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Returning 35 results for 'costs weapon rebuke'.
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cost weapon reduce
closes weapon reduce
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Equipment
long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has the thrown weapon property, the yklwa is not well balanced for throwing (range 10/30 ft.).
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches
Monsters
Baldur’s Gate: Descent into Avernus
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.Hellish Rebuke (1st-Level Spell; 2/Day). When
);{"diceNotation":"3d10","rollType":"damage","rollAction":"Hellish Rebuke","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.
Magic Items
Waterdeep: Dungeon of the Mad Mage
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
.
Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two
Monsters
Guildmasters’ Guide to Ravnica
innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic Resistance
. Rakdos has advantage on saving throws against spells and other magical effects.
Magic Weapons. Rakdos’s weapon attacks are magical.Multiattack. Rakdos makes two attacks with his Curtain-Call Scythe
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Dark One's Own Luck"} to the roll. It can do this after the roll is made but before any of the roll’s effects occur.Multiattack. The warlock makes three Scimitar attacks.
Scimitar. Melee Weapon
: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestionFiendish Rebuke (3/Day). In response to being damaged by a visible
Monsters
Guildmasters’ Guide to Ravnica
death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level)Multiattack. The witch makes two attacks: one with its longsword and one with its shortsword.
Longsword. Melee
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction
Monsters
Keys from the Golden Vault
modifier.Multiattack. Sythian makes two Poisoned Shortsword or Poisoned Dart attacks and uses Whispers of Azzagrat.
Poisoned Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to
"} piercing damage plus 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Poisoned Shortsword", "rollDamageType":"poison"} poison damage.
Poisoned Dart. Ranged Weapon Attack: +5
Monsters
Thieves’ Gallery
.
Sling. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Sling"} to hit, range 30/120 ft., one target. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3", "rollType":"damage
: animal messenger, beast sense, speak with animals
2/day each: cure wounds, entangle, faerie fire, thunderwaveFiery Rebuke (3/Day). When Doric is damaged by a creature that she can see within 60 feet
Monsters
Planescape: Adventures in the Multiverse
. The hexton makes one Pincer attack and two Tentacle attacks.
Pincer. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Pincer"} to hit, reach 10 ft., one target
next turn.
Tentacle. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4
Monsters
Phandelver and Below: The Shattered Obelisk
;surprised.Multiattack. The oculorb makes two Dreadful Contact attacks or four Eye Beam attacks.
Dreadful Contact. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.Obsessive Rebuke
Monsters
Princes of the Apocalypse
, produce flame, thaumaturgy
1st level (4 slots): burning hands, chromatic orb, hellish rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots
): counterspell, fireball, hypnotic pattern
4th level (3 slots): wall of fire
5th level (2 slots): dominate personMultiattack. Vanifer makes two attacks.
Tinderstrike. Melee or Ranged Weapon Attack: +9
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw, ending the effect on itself on a success.Multiattack. The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Longsword","rollDamageType":"cold"} cold damage.
Longbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Greatclub"} to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6);{"diceNotation":"3d8+6", "rollType":"damage", "rollAction
Monsters
Fizban's Treasury of Dragons
Multiattack. The chosen makes one Handaxe attack and two Shortsword attacks.
Handaxe. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Handaxe"} to hit
handaxe magically returns to the chosen’s hand immediately after a ranged attack.
Shortsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Shortsword"} to hit
Monsters
Tyranny of Dragons
effects.
Magic Weapons. Tiamat’s weapon attacks are magical.
Multiple Heads. Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws
the start of her turn.Multiattack. Tiamat can use her Frightful Presence. She then makes three attacks: two with her claws and one with her tail.
Claw. Melee Weapon Attack: +19;{"diceNotation":"1d20
Monsters
Icewind Dale: Rime of the Frostmaiden
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. Xardorok attacks twice with a weapon or casts eldritch blast twice.
Spiked Gauntlet. Melee Weapon
increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice on Strength-based weapon attacks (included in his attacks), and makes
Monsters
Bigby Presents: Glory of the Giants
Magic Resistance. The maw has advantage on saving throws against spells and other magical effects.Multiattack. The maw makes two Bite or Fang Fling attacks.
Bite. Melee Weapon Attack: +10
":"piercing"} piercing damage.
Fang Fling. Ranged Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Fang Fling"} to hit, range 30/90 ft., one target. Hit: 11 (1d10 + 6
Monsters
Guildmasters’ Guide to Ravnica
Aurelia, it can immediately use its reaction to make one weapon attack, with advantage on the attack roll.
Longsword Attack (Costs 2 Actions). Aurelia makes one longsword attack.
