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Returning 35 results for 'could raised ground to have reading'.
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Equipment
ship’s raised back provides high ground for a weapon emplacement, which is typically equipped with a ballista.
Wasp Ship;Wasp ships are lightweight wooden vessels capable of landing safely on the ground, but not on water. They appeal to adventurers because they’re affordable and don’t require a
Monsters
Curse of Strahd
reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Monsters
Eberron: Rising from the Last War
can’t use the same effect two rounds in a row:
Dyrrn uses its Corruption action.
A 30-foot-square area of ground within 120 feet of Dyrrn sprouts tentacles until initiative count 20 on the
Effects
A region containing a passage to Dyrrn’s lair is warped in one or more of these ways:
Plants and animals raised within 2 mile of the passage have twisted, aberrant forms. Use the
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman
naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A female githyanki gish (see appendix A) named Vheza sits in one chair, reading a tome.
If Vheza sees intruders, she flees to area 17b with her book and makes her stand there. Treasure. The book
that Vheza is reading is written in Gith and titled The Ascension of Vlaakith. It chronicles Vlaakith the Lich-Queen’s rise to power in githyanki society and postulates that her absolute rulership
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A female githyanki gish (see appendix A) named Vheza sits in one chair, reading a tome.
If Vheza sees intruders, she flees to area 17b with her book and makes her stand there. Treasure. The book
that Vheza is reading is written in Gith and titled The Ascension of Vlaakith. It chronicles Vlaakith the Lich-Queen’s rise to power in githyanki society and postulates that her absolute rulership
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
recognized by all others as supreme: King Grol of Cragmaw Castle. Cragmaw Castle is not a goblin construction, nor is that the structure’s original name. Raised by a talented wizard-noble of old Phalorm
, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable. Cragmaw Castle View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
recognized by all others as supreme: King Grol of Cragmaw Castle. Cragmaw Castle is not a goblin construction, nor is that the structure’s original name. Raised by a talented wizard-noble of old Phalorm
, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable. Cragmaw Castle View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the four wagons but leap quickly into action if an alarm is raised. Although the Vistani in this camp are in league with Strahd, they attack only if the characters provoke them with threats or
ground and were never seen again.
“The wizard and the vampire cast spells at each other. Their battle flew from the courtyards of Ravenloft to a precipice overlooking the falls. I saw the battle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the four wagons but leap quickly into action if an alarm is raised. Although the Vistani in this camp are in league with Strahd, they attack only if the characters provoke them with threats or
ground and were never seen again.
“The wizard and the vampire cast spells at each other. Their battle flew from the courtyards of Ravenloft to a precipice overlooking the falls. I saw the battle
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the ground floor inside the tower. If your card reading indicates an encounter with Strahd in this area, he is perched atop the tower.
form can enter the tower through these slits. Treasure The ground floor of the Daern’s instant fortress contains 50,000 cp, 10,000 sp, 10,000 gp, 1,000 pp, 15 assorted gems (100 gp each), and a +2
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the ground floor inside the tower. If your card reading indicates an encounter with Strahd in this area, he is perched atop the tower.
form can enter the tower through these slits. Treasure The ground floor of the Daern’s instant fortress contains 50,000 cp, 10,000 sp, 10,000 gp, 1,000 pp, 15 assorted gems (100 gp each), and a +2
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occluded her memories of the details of the ritual and of her own death.) The book that Sarah observed Viallis reading was the source of the ritual, and a work of evil. The souls of Lady Maria, Malik
, Janus, and Tianna have not moved on since their deaths. All four are trapped in the mortal realm until their physical remains can be buried in hallowed ground. The remains of those victims are missing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chapter as the characters join them by reading the following text: Kalaman’s surviving soldiers made camp on a bluff east of the City of Lost Names—or what remains of it. In the distance, a
more see dragonnels moving troops from the ground to the citadel. The flying citadel gives the Dragon Army a powerful weapon, but it will take it days to move all of its forces aboard. The flying
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chapter as the characters join them by reading the following text: Kalaman’s surviving soldiers made camp on a bluff east of the City of Lost Names—or what remains of it. In the distance, a
more see dragonnels moving troops from the ground to the citadel. The flying citadel gives the Dragon Army a powerful weapon, but it will take it days to move all of its forces aboard. The flying
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occluded her memories of the details of the ritual and of her own death.) The book that Sarah observed Viallis reading was the source of the ritual, and a work of evil. The souls of Lady Maria, Malik
, Janus, and Tianna have not moved on since their deaths. All four are trapped in the mortal realm until their physical remains can be buried in hallowed ground. The remains of those victims are missing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see “Wilderness Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Dark
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see “Wilderness Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Dark
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
towers are connected by icy battlements and parapets. Atop the castle walls and within the guard towers, torches flicker.
