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Returning 35 results for 'could ruled goblin to have require'.
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Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
border to Breland. Though dominated by monsters and ruled by a mind flayer, Graywall is both a center for trade and a haven for deserters and fugitives. The dragonmarked houses maintain outposts in
Graywall, and House Tharashk governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Khorvaire. The Great Crag Built atop ancient goblin ruins, the Crag is the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
all manner of wickedness. Leaders and Followers. Goblins are ruled by the strongest or smartest among them. A goblin boss might command a single lair, while a goblin king or queen (who is nothing more
than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe’s survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
other nations, and goblin foundations still stand underneath many human cities. This empire collapsed into savagery, and when humans arrived from Sarlona, they drove the goblins from their ancestral
Day of Mourning, but the majority of delegates involved in forging the Treaty of Thronehold chose to recognize the new nation of Darguun to ensure peace. Darguun is a young and volatile nation, ruled by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction, and combat. Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Material Plane at times. The wandering hill interacts with others by way of the ancient willow trees that grow on its slopes. Some time ago, a key-collecting goblin named Jingle Jangle took
residence atop Telemy Hill. The goblin and the hill became fast friends. Three days ago, while searching the swamp for truffles, Jingle Jangle was ambushed and roughed up by brigands. She suffered no
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many human cities are built on goblin foundations. This empire collapsed into savagery, and when humanity arrived, goblins were driven from their ancestral lands or enslaved. Galifar ended the
Mourning, but when the Treaty of Thronehold was forged the majority of delegates chose to recognize the new nation of Darguun to ensure peace. Darguun is a young and volatile nation. It is ruled by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
on the continent of Xen’drik that were devastated by a war with the dragons of Argonnessen. The goblin empire of Dhakaan ruled Khorvaire until its reign was shattered by an invading army of mind
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fight until one remains who flees into Old Sharn’s ruins. If a goblin is captured, a successful DC 12 Charisma (Intimidation) check gets the goblin to reveal that it works for Daask and that it was told
the pit doesn’t require an ability check. If the party does not intervene, the warforged laborers simply sit until release by Garra or another member of Daask. If the party frees them, the warforged
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are sprawling underground complexes. Here are a few other examples: A ruined wizard’s tower atop a lonely hill riddled with goblin-infested tunnels A pharaoh’s pyramid filled with haunted crypts and
bristling with armaments, guarding the way to a magnificent drow city A subterranean rift filled with giant fungi and ruled by a megalomaniacal beholder or fomorian king A chain of rocky islands on a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fairy Rings When Zybilna ruled Prismeer, the forests of Thither were home to a host of fairy rings that functioned as fey crossings to different worlds in the Material Plane. Granny Nightshade has
Thither, however, might require fulfilling a different set of conditions. For example, the fey crossing on the Material Plane side might operate only at twilight or on nights of the full moon, and it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado Astronomer’s Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
.) The third goat says, “The fool’s scepter is the key.” (This statement refers to the scepter that belongs to Stagefright the goblin, which can be used to open the stone door to area M17.) After speaking
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Goblinoids The goblinoid species—including goblins, hobgoblins, and bugbears—were once the dominant civilization in Khorvaire. The goblinoid Empire of Dhakaan ruled most of Khorvaire for thousands of
khesh’dar (“silent folk”), learning the skills of rogue, monk, or ranger. The khesh’dar are spreading agents across the Five Nations, and you never know when a city goblin might turn out to be a deadly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
pieces. The Sawplee Goblins. Although Ruxithid was their leader, the Sawplee goblins aren’t particularly loyal to him. Ruxithid ruled through fear and put the goblins into harm’s way for his own selfish
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
think the comet might have something to do with that, and I bet you could find it easily enough, even in this weather.” (See “Id Ascendant”)
11–12 “Frost giants ruled this land long ago. Their
leaders, the jarls, would meet atop a hill to the west to settle disputes. Their thrones still rest on that hill.” (See “Jarlmoot”)
13–14 “Goblin scavengers prowl the tundra on the backs of wolves or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar fortress of Sunblight
Karkolohk KAR-koh-loak Goblin fortress
Krintaas KRIN-tass Dzaan’s wight bodyguard
Lac Dinneshere lack DIN-eh-sheer The shallowest of three large lakes
Arcane Brotherhood
Netheril NETH-eh-ril Bygone human empire ruled by powerful archmages
