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Returning 19 results for 'could rendering green to have relate'.
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Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
merchants relate this information to anyone who buys a fruit, always downplaying potentially negative side effects. Fey Fruit Effects d10 Effect 1 Every 10 minutes, the creature must eat another fey
turns a sickly green and has the poisoned condition for 1 hour. 3 The creature can’t deliberately lie for 24 hours. 4 The creature can’t understand any language for the next 8 hours. 5 The creature
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
(area 14), and then set the controls in area 5 to release him. To convince them to do so, the fiend promises anything within his power. As a show of good faith, he can relate how to safely open the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
areas E3 and area E4, these glowing sconces are affected by Shadowfell magic that causes them to produce only dim light and shine with an eerie green glow. Area E5 is dimly lit by a gloomy gray sky
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
to create a new amulet, rendering the shield guardian autonomous. The shield guardian has been loyal to Tockworth ever since. It defends itself if attacked and attacks anyone who tries to slip past
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
don’t animate. A god, adorned in green quetzal feathers, is mixing ashes with blood to form sculptures of a man and woman, while four towering figures painted red, black, blue, and white are standing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with green carpeting leads up. In front of the staircase rests a golden credenza with images of farm animals carved into it. A high-backed chair with burgundy cushions sits behind the credenza.
Books
on a successful one. The glyph disappears once the spell is triggered, rendering the lever safe to use. The lever can be moved to fit into one of three slots, which are labeled Coop, Shed, and Stable
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
, holding a brain in each hand. The statue is made of one large piece of greenish stone, although the brains are covered with green mucus that drips from the statue’s hands into a puddle on the floor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. P40c. Green Room. A well-dressed forest gnome (noncombatant) stands on a stool in front of a vanity, looking into a mirror as she combs her green hair. The vanity has various cosmetics and vials of
claim to be the true heroes of the situation, since they trapped Iggwilv in time to save Prismeer from her tyranny and debauchery. They relate memories of Iggwilv’s past, portraying her as a demented
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, studied, or dissected. The fall of Ythryn damaged the telescope beyond repair, rendering it useless. When Ythryn fell, a piece of the Tower of Divination (area Y11) crashed through the observatory roof
from escaping through the hole in the roof. The Arch-Astronomer, now a green slaad, is madly fiddling with the telescope, hoping to reverse its power so that it can project itself out of the tower to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
imprisoned here. Light. This zone is bathed in a weird green glow that provides dim illumination. 38. Sinkhole Cavern This rough cavern has an uneven floor with open holes in it. In the east, on a spar of
glistening green stone. The floor of this chamber is covered with viscous slime that drips from four stalagmites.
Beholder. Thaxalia, a reduced-threat beholder (see “Reduced-Threat Monsters” above
Magic Items
Infernal Machine Rebuild
and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
green, and you must drink a half gallon of fresh water every 4 hours or take 1d4 necrotic damage.
32
You know whether creatures within 15 feet of you are lying, as if you were the center of a zone
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden for only two days, not the two years that have already passed on the island of Sybarate. Juliana and Orlando gladly relate their tragic tale of forbidden love with sincerity—if a touch
lid are exquisitely lifelike in their rendering. As an action, a creature can open the sarcophagus with a successful DC 25 Strength (Athletics) check. Inscription. The gold lettering on the foot of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
). It will not be ready for occupation until this level has been flooded. The miner’s pick is one of the construction workers’ tools. The open coffer is empty. 4. Champion’s Quarters Dark green tiles
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, rendering it mildly acidic—not enough to cause damage, but enough to make one’s skin tingle uncomfortably. A character who experiences this tingling can, with a successful DC 15 Intelligence (Nature) check
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
covered in bright green grass and dozens of dead butterflies. The sharp smell of ozone hangs in the air; it’s strongest near scorch marks along the walls.
This chamber is currently empty, but it contains
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this spotless white clinic. Along the wall stand a pair of metal examination tables separated by a rubbery green curtain, as well as steel countertops and chrome-plated cabinets.
A friendly android
win. Whack-a-Leech. A glowing mallet is tethered to the side of this squat, neon-green machine. The player uses the mallet to squash animatronic space leeches that rapidly pop out from holes in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
story to relate and will assist the characters to the best of his ability in their undertaking. Oceanus speaks Aquan as well as Elvish. If invited to do so, he joins the characters with enthusiasm and
layer of wet sand (presumably ballast) on top of which is an inch or so of green, greasy water.
A scuttling noise toward the stern indicates there is some life down here — perhaps living off the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
form. But when Cirit confronted Ilren about the deception, the death slaad overpowered her. Believing Cirit to be an ordinary halfling spellcaster, Ilren hoped to use her to create a green slaad and
floorboards, rendering squares with roots difficult terrain. Redbud’s roots also block the entrances to the lifeboat wreck (area Z12) and the study (area Z13), the latter of which contains one of the safe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical lights in this room have been dispelled, rendering the chamber dark. Characters who have a light source or darkvision can discern the following features: The room has been converted into a maze
the middle of the area is a 10-foot-diameter, 2-foot-deep circular pool containing luminous green brine. Swimming in the brine are four intellect devourers. If it has not been encountered and defeated