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Returning 35 results for 'corpses with red'.
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corpse with red
curses with red
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
human corpses. One of the corpses is being torn apart by a pack of wild dogs.
The Red Wizards seized this compound as their base of operations in Omu, but yuan-ti attacked and nearly wiped them out
. Thirty corpses are scattered across the compound — the remains of three Red Wizards, twenty human mercenaries, and seven bearers hired in Port Nyanzaru. The yuan-ti looted all the supplies they found and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
human corpses. One of the corpses is being torn apart by a pack of wild dogs.
The Red Wizards seized this compound as their base of operations in Omu, but yuan-ti attacked and nearly wiped them out
. Thirty corpses are scattered across the compound — the remains of three Red Wizards, twenty human mercenaries, and seven bearers hired in Port Nyanzaru. The yuan-ti looted all the supplies they found and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
57. Oubliette Any creature that tries to magically transport itself out of the tomb arrives here instead. You arrive in a room half-filled with rotting corpses. Protruding from one wall is a large
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererak’s magic draws new corpses here from graveyards across the world, all in various states of decay
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
57. Oubliette Any creature that tries to magically transport itself out of the tomb arrives here instead. You arrive in a room half-filled with rotting corpses. Protruding from one wall is a large
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererak’s magic draws new corpses here from graveyards across the world, all in various states of decay
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
11. Balcony Characters who climb the red marble staircase to its full height come to a dusty balcony with a suit of black plate armor standing against one wall, draped in cobwebs. This suit of
corpses hanging from the trees and worms bursting up from the ground. Secret Door A secret door in the west wall can be found with a successful DC 15 Wisdom (Perception) check. It pushes open easily to reveal a cobweb-filled wooden staircase leading up to the attic.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Horned King who has tried to summon the demon lord on numerous occasions. The minotaur priest believes that his ritual will be successful if he can amass a large enough pile of mutilated corpses for
Level seek to emulate him through their blood lust and savagery. He appears as a great, black-furred minotaur with iron horns, burning red fire in his eyes, and a massive bloodstained glaive. Fervent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Horned King who has tried to summon the demon lord on numerous occasions. The minotaur priest believes that his ritual will be successful if he can amass a large enough pile of mutilated corpses for
Level seek to emulate him through their blood lust and savagery. He appears as a great, black-furred minotaur with iron horns, burning red fire in his eyes, and a massive bloodstained glaive. Fervent
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
11. Balcony Characters who climb the red marble staircase to its full height come to a dusty balcony with a suit of black plate armor standing against one wall, draped in cobwebs. This suit of
corpses hanging from the trees and worms bursting up from the ground. Secret Door A secret door in the west wall can be found with a successful DC 15 Wisdom (Perception) check. It pushes open easily to reveal a cobweb-filled wooden staircase leading up to the attic.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players: A maze of warped trees and bonelike vines stretches before you. Calcified corpses merge with the trees, covered in fungal pods that feed on the blood oozing
through the undergrowth. Here and there, narrow paths wend deeper into the wood.
In a bygone age, the night hag Red Ruth corrupted a community of dryads by fouling the roots of their trees with mind
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players: A maze of warped trees and bonelike vines stretches before you. Calcified corpses merge with the trees, covered in fungal pods that feed on the blood oozing
through the undergrowth. Here and there, narrow paths wend deeper into the wood.
In a bygone age, the night hag Red Ruth corrupted a community of dryads by fouling the roots of their trees with mind
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Night of Terror As dusk approaches, the defenders on Kalaman’s western walls sound an alarm: the Red Dragon Army and its flying citadel draw near. All of Kalaman’s soldiers are called to defensive
passes through the tangle of soldiers to the field beyond the walls.
There, thousands of soldiers in red and black raise the Dragon Army’s camp beyond the reach of Kalaman’s defenders. War machines roll
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Night of Terror As dusk approaches, the defenders on Kalaman’s western walls sound an alarm: the Red Dragon Army and its flying citadel draw near. All of Kalaman’s soldiers are called to defensive
passes through the tangle of soldiers to the field beyond the walls.
There, thousands of soldiers in red and black raise the Dragon Army’s camp beyond the reach of Kalaman’s defenders. War machines roll
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Acrid smog swirls around a barren hill, rising from which like giant tombstones are a pair of leaning monoliths, each soaring more than fifty feet into the smoky red sky
monoliths, their foreheads resting on the pommels of their swords. The knights’ armor serves as caskets for their bones, yet their corpses stay upright as though in prayer. Each knight wears the faded regalia of Elturel.
Map 3.3: Crypt of the Hellriders View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Acrid smog swirls around a barren hill, rising from which like giant tombstones are a pair of leaning monoliths, each soaring more than fifty feet into the smoky red sky
monoliths, their foreheads resting on the pommels of their swords. The knights’ armor serves as caskets for their bones, yet their corpses stay upright as though in prayer. Each knight wears the faded regalia of Elturel.
Map 3.3: Crypt of the Hellriders View Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T5. Charnel Chamber Characters catch the scent of death as they approach this room. The tunnel opens into a square room that reeks of decaying flesh. Three human corpses, reduced to little more than
. They attack if harmed or provoked. The bodies are those of travelers who disappeared near Red Larch. Each has the symbol of the earth cult cut deeply enough in the forehead to mark the skull. To pass a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T5. Charnel Chamber Characters catch the scent of death as they approach this room. The tunnel opens into a square room that reeks of decaying flesh. Three human corpses, reduced to little more than
. They attack if harmed or provoked. The bodies are those of travelers who disappeared near Red Larch. Each has the symbol of the earth cult cut deeply enough in the forehead to mark the skull. To pass a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Merrow Merrow haunt coastal waters, preying on fisherfolk, merfolk, and any other edible creature that crosses their path. These savage monsters snatch and devour unwary prey, hauling drowned corpses
to their king. Everyone who touched the idol became afflicted with madness, including the king, who decreed that a sacrificial ritual be performed to open a gateway to the Abyss. The ocean turned red
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Merrow Merrow haunt coastal waters, preying on fisherfolk, merfolk, and any other edible creature that crosses their path. These savage monsters snatch and devour unwary prey, hauling drowned corpses
to their king. Everyone who touched the idol became afflicted with madness, including the king, who decreed that a sacrificial ritual be performed to open a gateway to the Abyss. The ocean turned red
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Sitting on a wooden stool by the lantern is a balding, beardless old male human in patched and faded work trousers and a matching tunic. He is idly whittling a stick.
