room, shrieking endlessly.
 Two small, bipedal reptiles with worried expressions deposit handfuls of coins and junk at the creatureâs feet.
  Two Kobold Warriors attempt to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    âand only at Skytower Shelter or on neutral ground. S3. Overlook Five stoic goliaths stand guard atop a ten-foot-high, rocky outcrop with stairs leading up to it. A large, empty nest occupies one corner
                                                
                                            
                                                
                                                     masters.
 A goliath character who earns Rahiâs respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     air in this cavern has a mineral tang. In the southeast corner, a pool of dark water lies behind a low wall of stalagmites.
 Three despondent commoners from Phandalin are trapped here: a sawyer named
                                                
                                            
                                                
                                                    ; heâs interested only in hunting safely. The grells respect their behir neighbor, which they refer to as a Great Eater. The grells donât involve themselves in a fight between the characters and the behir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     with a Pearl of Power. G11: Barkburrsâ Grove Matias Tapia  Spooky faces haunt the burled trees of the barkburrsâ gloomy thicket A dense grove here consists of eerie oak trees. From the corner of the eye
                                                
                                            
                                                
                                                     characters to respect other peopleâs homes. Hidden Cave. A mossy cave hidden toward the back of the ravine holds a simple table and stool and a rack full of gardening tools. The furniture is for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     himself. A washbasin stands in the northeast corner. A slender door in the west wall leads to a small pantry. N4d. Storage Room This room holds crates of old clothing, as well as three barrels of drinking
                                                
                                            
                                                
                                                     door is locked and similar to the front door (area N4a) in every respect. The vestibule has plain wooden doors leading to areas N4d, N4f, and N4h. N4f. Servantsâ Closet Servantsâ coats and aprons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     climb to the towerâs peak find the statue of Metaltra lying in a corner. The statue depicts a woman in a wizardâs robe, posed as if she is completing a spell. As her statue was being thrown about
                                                
                                            
                                                
                                                    , Iriolarthas, with expressions of respect. Characters who clear the ice from the plaques can learn their names: High Abjurer Taruth, High Conjurer Damorith, High Diviner Apius, High Necromancer Cadavix, High Evoker Zadulus, High Illusionist Ajamar, High Enchanter Ivira, and High Transmuter Metaltra.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     cause. If any of the characters appear to respect her position and beliefs, the druid tells them where to find the goblin stronghold. Otherwise, Reidoth offers a bargain: if the characters chase off
                                                
                                            
                                                
                                                     one corner stands a broken loom.
 Four twig blights lurk in the thicket south of this ruin, while two needle blights hide in the trees on the east side of the lane. A character within 10 feet of one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the buildings are strewn with trash and filth. Harmless rats scurry around every corner.
 Banners. Hanging from several structures are tattered yellow banners bearing Azrokâs sigil, a bloody handprint
                                                
                                            
                                                
                                                     found Kressando condescending. He killed the nobleman for failing to show the proper respect. Kressandoâs gutted corpse was fed to the otyugh in area 17e, but Azrok kept the finger as a trophy. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     someone who simply owns it. With respect to skills, the system is mildly abstract in terms of what a tool proficiency represents; essentially, it assumes that a character who has proficiency with a tool
                                                
                                            
                                                
                                                     vehicleâs condition 15 Take a tight corner at high speed 20  Leatherworkerâs Tools Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     intimidated. He has little respect for adventurers, but he tolerates their presence if one or more of them are members or allies of the Black Network. Treasure Each mercenary carries 2d10 gp in a pouch
                                                
                                            
                                                
                                                     building has three stories, corner turrets, and rooftop battlements. One of the turret rooftops has collapsed, leaving a gaping hole through which birds and other creatures can enter. All the windows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     stoic but kind, with a grandfatherly demeanor. He leads by example and has earned the respect of his fellow guardians. Meeting Kanadius. Kanadius and the other guardians are initially indifferent toward
                                                
                                            
                                                
                                                     pervades this ceremonial chamber. Clean white fabric adorns its walls. Near the northeast corner, two candles illuminate a cloth-draped altar. On the altar stands a statuette of a woman holding a sword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     table piled with food. The grease-stained tablecloth is tucked under the giantâs chin, and she washes down each slobbering mouthful of food with a gulp from a barrel of beer.
 A tea cart in one corner
                                                
                                            
                                                
                                                     each creature can gain only once every 24 hours. Demitasse, the only animated object on the cart that can speak, is impeccably polite and treats guests with respect. As tea is served, it compliments
                                                
                                            
                                        






