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Returning 35 results for 'cosmos reclusive guard to her reflecting'.
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Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos
endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes. What would become of this multiverse if githyanki didn’t guard the Astral Plane from the illithid menace? What would
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
2d4 galeb duhr 31–35 1d4 frost giants 36–40 A wooded valley haunted by secretive and reclusive elves who tell warily of their master: a mad wizard who lives in the heart of the valley 41–45 1d10 air
force of 100 dwarves (veterans) standing guard at a mountain pass, permitting no passage until a traveler pays 100 gp (if on foot) or 200 gp (if mounted) 81–85 1d4 rocs 86–90 1d4 young red dragons 91–96 1 ancient silver dragon 97–00 1 ancient red dragon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
breathtaking plazas and public reflecting pools, the empire’s new capital teems with people who see the city as the promise of the empress made manifest. Adventurers come to Qaragarh seeking employment from
own hands. Churapoor A natural harbor shelters the port of Churapoor from seasonal monsoons. Despite the devastation of war, the city boasts a healthy economy, but it always needs adventurers to guard its shipments of alchemical concoctions, spices, and rich textiles.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
some significant overlap. Substance and Theory Quandrix’s two deans carry the titles Dean of Substance and Dean of Theory, reflecting the philosophical division within the college. Is mathematics a
possibility. The perspective of theory focuses on the abstract realms of conjecture and possibility. Its scholars view math as a lens through which a mind can understand the cosmos, not something that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
” section, roll a d6 instead of a d4, reflecting their increased ability to avoid the guards. If the characters spend more than 10 minutes in any room that’s part of the guard rotation, a guard
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
Istus, and invisible to every guard, she led Asteria onto the cliffs, where—pointing out the constellations that governed Asteria’s and Euryale’s fates—Istus explained that nothing could be done. It was
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, they’re approached by a hound archon (see Morte’s Planar Parade). He’s one of the locals who’s been reflecting on the gate, and he introduces himself as Varrel, a member of the town guard. He asks if the
to Mount Celestia. Two towering, bear-headed sentinels in heavy armor guard the gate. Other locals linger nearby, meditating on the gate.
The gate’s guards are warden archons (see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Precognitive Mage
Rakdos
Rakdos Lampooner
Rakdos Performer
Reckoner
Rubblebelt Stalker
Scorchbringer Guard
Servitor Thrull
Shadow Horror
Sire of Insanity
Skittering Horror
Skyjek Roc
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
–66 Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite 67–69 Intended as a tomb 70–72 Long known as the site of a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
and dinner. These bells also denote the changing of the guard at the eastern gatehouse and the Emerald Door. Miirym The Sentinel Wyrm
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
emerald dragon lairs in abandoned bandit caverns also occupied by a friendly earth elemental, which hunts for buried coins for the dragon’s hoard.
3 A galeb duhr acts as a door guard to a young
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reclusive orders, but these outposts serve Elemental Evil. When the characters infiltrate or defeat these disguised groups of cultists, they discover that each Haunted Keep guards a passage leading to a huge
pursuing the remaining two elemental prophets into their places of power. The most powerful and dedicated followers of each of the four cults guard these sanctums, which are infused with elemental energy
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
to his inner council. Dissent in the Ranks Under Severin’s leadership, most cultists are devoted to Tiamat—but not all. Some of the old guard dislike the cult’s new direction, and long for the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
council. Dissent in the Ranks Under Severin’s leadership, most cultists are devoted to Tiamat—but not all. Some of the old guard dislike the cult’s new direction, and long for the established
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
to his inner council. Dissent in the Ranks Under Severin’s leadership, most cultists are devoted to Tiamat—but not all. Some of the old guard dislike the cult’s new direction, and long for the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
wall. B8. Guard Room The soldiers relax in this chamber when they’re not on duty, wiling away their downtime by playing cards, drinking, or singing. There are 1d4 + 2 guards in here at any time of the
day or night. B9. Yurrum’s Office This office belongs to Hazz Yurrum, the ineffective sergeant of the soldiers. Yurrum is a cowardly human guard. His desk contains maps of the region and reports to his
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Alaron, has been hiring mercenaries to guard caravans running north to Callidyr. Caravan masters there are always looking for help, if you’re willing to brave the road for a while. Gwynneth Over my
lifetime, the isle of Gwynneth has become ever more fey and mysterious, home to the elven realm of Sarifal, under the rule of High Lady Ordalf. Sarifal shares the island with the reclusive mountain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent covered in dense jungle
instruments on the Material Plane, and he drives them to ever-greater atrocities in his name. Delighting in sorrow and hopelessness, the Gnoll Lord yearns to turn the cosmos into a wasteland in which
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
token’s lingering draconic magic.