The human is an elder of Red
carpenter knows much about the Believers’ influence in Red Larch over the years. The recent involvement with “the earth priests” who help them to understand the moving stones is something he idly mentions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Sitting on a wooden stool by the lantern is a balding, beardless old male human in patched and faded work trousers and a matching tunic. He is idly whittling a stick.
The human is an elder of Red
carpenter knows much about the Believers’ influence in Red Larch over the years. The recent involvement with “the earth priests” who help them to understand the moving stones is something he idly mentions
Kobold
Legacy
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Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
, or typical behavior. For example, “Red Foot,” “White Claw,” and “Scurry” are Common translations of often-used names. A kobold might change its name when it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collapsed. The corpses of five small dwarf-like creatures with gray skin and wild, white hair sprawl on the floor, partially buried under fallen rock.
This guardroom was once the sole entrance to the derro
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collapsed. The corpses of five small dwarf-like creatures with gray skin and wild, white hair sprawl on the floor, partially buried under fallen rock.
This guardroom was once the sole entrance to the derro
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
events occur in sequence: Crimson Flag. A blood-red pirate flag drifting in space becomes snagged on the Second Wind’s ballista. Drifting Corpses. Two human corpses drift close to the Second Wind. As
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
events occur in sequence: Crimson Flag. A blood-red pirate flag drifting in space becomes snagged on the Second Wind’s ballista. Drifting Corpses. Two human corpses drift close to the Second Wind. As
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
blood, lie on any tables not occupied by the characters when they wake. Deceased commoners collected from Sigil, the corpses carry nothing of value. Treasure. The shelf along the far wall contains a
out of the Mortuary other than the way corpses come in: the chute in area M6. Drawers 2–4. Each of these drawers contains a zombie worker that groans and shields its eyes if exposed to the light. If a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
blood, lie on any tables not occupied by the characters when they wake. Deceased commoners collected from Sigil, the corpses carry nothing of value. Treasure. The shelf along the far wall contains a
out of the Mortuary other than the way corpses come in: the chute in area M6. Drawers 2–4. Each of these drawers contains a zombie worker that groans and shields its eyes if exposed to the light. If a
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
corpses. Treasure. If the characters actively search the caverns, they find the desiccated husk of a former adventurer who was eaten by the spiders. Next to the body is a torn backpack. The backpack holds
30 GP, 50 feet of rope, five torches, and a Potion of Healing. Potion of Healing. A Potion of Healing is a small vial with shimmering red magical liquid inside. If a character drinks the liquid, it
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Bodies delivered to the Mortuary filter through corpse receiving and shipping, an industrial stretch where corpses are collected, sorted, and shipped off to the next stage of the funerary process. In this
: This underground facility reeks of rotting flesh. Grim-faced workers shuffle between a series of chutes set into south wall, prodding supine bodies with rusty implements. Periodically, corpses tumble out
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
corpses. Treasure. If the characters actively search the caverns, they find the desiccated husk of a former adventurer who was eaten by the spiders. Next to the body is a torn backpack. The backpack holds
30 GP, 50 feet of rope, five torches, and a Potion of Healing. Potion of Healing. A Potion of Healing is a small vial with shimmering red magical liquid inside. If a character drinks the liquid, it
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Bodies delivered to the Mortuary filter through corpse receiving and shipping, an industrial stretch where corpses are collected, sorted, and shipped off to the next stage of the funerary process. In this
: This underground facility reeks of rotting flesh. Grim-faced workers shuffle between a series of chutes set into south wall, prodding supine bodies with rusty implements. Periodically, corpses tumble out
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
common nuisance, as pox-ridden corpses regularly return to confront their oppressors. CoupleOfKooks “The knife of betrayal is best twisted twice–once in the back and again in the grave. Trust no one
. Each time, however, Blightsteel Keep remains, stubborn and eternal. Outlying Farms The gate-town’s desecrated farmlands lie at the edge of town. Given the gate-town’s steady supply of corpses, some
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
common nuisance, as pox-ridden corpses regularly return to confront their oppressors. CoupleOfKooks “The knife of betrayal is best twisted twice–once in the back and again in the grave. Trust no one
. Each time, however, Blightsteel Keep remains, stubborn and eternal. Outlying Farms The gate-town’s desecrated farmlands lie at the edge of town. Given the gate-town’s steady supply of corpses, some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
necromancy, and he has all the hallmarks of a Red Wizard of Thay — namely, the red robes, the bald head, and the evil bent. He treats others as soon-to-be corpses and is more interested in their anatomy than
what they say or do. Nylas wants to turn the Horned Sisters (see below) into zombies because they have acted cruelly toward him. He asks the characters to kill them so he can raise their corpses with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
necromancy, and he has all the hallmarks of a Red Wizard of Thay — namely, the red robes, the bald head, and the evil bent. He treats others as soon-to-be corpses and is more interested in their anatomy than
what they say or do. Nylas wants to turn the Horned Sisters (see below) into zombies because they have acted cruelly toward him. He asks the characters to kill them so he can raise their corpses with