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Returning 35 results for 'could reclusive grabbing to have rather'.
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cold reclusive grasping to have rather
Goliath
Legacy
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Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t reveal themselves to those not of their kind. Rather, they infiltrate Keeper societies as reclusive members, traveling experts, or foreign scholars. Some Keepers also tell of sightings or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t reveal themselves to those not of their kind. Rather, they infiltrate Keeper societies as reclusive members, traveling experts, or foreign scholars. Some Keepers also tell of sightings or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wall, or grabbing and throwing it—by making a Strength (Athletics) check contested by the smaller creature’s Strength (Athletics) or Dexterity (Acrobatics) check. The smaller creature chooses which
side, rather than away. The attacker has disadvantage on its Strength (Athletics) check when it does so. If that check is successful, the attacker moves the target 5 feet to a different space within its
Orc
Legacy
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Species
Volo's Guide to Monsters
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wall, or grabbing and throwing it—by making a Strength (Athletics) check contested by the smaller creature’s Strength (Athletics) or Dexterity (Acrobatics) check. The smaller creature chooses which
side, rather than away. The attacker has disadvantage on its Strength (Athletics) check when it does so. If that check is successful, the attacker moves the target 5 feet to a different space within its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ivy. The crew is gone without a trace, but the old ship still has occupants: a reclusive weretiger and a small tribe of vegepygmies share it. Since the weretiger kills more than he eats and leaves
covertly, out of curiosity rather than bloodlust. He’d like to meet them and find out what they’re after. He’ll even bring them back to the ship and trade gems for wine, if they have any. Unless the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ivy. The crew is gone without a trace, but the old ship still has occupants: a reclusive weretiger and a small tribe of vegepygmies share it. Since the weretiger kills more than he eats and leaves
covertly, out of curiosity rather than bloodlust. He’d like to meet them and find out what they’re after. He’ll even bring them back to the ship and trade gems for wine, if they have any. Unless the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
.
Many elves, especially the younger ones, view the existence of half-elves as a sign of hope rather than as a threat — an example of how elf souls can experience the world in new ways, not bound to a single physical form or a particular philosophy.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
.
Many elves, especially the younger ones, view the existence of half-elves as a sign of hope rather than as a threat — an example of how elf souls can experience the world in new ways, not bound to a single physical form or a particular philosophy.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
copper dragon working through various intermediaries.
5 An adult copper dragon wants griffons nesting near the dragon’s lair gone but hopes to have the griffons—and their eggs—relocated rather than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
to form in the foundation. In Breland, some priests fell prey to greed or forged ties to criminal organizations. In Aundair, a zealous faction known as the Pure Flame advocates using violence rather
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
to form in the foundation. In Breland, some priests fell prey to greed or forged ties to criminal organizations. In Aundair, a zealous faction known as the Pure Flame advocates using violence rather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
copper dragon working through various intermediaries.
5 An adult copper dragon wants griffons nesting near the dragon’s lair gone but hopes to have the griffons—and their eggs—relocated rather than
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
treasures that bring esteem to a cloud giant’s household. Rather than steal from one another or fight over treasures, cloud giants are inveterate gamblers with a hunger for high risks and high rewards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
they had longed to share with someone for so long.
Tinnel Lovitt
Asteria stayed until her wounds were healed. But rather than return to a father who was always disappointed in her, she
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
missing patch of shell. However, rather than humbling the great dragon turtle, these injuries have made him more irascible. Those who meet the dragon turtle are advised to pay whatever price he asks, and to treat him with the deference he believes he deserves.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
missing patch of shell. However, rather than humbling the great dragon turtle, these injuries have made him more irascible. Those who meet the dragon turtle are advised to pay whatever price he asks, and to treat him with the deference he believes he deserves.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
they had longed to share with someone for so long.
Tinnel Lovitt
Asteria stayed until her wounds were healed. But rather than return to a father who was always disappointed in her, she
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
treasures that bring esteem to a cloud giant’s household. Rather than steal from one another or fight over treasures, cloud giants are inveterate gamblers with a hunger for high risks and high rewards
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
have no interest in a fair fight, and they never attack unless they have a clear advantage. If a fight turns against a harpy, it lacks the cunning to adapt and will flee and go hungry rather than risk
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
have no interest in a fair fight, and they never attack unless they have a clear advantage. If a fight turns against a harpy, it lacks the cunning to adapt and will flee and go hungry rather than risk
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
storm cloud fortress that belongs to Tygrant, a reclusive empyrean banished from Mount Celestia for his pride. Zephyr Stables, a floating pegasus ranch run by Cassandra Caeneus (lawful good, human
such as altruism, agency, or the gods and their portfolios. The forum is deliberately located on the surface district rather than the Chandelier—a reminder that the venue is more for Excelsior’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reclusive by nature, they are adept at finding out-of-the-way places to settle in. It takes a combination of luck and persistence for an ordinary traveler to find such a place, and often that’s not enough
closer to their goal. Rangers who have encountered halflings or lived among them know of this effect, and they learn to trust their other senses and their instincts rather than relying on sight. A typical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reclusive by nature, they are adept at finding out-of-the-way places to settle in. It takes a combination of luck and persistence for an ordinary traveler to find such a place, and often that’s not enough
closer to their goal. Rangers who have encountered halflings or lived among them know of this effect, and they learn to trust their other senses and their instincts rather than relying on sight. A typical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
storm cloud fortress that belongs to Tygrant, a reclusive empyrean banished from Mount Celestia for his pride. Zephyr Stables, a floating pegasus ranch run by Cassandra Caeneus (lawful good, human
such as altruism, agency, or the gods and their portfolios. The forum is deliberately located on the surface district rather than the Chandelier—a reminder that the venue is more for Excelsior’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that the lair is protected from intruders. Special Enemies When orcs attack a settlement of humans or halflings, they will kill anyone who presents a threat, but they are more interested in grabbing
plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more or less intact, the orcs leave
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that the lair is protected from intruders. Special Enemies When orcs attack a settlement of humans or halflings, they will kill anyone who presents a threat, but they are more interested in grabbing
plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more or less intact, the orcs leave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
notice the characters until they make themselves known to him. Ralvald is Indifferent to the characters and would rather talk than fight. Talking with Ralvald. Ralvald treats the characters with
about what brings the characters to the lair and prefers to talk rather than fight. Enstavva shares the same information as Heldalf in the animal pen (area D3), as well as the following details
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
notice the characters until they make themselves known to him. Ralvald is Indifferent to the characters and would rather talk than fight. Talking with Ralvald. Ralvald treats the characters with
about what brings the characters to the lair and prefers to talk rather than fight. Enstavva shares the same information as Heldalf in the animal pen (area D3), as well as the following details
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the town. Townsfolk who fled into the tundra rather than hide in the mines return 2d6 hours later to find their homes reduced to rubble and their supplies gone. The giants pay no mind to Dasharra’s
past few weeks helping farmers and other locals flee the vale. She doesn’t know why the normally reclusive giants are suddenly out to destroy everything. If the characters ask Silixia where the stone