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Returning 17 results for 'costs when rend'.
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Monsters
Fizban's Treasury of Dragons
. The shard doesn’t require air, food, drink, or sleep.Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12;{"diceNotation":"1d20+12
", "rollType":"to hit", "rollAction":"Telekinetic Rend"} to hit, reach 10 ft. or range 120 ft., one target. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage", "rollAction":"Telekinetic Rend
Monsters
The Wild Beyond the Witchlight
actions at the start of its turn.
Tail Attack. The jabberwock makes one Tail attack.
Rend Attack (Costs 2 Actions). The jabberwock makes one Rend attack.
Wing Attack (Costs 3 Actions). The
wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence.Multiattack. The jabberwock makes two Rend attacks.
Rend
Monsters
Vecna: Eve of Ruin
unoccupied space it can see within 60 feet of itself. It then makes one Death Rend attack if possible.
Cast a Spell (Costs 2 Actions). The false lich uses Spellcasting.Occasionally, liches create
effects.Multiattack. The false lich makes two Death Rend attacks and uses Bloodcurdling Lament if available.
Death Rend. Melee Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
.
Charge (Costs 2 Actions). The beast moves up to its speed without provoking opportunity attack;opportunity attacks, then makes two Tusk attacks.
Frightful Howl (Costs 2 Actions). The beast howls as it
the beast’s mouth, and its large red eyes glow in the dark. The creature smashes through structures and fortifications with ease, and it doesn’t hesitate to rend foes with its claws and
Monsters
Eberron: Rising from the Last War
, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of
legendary actions at the start of its turn.
Claw. Belashyrra makes one claw attack.
Implant Fear (Costs 2 Actions). Belashyrra targets a creature it can see within 60 feet of it. The target must
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
actions at the start of its turn.
Tail Attack. The jabberwock makes one Tail attack.
Rend Attack (Costs 2 Actions). The jabberwock makes one Rend attack.
Wing Attack (Costs 3 Actions). The
.
Actions
Multiattack. The jabberwock makes two Rend attacks.
Rend. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.
Tail. Melee Weapon Attack: +10 to hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the end of another creature’s turn. The shard regains spent legendary actions at the start of its turn.
Rend. The shard makes one Telekinetic Rend attack.
Cast a Spell (Costs 2 Actions). The shard
. The shard doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the end of another creature’s turn. The shard regains spent legendary actions at the start of its turn.
Rend. The shard makes one Telekinetic Rend attack.
Cast a Spell (Costs 2 Actions). The shard
. The shard doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
actions at the start of its turn.
Tail Attack. The jabberwock makes one Tail attack.
Rend Attack (Costs 2 Actions). The jabberwock makes one Rend attack.
Wing Attack (Costs 3 Actions). The
.
Actions
Multiattack. The jabberwock makes two Rend attacks.
Rend. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.
Tail. Melee Weapon Attack: +10 to hit
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
creature smashes through structures and fortifications with ease, and it doesn’t hesitate to rend foes with its claws and gore them with its tusks, but its most devastating attack is its magical ability to
creature’s turn. The beast regains spent legendary actions at the start of its turn.
Tusk Attack. The beast makes one Tusk attack.
Charge (Costs 2 Actions). The beast moves up to its speed without
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
creature smashes through structures and fortifications with ease, and it doesn’t hesitate to rend foes with its claws and gore them with its tusks, but its most devastating attack is its magical ability to
creature’s turn. The beast regains spent legendary actions at the start of its turn.
Tusk Attack. The beast makes one Tusk attack.
Charge (Costs 2 Actions). The beast moves up to its speed without
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it can see within 60 feet of itself. It then makes one Death Rend attack if possible.
Cast a Spell (Costs 2 Actions). The false lich uses Spellcasting.
David Auden nash
magical effects.
Actions
Multiattack. The false lich makes two Death Rend attacks and uses Bloodcurdling Lament if available.
Death Rend. Melee Spell Attack: +14 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it can see within 60 feet of itself. It then makes one Death Rend attack if possible.
Cast a Spell (Costs 2 Actions). The false lich uses Spellcasting.
David Auden nash
magical effects.
Actions
Multiattack. The false lich makes two Death Rend attacks and uses Bloodcurdling Lament if available.
Death Rend. Melee Spell Attack: +14 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3
legendary actions at the start of its turn.
Claw. Belashyrra makes one claw attack.
Implant Fear (Costs 2 Actions). Belashyrra targets a creature it can see within 60 feet of it. The target must
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3
legendary actions at the start of its turn.
Claw. Belashyrra makes one claw attack.
Implant Fear (Costs 2 Actions). Belashyrra targets a creature it can see within 60 feet of it. The target must
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. While their powerful mounts rend and tear foes to pieces, burrowsharks leap to the ground and cut down their foes without mercy. Burrowsharks are much like Black Earth guards, since both have uncanny
+7
Senses passive Perception 10
Languages Common, Primordial
Challenge 6 (2,300 XP)
Earth Walk. Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Innate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. While their powerful mounts rend and tear foes to pieces, burrowsharks leap to the ground and cut down their foes without mercy. Burrowsharks are much like Black Earth guards, since both have uncanny
+7
Senses passive Perception 10
Languages Common, Primordial
Challenge 6 (2,300 XP)
Earth Walk. Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Innate