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                        Returning 35 results for 'could and magical contacts'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     sometimes picks up other magical conversations.
4
Itâs the perfect size, shape, and weight to be used as a skipping stone.
5
It heats up when you use it, to the extent that it once
                                                
                                            
                                                
                                                     stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organizationâs many contacts.
Improved Rumor Mill
At rank 3, when you use your Rumor
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
                                                
                                            
                                                
                                                     was traumatized by witnessing a crime as a child.
5
Iâm incapable of deception.
6
I wish I had joined the Boros, but I fear theyâd never accept me.
Contacts
The Azorius
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though youâre likely
                                                
                                            
                                                
                                                     construction and architecture â primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     soldiers
5
Crypsis Project, focused on intelligence and counterintelligence
6
Independent research in a new area
Feature: Researcher
When you attempt to learn or recall a magical or
                                                
                                            
                                                
                                                     alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of the world and behold the ships that sail there.
2
Much of the treasure I claim will be used to enrich my community.
3
I must find a kind of wood rumored to possess magical qualities
                                                
                                            
                                                
                                                     donât belong to me, especially if they are very well made.
Saltmarsh Ties
Ships make Saltmarshâs economy run. You have contacts with one of the following leaders in town. Choose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and key contacts. 8 A local priest appreciates the work you do and provides you with minor magical assistance. 9 A tough-as-nails street urchin will carry messages for you, lead you anywhere in the
                                                
                                            
                                                
                                                     investigation, is a reasonable starting rate. Contacts. Through the Findersâ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     an aberrant dragonmark. Thus, every Tarkanan has an unpredictable magical giftâand all of them are united by the fear and prejudice that most aberrant heirs elicit from other people. If you have a
                                                
                                            
                                                
                                                     contact in House Tarkanan, you might know someone on the Tarkanan Contacts table.  Tarkanan Contacts   d6 Contact   1 Rotting Bal (human) is an assassin, an expert in unarmed combat, and a founding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     her apothecary. When they arrive, Wyhan shares the following information: âMy contacts at the Tower of High Sorcery in Wayreth have denied your request to travel there and participate in the Test of
                                                
                                            
                                                
                                                     sooner the Dragon Army is defeated, the sooner the characters can progress with their magical studies. After this, she urges the characters to either make a purchase or let her return to her research.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesnât
                                                
                                            
                                                
                                                     contacts a different creature within range. A creature without telepathy can receive telepathic messages but canât initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     that a creature neither speaks nor understands any language. Telepathy Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The
                                                
                                            
                                                
                                                     time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     charge. If the party was sent to Yartar by the Harpers or the Zhentarim, local contacts for those factions quickly confirm that the Hand of Yartar has let it be known that anyone interested in bidding
                                                
                                            
                                                
                                                     on a strange magical orb should inquire at the Wink and Kiss and ask for Nareen. The Wink and Kiss is a tavern of low repute near the cityâs central market square. Characters who lack any local
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesnât
                                                
                                            
                                                
                                                     contacts a different creature within range. A creature without telepathy can receive telepathic messages but canât initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     that a creature neither speaks nor understands any language. Telepathy Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The
                                                
                                            
                                                
                                                     time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     draws the Moon card. She also has contacts looking for anyone who can cast the Wish spell on their own. Once she has a target, she resorts to one of three tactics: Extortion. Wanewort scries on the
                                                
                                            
                                                
                                                     character and uses her imps to spy on them. She uses the Moonstalkersâ contacts to discover any unscrupulous or embarrassing activities in the characterâs past, then threatens to expose them. Invitation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     as a bard or sorcerer) can supplement natural Charisma with magical persuasion. A character with the charlatan background, proficiency in Deception, or proficiency with a Disguise kit might also fill
                                                
                                            
                                                
                                                     soldiers or more-or-less reformed criminals. Networker. The Networker knows exactly who can get the party what they need. This character makes extensive use of contacts and friends to facilitate the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
                                                
                                            
                                                
                                                     sometimes advance in more than one class. A rogue might switch direction in life and swear the oath of a paladin. A barbarian might discover latent magical ability and dabble in the sorcerer class while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     repeatedly dunks the cage into the goo, nearly drowning the prisoner with each submersion. The ultroloth, Baazit, is bound by dimensional shackles that prevent it from teleporting away. Baazit contacts the
                                                
                                            
                                                
                                                     characters telepathically as soon as theyâre in range. The ultroloth was imprisoned by a pit fiend for stealing soul coins. Baazit promises to show the characters how to form magical servants from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Xenâdrik, and use many exotic ingredients and spices the people of Khorvaire have never tasted. The Kavvs have many friends in Stormreach, and their insights and contacts could be useful to adventurers
                                                
                                            
                                                
                                                     buys and sells arcane focuses and other wands. The Moonlit Loom deals in magical clothing; the Dragonâs Hoard sells wondrous items; and Boldreiâs Tears and Good Spirits are a source of reliable potions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     smuggling business is dwindling, as his contacts fear provoking Atash or believe thereâs no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
                                                
