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Returning 17 results for 'corners whispers relation'.
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Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
kalashtar name adds a personal prefix to the name of the quori spirit within the kalashtar. Such names have no relation to the kalashtar’s gender.
Kalashtar orphans are unlikely to know the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
’ interpretations of the Night Serpent’s whispers, which she doesn’t understand. Floor-to-ceiling piles of sand have been pushed up in three of the room’s corners. One of the piles conceals a hole in the western
which one pureblood leaps into the shaft to his death. His sacrifice causes faint, prophetic whispers to rise from the depths, speaking in the Abyssal tongue. Any character within earshot who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
’ interpretations of the Night Serpent’s whispers, which she doesn’t understand. Floor-to-ceiling piles of sand have been pushed up in three of the room’s corners. One of the piles conceals a hole in the western
which one pureblood leaps into the shaft to his death. His sacrifice causes faint, prophetic whispers to rise from the depths, speaking in the Abyssal tongue. Any character within earshot who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miniatures Often, players can rely on your descriptions to imagine where their characters are in relation to their surroundings and their enemies. Certain combat encounters, however, can benefit from
Three-Quarters Cover. On hexes, use the same procedure as above, drawing lines between the corners of the hexagons. The target has Half Cover if one, two, or three lines are blocked by an obstacle, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Miniatures In combat, players can often rely on your descriptions to visualize where their characters are in relation to their surroundings and their enemies. Some complex battles, however, are
the target (such as when the target is behind an arrow slit), the target has three-quarters cover. On hexes, use the same procedure as a grid, drawing lines between the corners of the hexagons. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miniatures Often, players can rely on your descriptions to imagine where their characters are in relation to their surroundings and their enemies. Certain combat encounters, however, can benefit from
Three-Quarters Cover. On hexes, use the same procedure as above, drawing lines between the corners of the hexagons. The target has Half Cover if one, two, or three lines are blocked by an obstacle, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Miniatures In combat, players can often rely on your descriptions to visualize where their characters are in relation to their surroundings and their enemies. Some complex battles, however, are
the target (such as when the target is behind an arrow slit), the target has three-quarters cover. On hexes, use the same procedure as a grid, drawing lines between the corners of the hexagons. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cult member named Elya who was sacrificed by his fellow cultists. Interrogating the Skull. Elya’s skull offers its words in hair-raising, singsong whispers. The skull doesn’t know anything about the
, Strahd von Zarovich!” Once Sarusanda is done speaking with the skull, it cackles in grim amusement, then floats into the air. Three will-o’-wisps emerge from corners of the room and join the skull (use the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cult member named Elya who was sacrificed by his fellow cultists. Interrogating the Skull. Elya’s skull offers its words in hair-raising, singsong whispers. The skull doesn’t know anything about the
, Strahd von Zarovich!” Once Sarusanda is done speaking with the skull, it cackles in grim amusement, then floats into the air. Three will-o’-wisps emerge from corners of the room and join the skull (use the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plugged with wax before the dial is removed, preventing the gas from escaping. 35B. Tomb Four torches illuminate stone sphinxes crouched in the corners of this fifteen-foot-high room. The torches cast
, read: Streamers of light emanate from the tip of the horn. As they swirl around you, they form into a spectral rabbit with a single horn on its brow. A female voice whispers, “Quick, quick, let me
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
perpetually dour. Nosy trees lean in to overhear whispers of conspiracy, eager for delicious tidbits they can gossip about later, and a rock might reshape itself to look like the creature that’s
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plugged with wax before the dial is removed, preventing the gas from escaping. 35B. Tomb Four torches illuminate stone sphinxes crouched in the corners of this fifteen-foot-high room. The torches cast
, read: Streamers of light emanate from the tip of the horn. As they swirl around you, they form into a spectral rabbit with a single horn on its brow. A female voice whispers, “Quick, quick, let me
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
perpetually dour. Nosy trees lean in to overhear whispers of conspiracy, eager for delicious tidbits they can gossip about later, and a rock might reshape itself to look like the creature that’s
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it
again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it
again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and damage rolls. Mischievous Whispers. Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them
centered on a point it can see within 90 feet of itself. The mist spreads around corners. Each creature in that area must succeed on a DC 19 Constitution saving throw or take 28 (8d6) cold damage and be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and damage rolls. Mischievous Whispers. Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them
centered on a point it can see within 90 feet of itself. The mist spreads around corners. Each creature in that area must succeed on a DC 19 Constitution saving throw or take 28 (8d6) cold damage and be