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Returning 35 results for 'cosmic rites green to her rebuke'.
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cosmic rites given to her rebuke
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"slashing"} slashing damage plus 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType":"fire"} fire damage.
Hellfire. Green flame explodes
: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestionFiendish Rebuke (3/Day). In response to being damaged by a visible
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Orcus who plundered corpses from necropolises to create the first spawn of Kyuss. Even centuries after Kyuss’s death, his malign disciples continue performing the horrific rites he perfected
.
From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little green worms crawling in and out of it become visible. These
Oath of the Ancients
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with
the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage
monsters
(included in AC)
1/Day Each: Darkness, Daylight, Enthrall, Faerie Fire, Hellish Rebuke (level 2 version), Lesser Restoration, Remove CurseWrin Sivinxi grew up in the small village of Glitterbough in the
refers to as the Cosmic Caravan, looking to the nightly stars to make decisions for tomorrow. Her knack for finding lost things and gathering strange treasures made establishing her own curio shop an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hellish Rebuke Level 1 Evocation (Warlock) Casting Time: Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
Range: 60 feet
Components: V, S
Duration: Instantaneous
The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hellish Rebuke Level 1 Evocation (Warlock) Casting Time: Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
Range: 60 feet
Components: V, S
Duration: Instantaneous
The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hellish Rebuke Level 1 Evocation (Warlock) Casting Time: Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
Range: 60 feet
Components: V, S
Duration: Instantaneous
The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not only
herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fitted with thick panes of green-tinted glass hang at regular intervals on 1-foot-long iron chains. Each lantern sheds dim light in a 10-foot radius. Iron Doors. Doors are made of riveted iron plates
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what exactly the Lady of Pain is, but it’s widely accepted she’s a being
punishable by imprisonment in the Mazes. The Lady maintains the cosmic neutrality of Sigil. The city doesn’t take part in the Blood War, it doesn’t throw its weight behind the shining righteousness of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what exactly the Lady of Pain is, but it’s widely accepted she’s a being
punishable by imprisonment in the Mazes. The Lady maintains the cosmic neutrality of Sigil. The city doesn’t take part in the Blood War, it doesn’t throw its weight behind the shining righteousness of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fitted with thick panes of green-tinted glass hang at regular intervals on 1-foot-long iron chains. Each lantern sheds dim light in a 10-foot radius. Iron Doors. Doors are made of riveted iron plates
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
Second Wind, characters must use their own magic to pursue the Last Breath before it disappears inside the cosmic storm. If the characters have no such magic but Topolah is present, she casts a fly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
Second Wind, characters must use their own magic to pursue the Last Breath before it disappears inside the cosmic storm. If the characters have no such magic but Topolah is present, she casts a fly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
are close to their ultimate triumph, persuading him to join the “winning side” in this cosmic conflict. As soon as Eleith notices a character use obvious divine magic—healing an ally or turning
succeeds on a DC 15 Intelligence (Religion) check discerns that these materials describe various rites practiced by Orcus worshipers. Ghostly Librarian. The spectral figure in the alcove is the Ghost of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
way of the gate in area 11 while the crystal golem covers his escape. Treasure Urlon carries a Stardock rod (see “Stardock Rods”), a set of mason’s tools, and a green crystal wand (his arcane focus
pair) is a six-volume doctrine of planar philosophy written in Common titled The Spectrum of Multiversal Beliefs, which delves deeply into the conflicting cosmic philosophies of several different
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
are close to their ultimate triumph, persuading him to join the “winning side” in this cosmic conflict. As soon as Eleith notices a character use obvious divine magic—healing an ally or turning
succeeds on a DC 15 Intelligence (Religion) check discerns that these materials describe various rites practiced by Orcus worshipers. Ghostly Librarian. The spectral figure in the alcove is the Ghost of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
way of the gate in area 11 while the crystal golem covers his escape. Treasure Urlon carries a Stardock rod (see “Stardock Rods”), a set of mason’s tools, and a green crystal wand (his arcane focus
pair) is a six-volume doctrine of planar philosophy written in Common titled The Spectrum of Multiversal Beliefs, which delves deeply into the conflicting cosmic philosophies of several different
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
—Rites of the Cult of Elemental Evil
Fiend Cultist Fiend cultists worship fiends or evil deities. They often work to bring ruin to innocents or to summon their sinister patron into the world. Fiend
version), Thaumaturgy
2/Day: Fireball (level 6 version)
Reactions
Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
—Rites of the Cult of Elemental Evil
Fiend Cultist Fiend cultists worship fiends or evil deities. They often work to bring ruin to innocents or to summon their sinister patron into the world. Fiend
version), Thaumaturgy
2/Day: Fireball (level 6 version)
Reactions
Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trecena, where he serves as Councilor of Arms. The public gave him the moniker Astaverde (meaning “green horn”) for his jadeite prosthetic horn. Following the death of his mother, a celebrated military
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
green worms crawling in and out of it become visible. These worms jump onto nearby Humanoids and burrow into their flesh. A worm that penetrates a Humanoid body makes its way to the creature’s brain
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
green worms crawling in and out of it become visible. These worms jump onto nearby Humanoids and burrow into their flesh. A worm that penetrates a Humanoid body makes its way to the creature’s brain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trecena, where he serves as Councilor of Arms. The public gave him the moniker Astaverde (meaning “green horn”) for his jadeite prosthetic horn. Following the death of his mother, a celebrated military
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Seasons Four holy sites, corresponding to the four seasons, stand in or near the polis and serve as temples—primarily for the rites of Karametra and Nylea, but also to the other gods to an extent. These
arch of vines and flowers leads into the nexus itself and stays fresh and green all year long. Spring is the most celebratory time for Setessans—a time for planting and hope. Worshipers leave gifts for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Seasons Four holy sites, corresponding to the four seasons, stand in or near the polis and serve as temples—primarily for the rites of Karametra and Nylea, but also to the other gods to an extent. These
arch of vines and flowers leads into the nexus itself and stays fresh and green all year long. Spring is the most celebratory time for Setessans—a time for planting and hope. Worshipers leave gifts for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
walls. In the south corner stands a simple cot. A hulking, green-skinned figure with mighty wings and razor-sharp claws violently peruses the books, discarding those that displease it.
This is
with 1d4 + 2 magic beads. W7: Meditation Chamber The lights in this room have been destroyed, leaving the area in dim light. Ancient tapestries of the planes and cosmic alignments cover the walls of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
walls. In the south corner stands a simple cot. A hulking, green-skinned figure with mighty wings and razor-sharp claws violently peruses the books, discarding those that displease it.
This is
with 1d4 + 2 magic beads. W7: Meditation Chamber The lights in this room have been destroyed, leaving the area in dim light. Ancient tapestries of the planes and cosmic alignments cover the walls of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the ordning (and from the notion of a cosmic order more generally), and exactly the kind of power their ordning rewards. Of the countless rulers of the infinite Abyss, four have particular influence
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the ordning (and from the notion of a cosmic order more generally), and exactly the kind of power their ordning rewards. Of the countless rulers of the infinite Abyss, four have particular influence
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the