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                        Returning 35 results for 'cosmic warning realms'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
                                                
                                            
                                                
                                                     in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    You can draw on the forces of the multiverse to survive cosmic extremes and to traverse its infinite realms, granting you these benefits:
Planar Adaptation. When you finish a long rest, you gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     realms, cosmic horror dimensions trend toward being unnatural, logic-defying places. Cosmic Horror Settings    d8 Setting 
     1  A wind-blasted dimension of indigo sand and eyeless statues 
   2  A
                                                
                                            
                                                
                                                    Cosmic Horror Settings Cosmic horror frequently takes place in academic or maritime settings, both of which imply access to hidden knowledge, whether literal or metaphorical. When not in mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Cosmic Realignment Save for the domains of gods, realms in the Outlands are subject to a planar phenomenon known as cosmic realignment. When a location embodies the nature of one of the Outer Planes
                                                
                                            
                                                
                                                     too closely, that plane absorbs the location and its inhabitants, restoring balance to the Outlands and expanding that plane. Some creatures combat cosmic realignment by acting in direct opposition to the linked plane’s temperament, while others gladly welcome this fate or pursue it outright.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Cosmic Horror Torments Darklords in this genre are endowed with powers stemming from their studies or ancestry, or granted by ancient numinosities. Darklords in cosmic horror realms commonly suffer
                                                
                                            
                                                
                                                     psychological torments. Cosmic Horror Torments    d8 Torment 
     1  The Darklord is obsessed with music, their body warping to embody whatever song they hear. 
   2  The Darklord is transforming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Cosmic Horror Plots Adventures in cosmic horror realms are bleak, desperate affairs where the best one can hope for is to survive relatively intact. There is no stopping the ultimate evil, but
                                                
                                            
                                                
                                                     players may aspire to temporarily seal it away. Cosmic Horror Plots    d8 Plot 
     1  Help a parent recover a child who’s gone missing in the impossibly vast space underneath their bed. 
   2  Stop a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , with the Material realms at the center. The Inner Planes form a wheel around the Material Plane, enveloped in the Ethereal Plane. Then the Outer Planes form another wheel around and behind (or above
                                                
                                            
                                                
                                                     Configurations For your campaign, you can use a different model of the planes. Here are several examples: Planes situated among the roots and branches of a great cosmic tree (literally or figuratively) Material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
                                                
                                            
                                                
                                                     unreliable. Despite the difficulty of escaping the Lower Planes, combatants on both sides find their way to the Material Plane and other realms from time to time. Although the conflicts on these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Divine Rank The divine beings of the multiverse are often categorized according to their relative cosmic power. Some gods who are worshiped on multiple worlds have a different rank on each world
                                                
                                            
                                                
                                                     the fundamentally ineffable nature of greater gods, but they are more likely to manifest in mortal realms. Quasi-deities have a divine origin, but they don’t receive or answer prayers. They are still
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    History of Eberron Every child knows the story of the Progenitor Dragons: Siberys, Eberron, and Khyber. In the dawn of time, these three cosmic beings created thirteen planes of existence, each
                                                
                                            
                                                
                                                     dominion over this new reality. She struck Siberys without warning and tore him apart. Eberron wrestled with Khyber and bound the traitor in her coils but could not defeat her. So Eberron became a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     folk pray to Cyric when they want to do wrong but don’t want others to find out about it. “The Dark Sun,” originally one of Cyric’s epithets, has become a metaphor for strife in the Realms. “A Dark Sun
                                                
                                            
                                                
                                                     has risen o’er this court” might be spoken as a warning that intrigues and infighting have gotten out of hand in a noble household; and married couples know to seek advice from others if “a Dark Sun shines through the window” in their relationship.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , granting them understanding of cosmic truths and insights into how the future should unfold. Klothys withdrew to the Underworld ages ago to keep watch over the imprisoned titans and ensure they couldn’t
                                                
                                            
                                                
                                                     destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Warning. When Purphoros attacked Heliod in a destructive rage, Heliod demanded that Kruphix intervene. Kruphix constrained the forge-god’s mind and memory in punishment for his attack. He warned all
                                                
                                            
                                                
                                                     are certainly those among them who might try if they could see a way to retain their own powers.
 The Silence. When the squabbling of the gods threatened the world once more despite Kruphix’s warning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to keep track of where the characters are in the carnival at any given time. The reverse side of the poster map shows the Feywild domain of Prismeer, now divided into three splinter-realms called
                                                
                                            
                                                
                                                     splinter-realms. EIGHT AND THREE
 As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Z5. Deep Caves A maze of torchlit tunnels and caves expands in front of you. Bones lie strewn upon the floor. The ceiling here is 10 feet high. The bones on the floor are a warning system. They
                                                
                                            
                                                
                                                     Realms setting. He was afflicted with werewolf lycanthropy after winning one of Kiril’s despicable contests. Wencensia has been tasked with training this newest member of Kiril’s pack. Casting a greater restoration spell or a remove curse spell on Kellen ends his lycanthropy.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     different forms. Forgotten Realms The most comprehensive histories suggest Toril (the world of the Forgotten Realms setting) has not always known dragons, at least not in their current forms. Many
                                                
                                            
                                                
                                                     Krynn (home to the Dragonlance setting) was created in the interplay between the High God and Chaos. Its most important cosmic powers have always been the three children of the High God—Paladine, Gilean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     together to form Eberron and its planes as a new cosmic system in the depths of the Ethereal Plane. They recreated the elves, orcs, dragons, and other races found throughout the multiverse and placed
                                                