General Features The snow-covered ground outside the castle is 10 feet lower
for one cult member to sound the alarm simply by yelling. If an alarm is raised, the following cult members are tasked with defending the castle: Twelve cultists of various races and genders, who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
towers are connected by icy battlements and parapets. Atop the castle walls and within the guard towers, torches flicker.
General Features The snow-covered ground outside the castle is 10 feet lower
for one cult member to sound the alarm simply by yelling. If an alarm is raised, the following cult members are tasked with defending the castle: Twelve cultists of various races and genders, who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Huts The bullywugs live in huts, which are crudely built. A dozen or more huts are placed haphazardly on the boggy ground. Each is shaped like a slightly flattened dome. The doorways are open, but
were raised from tadpoles by the bullywugs and don’t bother them, but they attack anyone else who carelessly wanders within reach of their 15-foot-long tongues.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
somewhere, these guards are at low alertness. Sloppy mud covers the stone floor of this large chamber. Planks have been laid from the gateway to the causeway entrance to create a 10-foot-wide raised
from planks laid across barrels, with crudely made benches for seats. The tables and benches are nearly as muddy as the floor. The barbican has no windows or arrow slits at ground level. During
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Huts The bullywugs live in huts, which are crudely built. A dozen or more huts are placed haphazardly on the boggy ground. Each is shaped like a slightly flattened dome. The doorways are open, but
were raised from tadpoles by the bullywugs and don’t bother them, but they attack anyone else who carelessly wanders within reach of their 15-foot-long tongues.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
somewhere, these guards are at low alertness. Sloppy mud covers the stone floor of this large chamber. Planks have been laid from the gateway to the causeway entrance to create a 10-foot-wide raised
from planks laid across barrels, with crudely made benches for seats. The tables and benches are nearly as muddy as the floor. The barbican has no windows or arrow slits at ground level. During
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stone villa enveloped in ivy. Its common features are described below.
Ceilings. Ceilings on the ground floor are 8 feet high and flat. Second-floor ceilings are 15 feet high and peaked, with wooden
12 Constitution saving throw or take 2 (1d4) poison damage.
Light. Most locations on the ground floor are dark, as the ivy blocks out the natural light except in areas that are open to the sky (such
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stone villa enveloped in ivy. Its common features are described below.
Ceilings. Ceilings on the ground floor are 8 feet high and flat. Second-floor ceilings are 15 feet high and peaked, with wooden
12 Constitution saving throw or take 2 (1d4) poison damage.
Light. Most locations on the ground floor are dark, as the ivy blocks out the natural light except in areas that are open to the sky (such
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her. Hidden by the fog and elevated a few feet above the surrounding marsh is a raised plot of land, barely ten feet on a side, enclosed by a disintegrating iron fence. In the center of the plot is a
. Carved into the monument’s base is an epitaph. The epitaph reads as follows: Marina, Taken by the Mists. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in a cavity
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her. Hidden by the fog and elevated a few feet above the surrounding marsh is a raised plot of land, barely ten feet on a side, enclosed by a disintegrating iron fence. In the center of the plot is a
. Carved into the monument’s base is an epitaph. The epitaph reads as follows: Marina, Taken by the Mists. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in a cavity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Hither When the characters first arrive in Hither, read the following boxed text aloud: You stand at the edge of a raised and broken causeway under a hazy, twilit sky. The causeway, which
). Feather fall, spider climb, and similar spells also enable characters to reach the ground safely. Any character who tries to climb a pillar without using handholds, footholds, climbing gear, or magic must succeed on a DC 13 Strength (Athletics) check or fall, taking damage as normal.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Shankhabhumi is a forested swampland where three great city-states thrive on solid ground created by the graces of the riverines, sapient river spirit guardians. Each riverine is the
patron spirit of a river, which shares its patron’s name. The riverines of the four largest rivers in this land—Iravati, Mehul, Joltara, and the now-lost Adirohit—raised the islands on which the great
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Strength (Athletics) check. It can also be raised with a knock spell or by moving an iron lever hidden in one of two secret rooms (area 5A or 5B, whichever is closer). The bars of the portcullis are ice cold
featureless except for an iron lever set into the south wall. The lever is 12 feet off the ground and frozen in the down position. Pushing it up requires a successful DC 24 Strength (Athletics) check. Medium