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Returning 35 results for 'correctly recluse give to have reasoned'.
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Tomb of Annihilation
Shovel
3
Hat
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Sledgehammer
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Hooded lantern
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Whip
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
me nervous.
7
I might fail, but I will never give up.
8
You might think I’m a scholar, but I love a good brawl. These fists were made for punching.
d6
Ideal
1
Monsters
Fizban's Treasury of Dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target's location correctly. When a creature can't see you, you have advantage on attack
rolls against it. If you are hidden--both unseen and unheard--when you make an attack, you give away your location when the attack hits or misses.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target's location correctly. When a creature can't see you, you have advantage on attack
rolls against it. If you are hidden--both unseen and unheard--when you make an attack, you give away your location when the attack hits or misses.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
. Give the players an actual 60 seconds to figure it out. If the characters give the wrong answer, roll initiative. The golems lumber forward to confront the intruders, trying to prevent anyone from
moving through the door to the north. The monsters will pursue enemies that flee to the south, but they won’t climb the stairs that led to area 6. If the characters answer the riddle correctly, events
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Sphinx’s Riddle Oliekintara confirms her identity to anyone who asks, but before she’ll say more, she insists visitors answer this riddle: You’ve come to meet me at my temple,And I’ll give you all of
engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness. She offers
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Sphinx’s Riddle Oliekintara confirms her identity to anyone who asks, but before she’ll say more, she insists visitors answer this riddle: You’ve come to meet me at my temple,And I’ll give you all of
engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness. She offers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
. Give the players an actual 60 seconds to figure it out. If the characters give the wrong answer, roll initiative. The golems lumber forward to confront the intruders, trying to prevent anyone from
moving through the door to the north. The monsters will pursue enemies that flee to the south, but they won’t climb the stairs that led to area 6. If the characters answer the riddle correctly, events
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
complex below her villa. Thalamra is a widow three times over, and each of her dead husbands was kind enough to give her a son. Her oldest boy, Thurstwell, is a pale and sullen recluse in his forties. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
complex below her villa. Thalamra is a widow three times over, and each of her dead husbands was kind enough to give her a son. Her oldest boy, Thurstwell, is a pale and sullen recluse in his forties. A
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
, or both. By then, the characters should be 6th level. Give the players a chance to wrap up loose ends before declaring the adventure over. For example, the characters might need to return to Phandalin
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
, or both. By then, the characters should be 6th level. Give the players a chance to wrap up loose ends before declaring the adventure over. For example, the characters might need to return to Phandalin
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
on a table to make their guesses. Give the players a copy of Unseen Order Handouts 1 and 2, then read the following boxed text aloud: A long table fills the center of this chamber. On the table is a
can use this information to make another guess by placing four more cards in the next row down. Winning the Game. There are ten rows for cards, meaning the characters have ten chances to correctly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
on a table to make their guesses. Give the players a copy of Unseen Order Handouts 1 and 2, then read the following boxed text aloud: A long table fills the center of this chamber. On the table is a
can use this information to make another guess by placing four more cards in the next row down. Winning the Game. There are ten rows for cards, meaning the characters have ten chances to correctly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
causeway. The lizardfolk explain that this site is their former lair, and it consists of a series of natural passages and caves honeycombing the interior of the island. You should give players information
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
causeway. The lizardfolk explain that this site is their former lair, and it consists of a series of natural passages and caves honeycombing the interior of the island. You should give players information
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
whether you guessed the target’s location correctly.
When a creature can’t see you, you have advantage on attack rolls against it.
If you are hidden — both unseen and unheard — when you make an attack, you give away your location when the attack hits or misses.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
whether you guessed the target’s location correctly.
When a creature can’t see you, you have advantage on attack rolls against it.
If you are hidden — both unseen and unheard — when you make an attack, you give away your location when the attack hits or misses.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
among the other trees nearby—one of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
, and wishes to give them a boon to aid their fight against this scourge of her forest, but she wishes to test their strength of character first. She will not help those who do not help others. If the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
among the other trees nearby—one of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
, and wishes to give them a boon to aid their fight against this scourge of her forest, but she wishes to test their strength of character first. She will not help those who do not help others. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right
glasses.
3 Burning a small piece of the body and looking for shapes in the smoke.
4 A cautious, reasoned, professional guesstimate.
5 Careful measurements. The distance between
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Player’s Handbook, Heroic Inspiration is a reward you can give to characters when their players make the game more fun, exciting, and memorable for everyone at the table. Any player who makes the
simple fight against zombies much more interesting Loss of Hit Points You can give players a sense of how well they’re doing against a creature by describing, in narrative terms, how hurt the creature is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right
glasses.
3 Burning a small piece of the body and looking for shapes in the smoke.
4 A cautious, reasoned, professional guesstimate.
5 Careful measurements. The distance between
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Player’s Handbook, Heroic Inspiration is a reward you can give to characters when their players make the game more fun, exciting, and memorable for everyone at the table. Any player who makes the
simple fight against zombies much more interesting Loss of Hit Points You can give players a sense of how well they’re doing against a creature by describing, in narrative terms, how hurt the creature is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine reveals several items: A 6-inch-tall stone statuette of a froghemoth (see appendix D), which weighs 5 pounds and has an inscription on its base in Old Omuan: “Give thanks to me as others have
spell or similar effect reveals auras of abjuration and evocation magic around it. When the ritual is performed correctly, the sarcophagus lid unlocks and slides open. It contains the bones of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine reveals several items: A 6-inch-tall stone statuette of a froghemoth (see appendix D), which weighs 5 pounds and has an inscription on its base in Old Omuan: “Give thanks to me as others have
spell or similar effect reveals auras of abjuration and evocation magic around it. When the ritual is performed correctly, the sarcophagus lid unlocks and slides open. It contains the bones of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
odd things: A duergar merchant can’t stop insulting customers when they are trying to sell something, but becomes a picture of politeness when they want to buy. A number of duergar merchants give
3 or higher (see “Drow Pursuit” in chapter 2), Ilvara has already sent a party ahead of them, guessing correctly that the escaped prisoners might seek refuge with the duergar. Characters with a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
helps the characters fight the other creatures in an encounter. The friend might be the sole survivor of another adventuring party, a solitary traveler or recluse, or a benevolent monster like a flumph
adventurers find the site. A goal card could also represent a creature the characters are searching for. You don’t want a goal to show up right away. If you draw a goal card earlier than you want, give the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
give the characters 500 talons for each coin. Bringing three or more Soul Coins to Kaylan earns his admiration, and he offers the characters access to Dragon’s Pride in return (see the “Dragon’s
(Survival) check to discern the best pathway. On a successful check, the leader correctly navigates to a treasure chamber; roll randomly or choose an option from the Treasure Chambers table to determine