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Returning 28 results for 'corrected realm gleaming to have really'.
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connected realm gleaming to have realm
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
attacker.The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm meets the wilds, marking the boundary between safety (for the people of the realm) and danger. The sight of an
archon overhead is a clear signal that one is entering the wilds.
An archon appears as a hooded, spectral rider mounted on a winged elk with glowing antlers and gleaming eyes. Despite this
Monsters
Fizban's Treasury of Dragons
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
Monsters
Fizban's Treasury of Dragons
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not
Monsters
Fizban's Treasury of Dragons
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
Monsters
Fizban's Treasury of Dragons
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruler of the Gloaming Court in the Feywild. The queen is described as an intelligent, gleaming black crystal that hovers above a throne of twisted, petrified wood. The princess is cast in the role of the
realm, the Princess of the Shadow Glass finds a home in the land of humans, elves, dwarves, gnomes, and halflings. They show her true friendship, gifting her with treasures, lands, and titles. In the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
shunting the rrakkma involuntarily back through the gate to Pandemonium. Playing the Pillars COMBAT
Due to the disorienting nature of the Far Realm, the adventurers make any initiative checks with
on the creature’s Psychic Mirror ability to affect as many of the adventurers as possible.
EXPLORATION
Even saying the word ‘exploration’ in the Far Realm can be a harrowing experience. Focusing on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Traversing the Astral Sea The Astral Sea not only has gravity (see “Gravity Planes” above) but also breathable, comfortable air. But is the air real, or does this heavenly realm merely trick
creatures into thinking they’re breathing? In the Astral Sea, one can never be certain. All that really matters is that a creature can survive indefinitely in the Astral Sea, never aging and never feeling
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I am never so content as when contemplating the beauty and wonders of the multiverse.
2 I am a sworn protector against the depredations of the Far Realm, and I
more kaleidoscopic reality than you do … or than any of your selves do, really.
7 It is not my place to interfere. I merely seek to observe, learn, and understand.
8 With a true
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Archon of Boundaries “A winged dawn dispels the terror of night.”
—Chulane, Teller of Tales
Chris Rahn The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm
meets the wilds, marking the boundary between safety (for the people of the realm) and danger. The sight of an archon overhead is a clear signal that one is entering the wilds. An archon appears as a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You’re more about the big insane ideas, really. The Hexblade As a warlock of the Hexblade, you dwell always within the realm of the disturbing and the unknown. But wow, is it worth it. Your ability
franchise needs to get down and dirty to succeed. The Great Old One Everybody’s met that one mind-addled poet at the end of the bar spouting all kinds of nonsense. But only you can really appreciate the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Heart of the Mountain The Melairkyn dwarves carved this 20-foot-high room out of the rock at the point they believed was the heart of their subterranean realm. The features of this room are as
hewn walls, looking like gleaming cracks in the stone.
Tapestry. A huge tapestry depicting a dwarven kingdom under a mountain hangs from an iron rail and spans the south wall. The tapestry is so old
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
territories in the realm, building gleaming ice palaces on high mountain peaks and glacier fields. In addition, they hoard treasures and arcane secrets for themselves. The fire giants build shelters
when they play out on the stage of a giant’s realm. The Giant-Sized Schemes table offers suggestions, including several inspired by the plots of famous dramas. Giant-Sized Schemes d6 Adventure Hook
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the chaotic plane of Limbo 34–36 Ticking portal formed from hundreds of gears Dusty archives in Mechanus, a plane of absolute law and order 37–39 Stained-glass door on a landing of pure light Gleaming
Plane of Water 99–00 Curtain of slime framed by writhing tentacles Puddle of brine within the folds of a giant brain in the Far Realm Irina Nordsol A cadre of marching modrons encounters a section of the Infinite Staircase engulfed by the Iron Shadow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
instead use this power to gladden the downtrodden and undermine oppressors. Illusions? How quaint. Before I destroy you, make one that looks like a really big goldfish — like as big as me! Hmm. That’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
really knows any longer what set off the war. But once battle began, the long-standing peace between giants and dragons crumbled everywhere. Foes tore at each others’ throats in all parts of Ostoria. There
through attrition and exhaustion. The realm that could still be called Ostoria survived only far in the north. A few outposts and fragment kingdoms, such as the fire giants’ Helligheim and the stone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
an answer other than, “Well, I can’t really talk about that.” Its answers are as follows: Eliphas. “Eliphas has been staying in the guest room on the opposite side of Paliset Hall. If you see him
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if they’re inclined to venture
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them in how to use the orrery and its components to open a portal to the Far Realm. If the portal is opened, the world will likely be destroyed. A shame, really, because Faerûn is such a profitable
place. Even if the Six don’t have all the orrery components, they’ll be able to start their ritual given enough time, tapping into the power of the Far Realm from somewhere in the material world. Lottie
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their flesh to the elements as possible. They must also contend with monstrous threats unique to this realm. If this encounter takes place in the tundra, the characters come across a scouting party of
of Moving Ice? Visit Angajuk’s Bell on the coast and catch the ride of a lifetime!” “If you see a cloaked elf with charcoal-colored skin, purple eyes, and a pair of gleaming scimitars, for the love of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of days before the characters discovered the portal site, Splugoth accessed the extradimensional space and began the process of opening the portal. Energy from the Far Realm has infused several
employees, I can’t stress this enough — you really need to make sure they have at least six fingers.
— Donaar Blit’zen
4. Kitchen and Larder The doors to this area, once opened and after the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the walls. In the room’s center stands a gleaming obsidian statue of a solemn elf warrior. Around the statue’s pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
. This room stands at the top of the tower, not in an extraplanar space. Portal. The archway was created to connect the tower with a friendly realm within the Feywild. When Wakenreth toppled from Onyari
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
feet (thirty-seven in all, worth 10 gp each) A human wearing a ring of resistance (fire) A half-elf grasping a sack with a burst seam showing silvery coins (471 sp) A human wearing gleaming armor
document serves as a token of free passage to the hall of the fire giants. The biggest hill giant knows that they are bound south to King Snurre’s realm after seeing the jarl, intending to take a message
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lumbered from the enclave and into a roper ambush. The ropers killed and ate Zoklork’s rockmate, including the amethysts in the rockmate’s gut. Revenge. Zoklork is angry at the ropers and really wants
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
this world and the faerie realm of the Feywild is thought to be weak on this day. Though this phenomenon provokes caution in rural areas (with folk avoiding woodlands, putting offerings of food on
courses in each ward, and the winners from each ward compete at the Field of Triumph. If you really want to see the wards come to life, this is the time. Pick your favorite, wear its colors, and cheer
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
DC 12 Wisdom saving throw or take 5 (2d4) psychic damage. A demiplane can be a wonderful place to escape the tumult of the multiverse—provided it isn’t haunted by a hungry Far Realm aberration, of
chamber is to teleport here from area 1. A swirling veil of faint, silvery mist encircles an otherwise empty, silent, dark void. A single spot of gleaming light hangs in the center of the space in the form
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
campaign toward. VALIN SARNASTER
Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself as the immortal heir of Savras’s realm. The Canopic Being came into her
large pile of clear, crystalline gems fills one corner of this room, gleaming in the light given off by the walls. Hovering in the middle of the room are three objects: a six-foot-long staff made of