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Returning 6 results for 'could recount guarding to have reflection'.
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could resound guardians to have rejection
could resound guardian to have rejection
cold recount guardian to have reflections
court recount guardian to have reflections
cold recount guardians to have reflections
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Spectator A spectator is a spherical monster that can be tasked with guarding a treasure for a period not exceeding 101 years. If the treasure is stolen or destroyed before the spectator’s period of
spectator creates enough food and water to sustain itself for 24 hours.
Reactions
Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell misses it, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its
Frightened condition until the end of its next turn. Wounding Ray. Constitution Saving Throw: DC 12. Failure: 16 (3d10) Necrotic damage. Success: Half damage. Reactions
Spell Reflection. Trigger: The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chairs. The bosses use this elegant meeting room to plan future heists and to meet with guests they wish to impress. 6: Guard Post Two wereboars stand before the northern doors, guarding the vault
bosses spread their wealth across similar vaults in the five cities they can access. A young white dragon named Rahaskardon prowls this room. The dragon obeys the bosses and Wanewort, guarding the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters are alone at Bjornhild’s camp for six days and nights. Allow the players to describe what their characters do during this period of time. After every 24 hours spent guarding the camp and ensuring
which he bore witness. As Aerix begins to recount what happened, Isarr Kronenstrom (see appendix C) appears at the edge of the camp, having found out that the marauders he sent to kill the camp’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any