                                            
                                                
                                                     to incorporate elements from other realms. Perhaps you want to use a published adventure that involves Tiamat or the forces of the Abyss meddling in the affairs of the world. In such a case, it could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     neighboring planets of the Forgotten Realms. Clownspace, Krynnspace, Xaryxispace, and countless other Wildspace systems populate the Astral Plane.
 Some stars in D&D aren’t ordinary astronomical
                                                
                                            
                                                
                                                     phenomena—they’re far stranger things: the remains of dead gods, the domains of evil entities, or vast cosmic civilizations. Stargazers who spin tales about the sparkling lights in the night sky might be surprised at how accurate their stellar myths really are.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Planes Feat You can draw on the forces of the multiverse to survive cosmic extremes and to traverse its infinite realms, granting you these benefits: Planar Adaptation. When you finish a long rest, you
                                                
                                            
                                                
                                                     can channel cosmic forces of order to gain these benefits: Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20. Stasis Strike. Once per turn, when you damage a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
                                                
                                            
                                                
                                                     characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     low. The blob poses the greatest threat when disasters or nihilistic magic-users summon it to inhabited realms. Once unleashed, the blob of annihilation rolls across the land in vast, cosmic gyres
                                                
                                            
                                                
                                                    Blob of Annihilation All-Consuming Cosmic Entropy Unleashed Habitat: Any; Treasure: Any Mathias Kollros  Honey, I’ve seen horrors that would make you shit your drawers and reach for the nearest drink
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     and fun for the entire group. Revisit these considerations and safety tools often, until they’re just as much a part of your game as character sheets and dice.
 Content Warning. With this in mind, be
                                                
                                            
                                                
                                                     genre in all its myriad forms is explored—from moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
                                                
                                            
                                                
                                                     tree, literally or figuratively. For example, the Norse cosmology centers on the World Tree Yggdrasil. The three roots of the World Tree touch the three realms: Asgard (an Outer Plane that includes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     purpose. Some gnome communities make a practice of sending young adults away from the burrow as a rite of passage, encouraging them to explore the realms of humans, dwarves, and elves for a time, with
                                                
                                            
                                                
                                                     the Stars Because of their extensive travels, gnome adventurers often become fascinated with the grandeur of the cosmos as seen in the motion of the stars across the sky. They view the cosmic array as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     have intelligence enough to appreciate their role in it, the Blood War offers an endless source of diversion underscored by resentment of a cosmic order that refuses to admit their superiority. As the
                                                
                                            
                                                
                                                     against the Abyss and end its threat forever. Instead, as long as the demons focus most of their efforts on the doorstep of the Nine Hells, realms such as the Seven Heavens and Bytopia are loath to commit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     realms of small folk and sparking conflict. The greatest storm giants are powerful seers, skilled at identifying and interpreting cosmic signs and divine omens. The aloof and aristocratic cloud giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
                                                
                                            
                                                
                                                    , peacefully died. Ever since, the tale of Solsemon has been argued as both a parable of determination and a warning not to pursue that which is divine.
 Spear of Heliod. Heliod wields the spear Khrusor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     madness.
 Great was its ruin, and slaughtered were all who did not heed my warning.
 Brighter the future I now foretell, of beginnings, not endings:
 Heroes are coming, who strive against fate’s stern
                                                
                                            
                                                
                                                     fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
 Genies have a variety
                                                
                                            
                                                
                                                     one to three wishes to a creature that isn’t a genie. Once a genie has granted its limit of wishes, it can’t grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    New Ability Scores: Honor and Sanity If you’re running a campaign shaped by a strict code of honor or cosmic horror, consider adding one or both these new ability scores: Honor and Sanity. These
                                                
                                            
                                                
                                                     Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     terrestrial realms, or does it want you to open cosmic floodgates and drown the world? Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon’s lair. The resulting famine is devastating the countryside. 
   3  Rival realms are
                                                
                                            
                                                
                                                     adventurers to defend it. 
   Ancient Black Dragon Connections    d4 Connected Creatures 
     1  An ancient black dragon, after studying blasphemous texts dedicated to alien gods, issues a warning that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon’s lair are under threat from sahuagin raiders. 
   2  Clusters of shriekers serve as a warning system in the tunnels of an adult amethyst dragon’s lair. 
   3  The Enlightened Dragon Master of an
                                                
                                            
                                                
                                                     Forgotten Realms are unclear about whether or not the ancient amethyst dragon Eldenser still lives, largely because of the behavior that earned him the epithets “the Lurker” and “the Worm Who Hides in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    Undersigil Farrow knows a path through Undersigil to Fortune’s Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
                                                
                                            
                                                
                                                     rat has the incapacitated and prone conditions and is indifferent to the party. If the characters leave the defenseless rat in peace, it gives them a cryptic warning about the tunnels beyond: “Beware
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cosmic war that ushered in the dawn of the civilized world. Ancient beyond reckoning, Slarkrethel longs to rejoin its creators in the heavens. For tens of thousands of years, the kraken has been
                                                
                                            
                                                
                                                     prying eyes. TENDAYS AND THE ROLL OF YEARS
 In the Forgotten Realms setting, a week is ten days long and is referred to as a tenday. There are three tendays per month, and twelve months in a year. For
                                                
                                            
                                        