Frighten Foes (Costs 3
effects.Multiattack. Aurelia makes three longsword attacks and uses Leadership.
Longsword. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft
Monsters
Vecna: Eve of Ruin
points and becomes active again.Multiattack. Vecna uses Flight of the Damned (if available), Rotten Fate, or Spellcasting. He then makes two attacks with Afterthought.
Afterthought. Melee Weapon
’s level, the caster takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Dread Counterspell", "rollDamageType":"psychic"} psychic damage if the spell fails.
Fell Rebuke. In
Monsters
Guildmasters’ Guide to Ravnica
only at the end of another creature's turn. Lazav regains spent legendary actions at the start of his turn.
Attack. Lazav makes a weapon attack.
Cast a Spell (Costs 2 Actions). Lazav casts one of his
Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7);{"diceNotation":"1d6+7","rollType":"damage","rollAction
Monsters
Tomb of Annihilation
. The atropal and any other undead creature within 30 feet of it has advantage on saving throws against any effect that turns undead.Touch. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType
another creature's turn. The atropal regains spent legendary actions at the start of its turn.
Touch. The atropal makes a touch attack.
Ray of Cold (Costs 2 Actions). The atropal uses its Ray of Cold
Monsters
Waterdeep: Dungeon of the Mad Mage
a saving throw, he can choose to succeed instead.Multiattack. Muiral makes three attacks: two with his longsword and one with his sting.
Longsword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
damage, or 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Sting. Melee Weapon Attack: +9
Monsters
Storm King's Thunder
slam attacks.
Slam. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Slam"} to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5","rollType
. It can take only one legendary action at a time and only at the end of another creature’s turn. Maegera regains spent legendary actions at the start of its turn.
Quench Magic (Costs 1 Action
Monsters
Fizban's Treasury of Dragons
Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
instead.
Unusual Nature. The greatwyrm doesn’t require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-Shaking Movement).Multiattack. The zaratan makes one Bite attack and one Stomp attack.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Bite"} to hit, reach
20 ft., one target. Hit: 28 (4d8 + 10);{"diceNotation":"4d8+10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force damage.
Stomp. Melee Weapon Attack: +17;{"diceNotation":"1d20
Monsters
Princes of the Apocalypse
Earth Walk. Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Innate Spellcasting. Miraj’s innate spellcasting ability is Constitution (spell save DC 14
, suggestion
3rd level (3 slots): counterspell, erupting earth*
4th level (3 slots): polymorph, stoneskin
5th level (2 slots): wall of stone
6th level (1 slot): move earthStaff. Melee Weapon
Monsters
Fizban's Treasury of Dragons
Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
instead.Multiattack. The aspect makes one Bite attack, one Claw attack, and one Tail attack.
Bite. Melee Weapon Attack: +19;{"diceNotation":"1d20+19","rollType":"to hit","rollAction":"Bite"} to hit, reach
Monsters
Strixhaven: A Curriculum of Chaos
Legendary Resistance (3/Day). If Tanazir fails a saving throw, she can choose to succeed instead.Multiattack. Tanazir makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +16
":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Bite","rollDamageType":"force"} force damage.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20+16
Monsters
Guildmasters’ Guide to Ravnica
.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9);{"diceNotation":"2d8+9","rollType":"damage
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"fire"} fire damage.
Claw. Melee Weapon Attack
Monsters
Eberron: Rising from the Last War
legendary actions at the start of his turn.
Attack. The Lord of Blades makes one weapon attack.
Cantrip. The Lord of Blades casts one of his cantrips.
Cast a Spell (Costs 2 Actions). The Lord of Blades casts
immune to disease, and magic can't put him to sleep.Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
Adamantine Sixblade. Melee Weapon
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
one of its weapons.
Greatsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4
Monsters
Guildmasters’ Guide to Ravnica
the end of each of its turns, ending the effect on itself on a success.
Staff of Svogthir. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Staff of Svogthir"} to hit
creature's turn. Jarad regains spent legendary actions at the start of his turn.
Cantrip. Jarad casts one of his cantrips.
Noxious Touch (Costs 2 Actions). Jarad uses Noxious Touch.
Disrupt Life (Costs 3
Monsters
Candlekeep Mysteries
spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3
its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one
Monsters
Fizban's Treasury of Dragons
Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
instead.
Unusual Nature. The greatwyrm doesn’t require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
Monsters
Bigby Presents: Glory of the Giants
squeezing.
Magic Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic
and regenerates, it randomly gains a mutation it doesn’t already have (up to a maximum of four mutations).Multiattack. The mutate makes two Rend attacks.
Rend. Melee Weapon Attack: +7