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Returning 16 results for 'cosmos rusting ground to her removal'.
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common resting ground to her remove
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common rushing ground to her remove
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cunning. The rest are prey, creatures to be hunted and slaughtered. His aim is to transform the cosmos into his personal hunting ground. Baphomet is a savage entity, but he tempers his ferocity with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
maintain their luster without needing to be polished, and are resistant to natural (and, in some cases, magical) pitting, rusting, and tarnishing.
To other dwarves, Mierren are translators and local
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
every constellation she could find. When other children greeted their parents with high heads and laughter, Asteria smiled firmly at the ground. Over time, Asteria’s father grew discontented with his
across the planes, manifesting in varied forms throughout the cosmos. Katerina Ladon Euryale and Asteria have had many adventures across the multiverse
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
learn about the cosmos and its wonders. Professors are experts on subject matter that can be appreciated only in the City of Doors: portal theory, the prolonged effects of planar travel on physiology
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ground contains gaping craters that are portals to the other layers of the Abyss. Other portals lead to Pandemonium, Sigil, the gate-town of Plague-Mort in the Outlands, and the Astral Plane, making
instruments on the Material Plane, and he drives them to ever-greater atrocities in his name. Delighting in sorrow and hopelessness, the Gnoll Lord yearns to turn the cosmos into a wasteland in which
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
-foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your
allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself. Circle of the Moon Adopt Animal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If it needs to get down to the ground floor, it simply jumps, knowing it will quickly regenerate the damage it takes from the fall. Fire Hazard. The alchemical contents of the crates make the
and a lot of noise. D5. Crane A narrow, rotting walkway with missing boards and no railing surrounds the rusting bulk of this ancient crane. The hull of the ship dangles from the crane’s arm, fifty
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are divided into pleasant suites of guest rooms, each with its own garderobe. There’s also a dining room on the ground floor. The Sword has one recurring problem: kitchen fires. The one-story kitchen
place to hear Red Larchers unwind, the Swinging Sword is the polite social hub and neutral meeting ground of Red Larch. Key NPCs. The proprietor of the Swinging Sword is Kaylessa Irkell (female Illuskan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dance
5 2 xorn (attitude: 1d10) gliding through the ground
6 1 roper lurking near its brood of 1d6 piercers (attitude for all: 1d4 + 1)
7 1 stone giant of Evil Earth* (attitude: 1d4 + 1
to understand
their place in the cosmos
Giant Construct Encounters Use the Giant Construct Encounters table to populate ancient giants’ ruins that have been sealed from the outside world for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
If the orb is disturbed, all creatures within 10 feet of it must
ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
thieves’ tools and makes a successful DC 18 Dexterity check as an action to pick the lock. Star Field. The swirling star field represents the cosmos as it was known to the Netherese. A character who
creatures are unaffected. The pulse of energy suppresses magical traps throughout the city and causes the floating chamber above Skydock Spire (area Y28) to crash into to the ground, pulverizing it and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
game’s adventurers to find. Crystals. Four sizable, floating crystals drift about 8 feet off the ground. Each displays a scene from a lethally whimsical dungeon. The creatures depicted in the crystals
unfathomable distance away, two incredible beings composed of stars and crackling magic are locked in the throes of a cosmos-shaking battle while the audience shouts and cheers. A single gate filled with violet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
squats on the waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below
forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below, extending down
over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a forest of green to grow up over the garbage, rusting away debris and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
Torch. The greenish fire is a continual flame spell. Sarcophagus. Six rusted iron latches hold down the sarcophagus lid
is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the