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Returning 35 results for 'could rules growing to have repeated'.
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Monsters
Fizban's Treasury of Dragons
young topaz dragon engages in repeated aerial battles with a young gynosphinx to determine territory. Both of them are secretly starting to enjoy the bouts.
2
A young topaz dragon found and ate a
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Monsters
Fizban's Treasury of Dragons
them from mind flayer;mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4
A nest of vampire;vampires has developed a taste for deep dragon blood
network growing near an underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lair’s fungal walls with magical and mundane traps. A typical
races
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manual before proceeding further. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. A collection of heroes and villains for The World’s Greatest Roleplaying Game
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 2: Growing Your Franchise As a run-of-the-dungeon adventurer, your character might kick through countless locked doors, lay down ancient magics, or send any number of monsters to the
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Light. The interior caves are illuminated by bioluminescent fungi, which provide dim light throughout the area. See “Vision” in the Basic Rules. Walls. The cave walls are formed from hexagonal columns
from deep below the island are slowly poisoning the fungi in the caves. A faint smell of sulfur pervades the place, growing stronger the closer one gets to area B6. If the characters take a long rest
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
creations in our games.
If you’re unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Since being drawn into the Feywild, the Eternal Garden has become a Domain of Delight: a realm subject to the whims of the archfey who rules it. The overall composition and layout of
long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
temples. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as citizens of other nations. King Boranel ir’Wynarn rules Breland in conjunction with an
elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War, but his children have yet to prove themselves, and a growing movement advocates for abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hazard native to the Lower Planes. This black, creeping ivy has broad, glossy leaves with razor-sharp stems and thorns. Work crews fight the rapidly growing weed from overrunning the city. Others use
razorvine strategically to deter intruders by letting it grow along estate walls or as carefully cultivated hedges. Rules for razorvine can be found in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Men toward a pyramid scheme. Starting your own Acquisitions Incorporated franchise means stepping into a world of possibility. It opens up countless adventure hooks, rules for building and growing your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster
traits — information that isn’t repeated here. As with the monsters in the Monster Manual, we’ve tried to capture the essence of each creature and focus on those traits that make it unique or that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
magic surrounding Janya protects visitors from being harmed or growing exhausted more swiftly because of the deep water’s pressure and temperature. Before proceeding with the following encounters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaching the group’s intended destination that hour. The group check can be repeated after each hour spent searching for the missing party member. Extreme Cold Rules for extreme cold appear in the Dungeon
clothes are taken off and replaced with dry ones. Frigid Water Rules for frigid water appear in the Dungeon Master’s Guide but are repeated here for your convenience. A creature can be immersed in frigid
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Manual before proceeding further. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The Stat Blocks by Challenge Rating table sorts
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
light sources or darkvision. Stalagmites. Found in many of the natural caverns, these spires of rock rise up from the floor and can be used for cover (see “Cover” in the Basic Rules). BOOMING WAVES
underfoot shiver. Waves come about two minutes apart, growing louder toward the northeast.
Wave Echo Cave is nowhere near the ocean, but a water-filled cavern deep in the mine is connected to an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
aren’t available, the next session might have to be postponed, and repeated problems of this sort can endanger the continuation of the campaign. In short: in a world filled with distractions, it can be
conduct. Because people who don’t normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
. Starting to the left of the dealer and continuing clockwise, each participant reveals one of their die rolls. This step is repeated twice more; on the second and third round, each participant can raise
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
has made it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3 A deep dragon wyrmling whimsically rules over a worshipful group of
repeated mind flayer attacks, a young deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Adult Deep Dragon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and the fungi growing atop them provide cover to Tiny creatures. The shriveled gray hand once belonged to Pelek the svirfneblin (see “Development”). The crack in the southeast wall between the mounds
leads to a narrow, meandering tunnel, the floor of which is sunk below a foot of foul water. See the “Whorlstone Tunnels: General Features” sidebar for rules on narrow tunnels and foul water. Treasure
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mascot.
Young Topaz Dragon Connections d6 Connected Creatures
1 A young topaz dragon engages in repeated aerial battles with a young gynosphinx to determine territory. Both of them are
times.
6 A clan of winged kobolds consider a young topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Adult Topaz Dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
growing in patches on the walls dimly lights the entire cave.
Fungi. Gardens of barrelstalk, ripplebark, timmask, and tongue of madness grow throughout.
Mage. Near the north wall, a slight woman
inn.) If her sanity is restored, Darribeth becomes her normal self — a curious and kind woman with a flair for magic who doesn’t mind bending rules for the greater good. She speaks Common, Dwarvish
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
blue dragon’s family was killed, and the dragon is building a whole realm as a base for exterminating those responsible.
2 A young blue dragon claims the rule of a fast-growing city to impress
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
needs souls that yearn to prove their worth on the battlefield. Lady of Ruin Zariel rules over the ruin that Avernus has become. Once it was a bustling realm filled with cities, trade outposts, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rules for the organization and conduct of the knighthood. The Oath. The Oath of the Knights of Solamnia has been the same since Vinas Solamnus founded the knighthood: “Est Sularus oth Mithas,” or “My
Grand Master, the highest office in the knighthood, leaving them without an authority who could overrule or update the Measure. Despite this, a growing minority of knights push for a reform of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fungi growing on the walls. The characters realize this if they climb near the ceiling of the cavern, where the optical trick is easy to discern.
Map 4.7: Obelisk Chamber The different levels of the
mesa to a location in the Underdark just outside the northwest gate of Gracklstugh. The character who expended the spell slot knows the teleport effect can be repeated, but that this power is only
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
psionic ability to send visions to a humanoid shaman, causing it to proclaim the mind flayers as emissaries of the gods. With that ruse in place, the “gods” then dictate strict rules that cause some
proved quite easy to control. In time, though, repeated exposure to the mind flayers’ psionic intrusions drove the kuo-toa mad. Nowadays, kuo-toa don’t make for good thralls because their insanity makes