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                        Returning 32 results for 'cosmic class'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Master’s Guide explores options like these, in the section
                                                
                                            
                                                
                                                     “Gods of Your World.”
 Talk with your DM about the divine options available in your campaign, whether they’re gods, pantheons, philosophies, or cosmic forces. Whatever being or thing your cleric ends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     less recognizable organs and appendages. Cosmic Horror
 Gargantuan Aberration, Typically Neutral Evil
 Armor Class 15 (natural armor)
 Hit Points 280 (16d20 + 112)
 Speed 50 ft., fly 100 ft
                                                
                                            
                                                
                                                    Cosmic Horror Cosmic horrors are colossal, malevolent entities that occasionally slip the bonds of the Far Realm and find themselves adrift on the Astral Plane. Drawn to the light of distant stars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     recognizable organs and appendages. Cosmic Horror Gargantuan Aberration, Typically Neutral Evil
 Armor Class 15 (natural armor)
 Hit Points 280 (16d20 + 112)
 Speed 50 ft., fly 100 ft.
  STR
 27
                                                
                                            
                                                
                                                    Cosmic Horror Cosmic horrors are colossal, malevolent entities that occasionally slip the bonds of the Far Realm and find themselves adrift on the Astral Plane. Drawn to the light of distant stars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Using This Book Quests from the Infinite Staircase contains six classic D&D adventures updated for the game’s fifth edition. A cosmic thread pervades these tales, whose stories involve falling stars
                                                
                                            
                                                
                                                     Plane Shift, the staircase can be accessed by characters of any class or level. It merely requires happening on the right door. The adventures in Quests from the Infinite Staircase can be worked into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike. Woe Strider
 Large aberration, chaotic evil
 Armor Class 17
                                                
                                            
                                                
                                                    Woe Strider Woe striders form from the souls of those who’ve broken the bonds of destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Nothic Nothics were once wizards who dared to unlock magical secrets they couldn’t fathom. Though gifted with strange cosmic insight that allows them to extract knowledge from other creatures
                                                
                                            
                                                
                                                    , nothics are no longer the wizards they once were and have no memories of their previous lives. Nothic
 Medium aberration, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 45 (6d8 + 18)
 Speed 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes ANDREA PIPARO  The heroes Mercion, Molliver, Strongheart, and Ringlerun 
protect a portal to another plane from diabolical invaders Character class provides a
                                                
                                            
                                                
                                                    . Then follow the Path of the...
 Berserker to unleash raw violence.
 Wild Heart to manifest kinship with animals.
 World Tree to tap into cosmic vitality.
 Zealot to rage in union with a god.
Bard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes (Continued) Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized
                                                
                                            
                                                
                                                     Tree to tap into cosmic vitality.
 Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
 Dance to harness agility in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Aurumach Rilmani From redoubts near the Spire in the Outlands, aurumachs oversee the preservation of the cosmic status quo, serving as leaders and strategists of the rilmani. Employing mysterious
                                                
                                            
                                                
                                                     the Outlands, manifesting gleaming blades to destroy those that threaten multiversal stability. Aurumach Rilmani Large Celestial, Typically Neutral
 Armor Class 18 (natural armor)
 Hit Points 285
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Githzerai Traveler Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects. Githzerai
                                                
                                            
                                                
                                                     Traveler Medium Aberration (Gith), Any Alignment
 Armor Class 15 (Psychic Defense)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  STR
 12 (+1)
 DEX
 15 (+2)
 CON
 12 (+1)
 INT
 14 (+2)
 WIS
 16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Oath of Glory You. You’re it. You’re the winner of the cosmic fortune lottery. Oh, and you’re going to tell absolutely everyone all about it? Just great.
 Tasha
 Paladins who take the Oath of Glory
                                                
                                            
                                                
                                                     paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.  Oath of Glory Spells   Paladin Level Spells   3rd guiding bolt, heroism 5th enhance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . The others rest in a state of contemplation, waiting for the time when their services are needed to stave off some cosmic threat to the cause of good. Solar
 Large celestial, lawful good
 Armor
                                                
                                            
                                                
                                                     Class 21 (natural armor)
 Hit Points 243 (18d10 + 144)
 Speed 50 ft., fly 150 ft.
   STR
  26 (+8)
 
  DEX
  22 (+6)
 
  CON
  26 (+8)
 
  INT
  25 (+7)
 
  WIS
  25 (+7)
 
  CHA
  30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     demon lord’s true name to the hidden truths of the cosmic order. The allip acquires the secret, but the curse annihilates its body and leaves behind a spectral creature composed of fragments from the
                                                
                                            
                                                
                                                     the world — and its terrible secret hides somewhere in the scholar’s text, waiting to be discovered by its next victim.
 Allip
 Medium undead, neutral evil
 Armor Class 13
 Hit Points 40 (9d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in gathering servants of its own. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might
                                                
                                            
                                                
                                                     world. Undead Nature. A deathlock doesn’t require air, food, drink, or sleep. Deathlock
 Medium undead, neutral evil
 Armor Class 12 (15 with mage armor)
 Hit Points 36 (8d8)
 Speed 30 ft.
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked. Cosmic Enforcers. The Hall of Concordance is
                                                
                                            
                                                
                                                     Class 22 (natural armor)
 Hit Points 432 (32d10 + 256)
 Speed 40 ft., fly 30 ft. (hover)
   STR
 28(+9)
 
  DEX
 12(+1)
 
  CON
 26(+8)
 
  INT
 19(+4)
 
  WIS
 15(+2)
 
  CHA
 18(+4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     demon lord’s true name to the hidden truths of the cosmic order. The creature acquires the secret, but the curse annihilates its body and leaves behind a spectral being composed of fragments from the
                                                
