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Returning 28 results for 'could respected groups to her rogue'.
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Monsters
Bigby Presents: Glory of the Giants
camouflage them in their favored habitats even when the landscape is draped in snow.
Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout
their territories.
Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes’ intelligence and independence are respected, the creatures are happy to share their divination magic with their giant companions.Cold
Backgrounds
Ghosts of Saltmarsh
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.
D8
PERSONALITY TRAIT
1
I speak rarely but mean every word I say
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
. Other members of the group are Friendly toward the character by default and provide the character with lodging and food in dire circumstances. Rank Some groups have hierarchies that characters can ascend
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Tayyib Empire The Tayyib Empire is a cosmopolitan mix of the native peoples of Suristhanam, immigrants, and various invading groups. Nearly half the population are brown-skinned humans
meat, and many are vegetarians. Monarchy and Order Authority in the Tayyib Empire stems from Empress Firuzeh. Nobles who hold prewar titles are respected, while state-appointed judges enforce the law
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
How It Started Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities, and
recover the soul of said intern. (Clearly, none of those hells paid for him either.) The rogue Viari is one of Acquisitions Incorporated’s best internship success stories. In fact, he was so
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
camouflage them in their favored habitats even when the landscape is draped in snow. Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout
. Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes’ intelligence and independence are respected, the creatures are happy to share their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. There are few, if any, lone operatives in this organization. Working in pairs and small groups reinforces the bonds of friendship and helps keep members from straying off the path of righteousness. The
devout follower of Tyr and a member of the Order of the Gauntlet, Sir Lanniver is the most respected figure among the factions in Gauntlgrym. Little surprises him at this point in his life, and he
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
groups, whether they’re general infantry, magical artillery, or elite special forces. These characters come from all classes and backgrounds—for some, their background before joining the military is more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
small groups called covens.
“Our intrepid rogue climbed up the shaft to secure a rope. There was a gasp, and the rope fell. We never saw her again.”
— An adventurer’s account of a grell attack in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogue). All three ships are owned by Dran Enterprises, with the two larger ships housing fishers, pirates, and others in the company’s employ. Map 4.1 shows the layout of the docks where the characters
stand a silent vigil around the cabin. The ship can be reached from the main dock or the smaller jetty leading out between Dangerous Business and The Rogue. A single door opens up into the cabin. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Each group has its own front, middle, and back ranks.
The drawback to this approach is that the party will be split into several smaller groups in the event of an attack. The advantage is that a small
group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A rogue and a monk moving at a slow pace are much harder to detect when they leave
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Most of the gods accepted Corellon’s mutability and passionate behavior, but these traits infuriated Gruumsh, the greatest of the orc gods. Gruumsh’s wrath was almost universally respected, even among
-dwelling groups, each worshiping some or all of the Seldarine in their respective enclaves. As a consequence of this rift, no elf would ever fully return to Corellon’s embrace to enjoy life eternal in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
excellent adventurers. Though they are self-reliant, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals. Marine Personality Traits d8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
known and respected as a source of balanced news coverage. As such, it has friends in many places, including some in positions of power. Some of the Chronicle’s closest allies come from the following
groups: House Orien. House Orien distributes the Chronicle along its mail and lightning rail runs across Khorvaire, helping the newspaper reach a huge audience. Employees of the Chronicle can travel on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make decisions for most prides, these leaders rising from among the oldest or best-respected women of the pride. Generally, leonin communities avoid outsiders, particularly armed groups of soldiers and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
? This isn’t something every group will enjoy, and you never want players to feel as though they can’t succeed. But for some groups, this sort of collaboration can produce a compelling story and a sense of
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Docents from these ruins, and that the pilgrims consider the items sacred. Mercy also talks about the pilgrims’ recent run-ins with rival salvagers. Mercy mentions two other groups in particular: a
let the characters borrow a Docent beforehand. Unfortunately, Kalyth says, the Docent stockpile is in Ialos, a ruined village currently occupied by “rogue warforged.” The Turquoise Spear attempted to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
organization. All the guilds associated with the dragonmarked houses are well represented in Sharn; most have guildhalls in the Dragon Towers district of Middle Central. Aside from those groups, the city
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
large, the Twelve is widely respected. Some of their closest allies include the following groups: Headquarters of the Twelve Dragonmarked Houses. Above all, the Twelve has the almost universal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followers, typically criminals and monsters of unspeakable depravity. While many groups of minotaurs still honor their villainous progenitors, others have abandoned their ancestors and moved beyond their
was a respected leader of other warriors.
4 My namesake ran the entire breadth of Phoberos in order to warn the minotaurs of an Akroan attack.
5 My namesake was famous for great magical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
long wooden tables throughout, imbuing warriors with the strength to fight again. Sacred Well A prophetic hag coven lairs in the Sacred Well, a temple of fate at the edge of Glorium. Respected by the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Malevolence. Elkhorn’s companions included Strongheart the paladin, Mercion the cleric, Molliver the rogue, and Ringlerun the wizard. Their group is known as Valor’s Call. The League of Malevolence is a
in the Palace of Heart’s Desire, home of the archfey Zybilna. The two groups fought a mighty battle, during which Elkhorn believes he was knocked out. He woke up here, in Loomlurch. Granny Nightshade
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, minotaur bartenders, and vedalken tailors all go about their lives in the shadow of the guilds but divorced from those groups’ intrigue and politics. Starting Contacts Your character starts the game
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
being disabled. Once this property is used, it can’t be used again until the next dawn. Rogue. When you hit a target with a weapon attack while holding this card, you can deal an extra 6d6 force damage to
dawn. Claudio Pozas The Knights of the Solar Bastion battle the Grim Harrow whenever the two groups meet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into the grand foyer have been broken open by the invading devils (see “Cathedral Assault”) and remain ajar. Four guards lie dead in the doorways, eviscerated by one of those devil-led groups. H2
drawn to Avernus. H12. Temple of the Highest This large temple was used for private ceremonies involving the most powerful and respected figures in Elturel. Each of the semicircular alcoves here
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
), Kanadius can impart the following information: Cynidicean Factions. There are three other groups in the ziggurat: the Mages of Usamigaras, the Warriors of Madarua, and the Cult of Zargon. Kanadius doesn’t
Cynidicea (detailed at the beginning of this adventure), Auriga can impart the following information: Cynidicean Factions. Three other groups vie for power in the ziggurat: the Guardians of Gorm, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inherited the business from her father, who was a respected town elder, but she hasn’t yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouth’s Fine
. He knows there are evil and secretive groups in the Sumber Hills — the rumors can’t all be false — but he isn’t sure just what is out there. Adventurers who could go investigating where he dares not