2 A secret order of rangers who collect and guard draconic lore taught you their ways.
3 A dragon gave you a geode or gemstone to care for. To your surprise
your drake is summoned, you and the drake gain the following benefits: Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
supersede their original loyalties. See appendix C for more information. Stone Guard. This force of five hundred veteran warriors serves the Deepking as bodyguards, elite troops, and secret police
Clan Cairngorm lead quiet lives of art and contemplation in Gracklstugh. Although reclusive and averse to conflict, the giants have sworn an ancient oath of loyalty to the Deepking, and have been
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
lower yards.
One erinyes is on guard in each of these towers, occasionally leaving the tower to walk the battlements of the adjoining curtain walls. Each erinyes is hostile to anyone attempting to
between the towers, barring access from the lava river beyond.
Two erinyes guard access to the harbor, one in each tower. These guards are hostile to anyone attempting to enter or leave the hold via the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
newly returned tower (see the “Tower Sorcerous” section). Rumor has it Duke Rowan Darkwood pays handsomely for information about his reclusive neighbors and their fortress. Society of Sensation
Parade) who extinguishes misconduct with a crack of her silvered whip. Hall of Records Oksana Kerro Dapper giants stand guard outside the Hall of Records, headquarters of the Fated Once a thriving
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a
immemorial, discovering secrets hidden amid the constellations. By understanding these secrets, the Druids of this circle seek to harness the powers of the cosmos.
Level 3: Star Map You’ve created a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
unfathomable distance away, two incredible beings composed of stars and crackling magic are locked in the throes of a cosmos-shaking battle while the audience shouts and cheers. A single gate filled with violet
area P1. Chris Seaman Shemeshka’s uniformed bodyguards, a maelephant and an eater of knowledge, defend the House of Liars P5: Shemeshka’s Guard Characters can only access this area if the portal here is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
thieves’ tools and makes a successful DC 18 Dexterity check as an action to pick the lock. Star Field. The swirling star field represents the cosmos as it was known to the Netherese. A character who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
echo with the moans of the Undead. Skeletons and zombies perform menial tasks, such as cleaning or guard duty, while more intelligent Undead—such as wights, vampires, and death knights—serve the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mostly empty tower chamber. A wooden staircase hugs the west wall.
A thug sits near the bottom of the stairs, engrossed in a saucy novella. If this guard detects intruders, he tries to run up the
more ravens watch from the rafters.
The man is an oni named Gwish. Guildmaster Dusk is the only other guild member who knows Gwish’s true nature. Gwish is reclusive and rarely interacts with the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-placed within the Guild. Unrolling Scroll Built of white marble, with an arched roof of vibrant red edged in gold leaf, the temple of Oghma stands out among the surrounding buildings. A wide reflecting
Upper City’s guard force uses the Watch Citadel as training grounds, barracks, and organizational offices. A stable holds the Watch’s warhorses, while a few jail cells can host ordinary prisoners
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the
The Upper City’s guard force uses the Watch Citadel as training grounds, barracks, and organizational offices. A stable holds the Watch’s warhorses, while a few jail cells can host ordinary prisoners
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, yellow-robed priest of Savras waiting for you.
As the characters move around in the room, the eyes in the walls turn to follow them. The guard is Alessia Baseer, a lawful good human priest of Savras
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
dwarf spy), a retired adventurer on the Black Network’s payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lords’ Alliance members that come through. Anyone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
past few weeks helping farmers and other locals flee the vale. She doesn’t know why the normally reclusive giants are suddenly out to destroy everything. If the characters ask Silixia where the stone
squire, Thora Tamlarrin (LN female Tethyrian half-elf guard), approach the characters and offer them the opportunity to help the Gilded Eye and the people of Helm’s Hold, promising nothing in return
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert’s reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard
dragon sometimes wracks its minions’ minds with fear to the point of insanity, with the fog that spreads throughout its forest reflecting those minions’ tortured dreams. Living Treasures. A green