                                            
                                                
                                                     scholar’s text, waiting to be discovered by its next victim. Allip
 Medium Undead, Typically Neutral Evil
 Armor Class 13
 Hit Points 40 (9d8)
 Speed 0 ft., fly 40 ft. (hover)
   STR
  6 (-2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    , served up from the cosmic kitchen that is the multiverse. These spider-like terrors appreciate second-hand descriptions of sensations, especially those they’re unlikely to experience in their home
                                                
                                            
                                                
                                                     their appetites over bargains. Darkweaver Medium Aberration, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 149 (23d8 + 46)
 Speed 50 ft., climb 50 ft.
  STR
 10 (+0)
 DEX
 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
                                                
                                            
                                                
                                                    .
 Living Portent Small or Medium Celestial, Typically Lawful Neutral
 Armor Class 15 (natural armor)
 Hit Points 65 (10d8 + 20)
 Speed 30 ft., fly 30 ft. (hover)
  STR
 14 (+2)
 DEX
 16 (+3)
 CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Storm Herald Ancient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat from the world, storm giants sometimes
                                                
                                            
                                                
                                                     devoted cults of lesser creatures to serve the monsters of the deep. Storm Herald Huge Aberration, Typically Lawful Evil
 Armor Class 16 (natural armor)
 Hit Points 287 (23d12 + 138)
 Speed 50 ft., swim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     terrestrial realms, or does it want you to open cosmic floodgates and drown the world? Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have
                                                
                                            
                                                
                                                     of your next turn. When you reach 10th level in this class, the damage increases to 2d8. As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack. You can summon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific
                                                
                                            
                                                
                                                     might be forced to serve another powerful creature or might need to gather servants of its own. Deathlock
 Medium Undead (Warlock), Typically Neutral Evil
 Armor Class 12 (15 with mage armor)
 Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Medium Humanoid, Any Alignment
 Armor Class 11
 Hit Points 27 (5d8 + 5)
 Speed 30 ft.
  STR
 13 (+1)
 DEX
 12 (+1)
 CON
 12 (+1)
 INT
 11 (+0)
 WIS
 10 (+0)
 CHA
 13 (+1)
 
 Senses
                                                
                                            
                                                
                                                     hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
                                                
                                            
                                                
                                                     Large Monstrosity, Any Alignment
 Armor Class 17 (natural armor)
 Hit Points 237 (25d10 + 100)
 Speed 40 ft., climb 40 ft., swim 40 ft.
  STR
 22 (+6)
 DEX
 20 (+5)
 CON
 18 (+4)
 INT
 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     the path to True Death. Factol Skall Medium Undead (Wizard), Neutral Evil
 Armor Class 17 (natural armor)
 Hit Points 210 (28d8 + 84)
 Speed 30 ft., fly 30 ft. (hover)
  STR
 11 (+0)
 DEX
 16
                                                
                                            
                                                
                                                     120 ft., passive Perception 18
 Languages all
 Challenge 17 (18,000 XP) Proficiency Bonus +6
 Aura of Death. Creatures within 30 feet of Skall have disadvantage on death saving throws.
 Cosmic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
                                                
                                            
                                                
                                                     protecting their flocks and making their crops more abundant. Alseid
 Medium fey, chaotic good
 Armor Class 15 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 15 (+2)
 
  DEX
 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Legends tell how the tarrasque slumbers in its secret lair beneath the earth, remaining in a dormant state for decades or centuries. When it awakens in answer to some inscrutable cosmic call, it rises from
                                                
                                            
                                                
                                                     the depths to obliterate everything in its path. Tarrasque
 Gargantuan monstrosity (titan), unaligned
 Armor Class 25 (natural armor)
 Hit Points 676 (33d20 + 330)
 Speed 40 ft.
   STR
  30 (+10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
 Armor Class
                                                
                                            
                                                
                                                     or thunder damage (Nafas’s choice).
 Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex lasts as long as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     (levels 1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer. Ambitious Assassin Small or Medium Humanoid, Typically Neutral Evil
 Armor Class 16 (studded
                                                
                                            
                                                
                                                    . Enchanting Infiltrator Small or Medium Fey, Typically Neutral Evil
 Armor Class 18 (Veiled Presence)
 Hit Points 156 (24d8 + 48)
 Speed 40 ft.
  STR
 10 (+0)
 DEX
 20 (+5)
 CON
 15 (+2)
 INT
 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     more powerful as well. There are three ways you can approach this issue: Mechanical Improvement. Use the guidelines in chapter 9 of the Dungeon Master’s Guide to add class levels or Hit Dice to the
                                                
                                            
                                                
                                                     and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     unless you spend 5 Sorcery Points (no action required) to restore your use of it. Clockwork Sorcery  Channel Cosmic Forces of Order
 The cosmic force of order has suffused you with magic. That power
                                                
                                            
                                                
                                                     level.
 Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
 Level 3: Draconic Spells When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     form equals your Druid level divided by 3 (round down).
 Armor Class. Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
 Temporary Hit
                                                
                                            
                                                
                                                     or lower on the d20 as a 10. Level 6: Cosmic Omen Whenever you finish a Long Rest, you can consult your Star Map for omens and roll a die. Until you finish your next Long Rest, you gain access to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     order attracts a certain race, social class, or character class. The leader of this new order is known for a particular quality valued by his or her followers. Elaborate on why they respect him or her
                                                
                                            
                                                
                                                     gods. A discovery is a doomsday device or a portal to eldritch dimensions where world-shattering cosmic horrors dwell.
                                                
                                            
                                        






