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Returning 35 results for 'could refuse granting to have read'.
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Magic Items
Wayfinder's Guide to Eberron
you and can speak, read, and understand any language it knows (see “Random Properties” below).
Life Support. Whenever you end your turn with 0 hit points, the docent can make a Wisdom
attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
her triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts.
Korda grew too ambitious for
Magic Items
Acquisitions Incorporated
Head office grants you the use of a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
feats
Your mind ravenously gathers details and desperately clings to its memories and faculties, granting you the following benefits.
Desperate Detail. You have Advantage on Intelligence (Investigation
) checks.
Iron Mind. You have Advantage on saving throws made to avoid or end the Charmed condition and to avoid having your memories read or altered.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
17. Midden As the characters approach this area, a foul stench begins to rise. When the door is opened, read: The stench from the chamber beyond the door delivers a punch like an angered demigod. The
floor slopes toward an open pit at its center, and is covered in a layer of waste, blood, and viscera.
The temple residents bring their refuse to this filthy chamber, including organic waste from
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
17. Midden As the characters approach this area, a foul stench begins to rise. When the door is opened, read: The stench from the chamber beyond the door delivers a punch like an angered demigod. The
floor slopes toward an open pit at its center, and is covered in a layer of waste, blood, and viscera.
The temple residents bring their refuse to this filthy chamber, including organic waste from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(Persuasion) check to find the location of the grate. The grate can be pulled up with a successful DC 15 Strength check. Once the grate is opened, read: A circular maintenance shaft plunges down into the
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(Persuasion) check to find the location of the grate. The grate can be pulled up with a successful DC 15 Strength check. Once the grate is opened, read: A circular maintenance shaft plunges down into the
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
breach in the west wall leads to a dark cave heaped with refuse. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the middle of the room, more stairs rise
or lowering the nearby portcullis (see area 37). The hole in the west wall leads to a naturally formed alcove. The half-submerged pile of refuse that fills it is a shambling mound, which the cultists
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
breach in the west wall leads to a dark cave heaped with refuse. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the middle of the room, more stairs rise
or lowering the nearby portcullis (see area 37). The hole in the west wall leads to a naturally formed alcove. The half-submerged pile of refuse that fills it is a shambling mound, which the cultists
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Returning to Kalaman As the characters near the gates of Kalaman, read the following text: A crowd mills at the gate ahead, dozens of commoners murmuring and excitedly looking past the closed
enter Castle Kalaman’s courtyard, read the following: Castle Kalaman’s courtyard is largely deserted, as most of the city’s defenders remain with the troops west of the city. Near the covered cloisters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
train to arrive. As the train approaches the characters’ location, read the following text: You pass the time on a grassy plain, waiting for the train to arrive. A few miles away, a colossal spire of
permitted to explore the rest of the train. If one or more characters refuse to get their tickets punched, the duodrone whistles (no action required), causing four tridrones to emerge from hidden compartments
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
train to arrive. As the train approaches the characters’ location, read the following text: You pass the time on a grassy plain, waiting for the train to arrive. A few miles away, a colossal spire of
permitted to explore the rest of the train. If one or more characters refuse to get their tickets punched, the duodrone whistles (no action required), causing four tridrones to emerge from hidden compartments
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Returning to Kalaman As the characters near the gates of Kalaman, read the following text: A crowd mills at the gate ahead, dozens of commoners murmuring and excitedly looking past the closed
enter Castle Kalaman’s courtyard, read the following: Castle Kalaman’s courtyard is largely deserted, as most of the city’s defenders remain with the troops west of the city. Near the covered cloisters
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. “Very well, sister, since you won’t face me yourself, I, too, name a champion
Xedalli’s defense, read: The crowd chants, “All hail Emperor Xeleth!”
Xeleth glowers at you. “Pathetic fools. Hurling yourselves into the void without the slightest inkling of who or what is out here
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below). Life Support. Whenever you end your turn
assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. “Very well, sister, since you won’t face me yourself, I, too, name a champion
Xedalli’s defense, read: The crowd chants, “All hail Emperor Xeleth!”
Xeleth glowers at you. “Pathetic fools. Hurling yourselves into the void without the slightest inkling of who or what is out here
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Arrival at Cernant Valley When the party enters Cernant Valley, read or paraphrase the following text: Two giant eagles soar down to meet you, landing in nearby trees that creak gently beneath the
test (see the “Derwyth’s Test” section later in this adventure). Going It Alone If the characters refuse the eagles’ guidance, they must find their own way to Derwyth’s homestead. The character leading
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below). Life Support. Whenever you end your turn
assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
written on it in Common. Give each player a copy of the Copper for a Song handout at this time and invite one or more of them to read the song lyrics aloud. Copper for a Song
No. 1
175 - COPPER FOR A
of gold
Into her winding lair
And there cast off her human form
With great draconic flair.
“A copper for a song,” she said.
Refuse? I wouldn’t dare!
And so I sang the verses all
And hoped
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
written on it in Common. Give each player a copy of the Copper for a Song handout at this time and invite one or more of them to read the song lyrics aloud. Copper for a Song
No. 1
175 - COPPER FOR A
of gold
Into her winding lair
And there cast off her human form
With great draconic flair.
“A copper for a song,” she said.
Refuse? I wouldn’t dare!
And so I sang the verses all
And hoped
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investigating Rivergard Grimjaw and his gang work with smugglers to move stolen goods on the river. They stage attacks against river boats that refuse to pay protection money, and they actively
recruit thugs and monsters to join the Cult of the Crushing Wave. When the characters arrive at Rivergard, read the following text: A small castle overlooks the mighty Dessarin River, which is a good half
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
maximum effect. If the characters refuse to face it, Lennithon is happy to wreck the village and murder innocents in an effort to bring the heroes into the open. When the characters face the dragon
, read or paraphrase the following. “The mask, fools! The mask is what I’ve come for. Give it to me, and I’ll leave these crawling ants with their miserable lives. The Queen is returning! Who are you to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below). Life Support. Whenever you end your turn
and assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below). Life Support. Whenever you end your turn
and assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
maximum effect. If the characters refuse to face it, Lennithon is happy to wreck the village and murder innocents in an effort to bring the heroes into the open. When the characters face the dragon
, read or paraphrase the following. “The mask, fools! The mask is what I’ve come for. Give it to me, and I’ll leave these crawling ants with their miserable lives. The Queen is returning! Who are you to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investigating Rivergard Grimjaw and his gang work with smugglers to move stolen goods on the river. They stage attacks against river boats that refuse to pay protection money, and they actively
recruit thugs and monsters to join the Cult of the Crushing Wave. When the characters arrive at Rivergard, read the following text: A small castle overlooks the mighty Dessarin River, which is a good half
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Arrival at Cernant Valley When the party enters Cernant Valley, read or paraphrase the following text: Two giant eagles soar down to meet you, landing in nearby trees that creak gently beneath the
test (see the “Derwyth’s Test” section later in this adventure). Going It Alone If the characters refuse the eagles’ guidance, they must find their own way to Derwyth’s homestead. The character leading