Ogolai Thuunlakalaga OH-guh-lye THOON-lock-ah-law-gah Chief of the Akannathi goliath tribe of Wyrmdoom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(2d6 + 4) bludgeoning damage on a hit. Its thick chains require a successful DC 30 Strength (Athletics) check to break, or they can be attacked. The chains have AC 19, 30 hit points, resistance to fire
and piercing damage, and immunity to poison and psychic damage. 18h. Goblin Slave Pen This pen has the same features as area 18g, except that the stench of troglodytes is absent here, and there are no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
above the valley of Barovia, which is ruled by Strahd von Zarovich, the first vampire. Borca Amid opulent estates and impoverished villages, two Darklords—the vicious poisoner Ivana Boritsi and the
once per day, you can require a character not from the Shadowfell to make a DC 10 Wisdom saving throw. On a failed save, the character is affected by despair. Roll on the Shadowfell Despair table to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the hag and her lair: Next to Loomlurch is a goblin market that sells all sorts of candy treats. The scarecrows planted in Granny Nightshade’s garden scream loudly if they spot intruders. Granny
successful DC 15 Charisma (Persuasion) check. After 1d4 + 2 minutes, Kro’ah the goblin (chaotic neutral) returns for his dinner. In addition to an armful of firewood, the goblin has an explorer’s pack
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
portion of a larger band of warriors who gathered in Yartar nearly a decade ago — still enjoys moderate success, and makes annual contributions to the Happy Hall. Yartar is ruled by a Waterbaron who is
settlements of the northeast — Yartar might soon grow in size, wealth, and influence. Physical growth would require clearing terrain for further settlement and building another encircling wall to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
away to be dealt with. But in an ancient dungeon, the guards might be long gone. Restraining traps usually require a successful Strength saving throw to be avoided, but some don’t allow saving throws
hidden by a leaf-covered net if they spot the pit through a gap in the leaves. A trip wire is foiled if it is spotted, as is a pressure plate. Other traps require careful inspection and deduction to
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
interpret information. Noticing a tripwire would be a Search action, while figuring out that the wire would pull down the stones is a Study action. In this instance, you don’t want to require both
the characters who succeeded on the saving throw take 2 Bludgeoning damage.
Secret Door The secret door into the final goblin lair area on the eastern cavern wall leading into the room is designed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
on its skin. Any inspection of the body, which is dressed in filthy rags, reveals that it is not a Cragmaw goblin. The characters can’t learn anything further now, but this is the body of a psionic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leads into the side passage.
The side passage leads to the lair of some grells. The grells ambushed the rear of the goblin party escorting the kidnap victims, killing four goblins and pulling three
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.
Unusual Nature. Squirt doesn’t require air, food, drink, or sleep
characters will enter the goblin market (area L2) posing as travelers, purchase some sweets, and arrange for a meeting with the hag. During the meeting, the children will alert the screaming
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tables of contacts in this chapter describe nonplayer characters who are members of guilds (your own and others), you are likely to acquire guildless contacts as well. NPCs such as goblin gang leaders
guild. Some guilds welcome new recruits and make the process as simple as possible, while others require a demonstration of loyalty. When you change guilds, you lose all the privileges of membership in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, searching for a dangerous blue slaad that stole a mote of primordial chaos from the Face of Gith tavern (see the “Lower Ward Locations” section). 8 A soot-stained goblin mage uses fire magic to repair a
foundry’s most talented smiths are magical sculptors who require neither coal nor flame. They fashion strong yet delicate objects from minimal materials, shaping an ounce of ore into a lightweight yet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
falls off 24 hours later, the stick has the properties of a stone of good luck that doesn’t require attunement. B15. Pantry This room contains dozens of pickling jars on wooden racks. Most of the jars
Room This room has two exits. Above each door, mounted on a wooden plaque, is a severed goblin head with its mouth agape. Other furnishings include a sideboard, two cupboards with doors made of wood
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
) with long hair stands in the middle of the room. The elf, Carisso, is holding a crystal goblet of water. Tied to his belt is a glass-handled rapier (actually a +1 rapier). A goblin (noncombatant) stands
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) or Wisdom (Perception)
Genuine Batiri goblin pottery set (not at all genuine) Intelligence (History) or Wisdom (Perception)
Môrgæn never-miss arrow set (always misses) Dexterity (Sleight
require checks by both the characters and the Six operatives to successfully cross them. See the Barge Contents table for more information. Characters are free to try to swim across the river, but doing so
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other
at the start of the golem’s next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Unusual Nature. The golem doesn’t require air, food, drink, or