                                            
                                                
                                                     Burning Dunes. He knows the jar is magical, but he hasnât been able to sell it or even have it identified due to the increased presence of the Brightguard in the bazaar. With citizens being detained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the navy. You easily recognize and determine the quality of such items. 5 Low Places. You have contacts in the smuggling outfits along the coast; you occasionally repair the criminalsâ ships in exchange
                                                
                                            
                                                
                                                     must visit all the oceans of the world and behold the ships that sail there. 2 Much of the treasure I claim will be used to enrich my community. 3 I must find a kind of wood rumored to possess magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     knowledge and connections across the multiverse. Legends state that her garden in Cair Ophidian contains magical plants that can undo potent curses, including those inflicted by a Deck of Many Things. The
                                                
                                            
                                                
                                                    , she often needs the aid of others to deliver messages, packages, and other communications. Euryale might enlist the characters to deliver something to one of her contacts, offering rare plants or gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     giff, reporting on his activities and contacts. When word of the recent altercation between the characters and the astral elves gets back to Hastain, the reigar decides to punish the characters for
                                                
                                            
                                                
                                                     casts dimension door on their first turn, using the spell to board the partyâs ship. When that happens, read: A magical doorway appears on the main deck of your ship. The flamboyantly dressed figure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
                                                
                                            
                                                
                                                    , they find it. 3 Miracle Makersâ Association. The magically inclined crafters of this guild specialize in imbuing physical goods with magical effects. Rumor has it they can strip the magic from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     how the Spellplague (the great magical devastation that tore across FaerĂ»n more than a century ago) tore a large chasm through the city. This chasm (helpfully known as âthe Chasmâ) has since been sealed
                                                
                                            
                                                
                                                    , but pockets of blue spellfire and the warping effects of planar energy can often still be seen in the area. The characters can make use of contacts from episode 3 to determine that agents of the Six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Wizards are not nearly as keen on the cultâs plans. If the characters deliver these letters to Leosin Erlanthar, Ontharr Frume, or one of their other contacts in organizations opposed to the Red Wizards
                                                
                                            
                                                
                                                     that this is something that requires enormous preparation and expense â but the actual magical formulae and chants are not given in this volume. Neither the book nor the other papers here, however
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     met their contacts before the adventure starts. The Lordsâ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
                                                
                                            
                                                
                                                    â in chapter 2.) Such contacts canât promise the characters specific resources or reinforcements, but theyâre friendly faces who know the lay of the land and can offer guidance. They can pass messages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     maintains docks, ships, and fortified harbors on many of the islands in the Sea of Swords, and as such the city is always seeking magical and military support for these defenses. Where other cities
                                                
                                            
                                                
                                                     maintain their luster without needing to be polished, and are resistant to natural (and, in some cases, magical) pitting, rusting, and tarnishing.
 To other dwarves, Mierren are translators and local
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     ruffians to secure his own position in town. Iarno knew of the Black Spider through his contacts in the Lordsâ Alliance and brokered a meeting. The drow promised to share the secrets and wealth of the
                                                
                                            
                                                
                                                     not. The Black Spider is searching Wave Echo Cave for the Forge of Spells. Dwarves and gnomes of the Phandelverâs Pact used the magical forge to fashion powerful magic items. No other members of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     cultâs plans. If the characters deliver these letters to Leosin Erlanthar, Ontharr Frume, or one of their other contacts in organizations opposed to the Red Wizards and the Cult of the Dragon, award the
                                                
                                            
                                                
                                                     enormous preparation and expenseâbut the actual magical formulae and chants are not given in this volume. Neither the book nor the other papers here, however, provide a timetable for when the cult or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy. All hags possess magical powers, and some have an
                                                
                                            
                                                
                                                     all aspects of a hagâs life. A hag might fly in a magical giantâs skull, landing it on a tree shaped to resemble an enormous headless body. Another might travel with a menagerie of monsters kept in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     shaping the fight against the cult. Xonthalâs Tower. The Cult of the Dragon is not without its own internal strife, as the adventurers discover when a cultist contacts them with the offer to turn
                                                
                                            
                                                
                                                     the Draakhorn, or take the lead in disrupting the magical ritual that will allow Tiamat to enter the world.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the âGroup Patronsâ chapter of Tashaâs Cauldron of Everything alongside
                                                
                                            
                                                
                                                     or ocean. 3 Delve into the Underdark in search of deposits of rare magical crystal, and map your route so miners can retrace it. 4 Sabotage the business of a rival giant. 5 Guard a wagon or caravan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
                                                
                                            
                                                
                                                     of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
                                                
                                            
                                                
                                                     of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stone. Quirks of Your Sending Stone    d8 Quirk 
     1  Itâs a flip stone. 
   2  It gets great reception everywhere except in your headquarters. 
   3  It sometimes picks up other magical
                                                
                                            
                                                
                                                     mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organizationâs many contacts. 
 SENDING STONE
                                                
                                            
                                        






