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Returning 35 results for 'could wall revivify'.
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Monsters
Guildmasters’ Guide to Ravnica
of faith
2nd level (3 slots): lesser restoration, scorching ray
3rd level (3 slots): blinding smite, crusader's mantle, revivify
4th level (3 slots): banishment, wall of fire
5th level (1 slot
Monsters
Domains of Delight: A Feywild Accessory
following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other walls
as the spellcasting ability (spell save DC 17):
At will: faerie fire, speak with animals
2/day each: animal friendship, create food and water, revivify
1/day each: awaken (as an action), pass
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
together by the spell can’t shake the feeling that something vile is telepathically eavesdropping on them.
Revivify: A creature restored to life by a revivify spell screams upon regaining consciousness
, as though waking from some horrible nightmare.
Spirit guardians: The spirits appear as ghostly, skeletal warriors.
Wall of stone: A wall created by the spell has ghastly faces sculpted into it, as though tortured spirits were somehow trapped within the stone.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
together by the spell can’t shake the feeling that something vile is telepathically eavesdropping on them.
Revivify: A creature restored to life by a revivify spell screams upon regaining consciousness
, as though waking from some horrible nightmare.
Spirit guardians: The spirits appear as ghostly, skeletal warriors.
Wall of stone: A wall created by the spell has ghastly faces sculpted into it, as though tortured spirits were somehow trapped within the stone.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score sees a still figure surrounded by spilled gold coins and slumped against the wall, head tilted to stare at them. Characters who investigate find a dead dwarf wearing lavish robes. Nearby
revivify spell. Characters who search the alley confirm it is a dead end, and the shop doors along it are all locked. There is no sign of any other creature in the area. The characters currently have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score sees a still figure surrounded by spilled gold coins and slumped against the wall, head tilted to stare at them. Characters who investigate find a dead dwarf wearing lavish robes. Nearby
revivify spell. Characters who search the alley confirm it is a dead end, and the shop doors along it are all locked. There is no sign of any other creature in the area. The characters currently have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Druid Spells Spell School Special Blight Necromancy — Charm Monster Enchantment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Druid Spells Spell School Special Blight Necromancy — Charm Monster Enchantment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Druid Spells Spell School Special Blight Necromancy — Charm Monster Enchantment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Druid Spells Spell School Special Blight Necromancy — Charm Monster Enchantment
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots): banishment, death ward
5th level (1 slot
, shield, sleep
2nd level (3 slots): flaming sphere, invisibility
3rd level (3 slots): fireball, fly
4th level (3 slots): polymorph, wall of fire
5th level (1 slot): cone of cold
Actions
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the dying
1st level (4 slots): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots
slots): fireball, fly
4th level (3 slot): polymorph, wall of fire
5th level (2 slots): cone of cold, hold monster
6th level (1 slot): chain lightning
Actions
Quarterstaff. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the dying
1st level (4 slots): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots
slots): fireball, fly
4th level (3 slot): polymorph, wall of fire
5th level (2 slots): cone of cold, hold monster
6th level (1 slot): chain lightning
Actions
Quarterstaff. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (1 slot): death ward
Actions
Quarterstaff. Melee
, invisibility
3rd level (3 slots): fireball, fly
4th level (1 slot): wall of fire
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots): banishment, death ward
5th level (1 slot
, shield, sleep
2nd level (3 slots): flaming sphere, invisibility
3rd level (3 slots): fireball, fly
4th level (3 slots): polymorph, wall of fire
5th level (1 slot): cone of cold
Actions
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (1 slot): death ward
Actions
Quarterstaff. Melee
, invisibility
3rd level (3 slots): fireball, fly
4th level (1 slot): wall of fire
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of the following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other
17):
At will: faerie fire, speak with animals
2/day each: animal friendship, create food and water, revivify
1/day each: awaken (as an action), pass without trace
Web. Yarnspinner shoots
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of the following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other
17):
At will: faerie fire, speak with animals
2/day each: animal friendship, create food and water, revivify
1/day each: awaken (as an action), pass without trace
Web. Yarnspinner shoots
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
arrows **
Fly
Glyph of warding
Haste
Intellect fortress *
Protection from energy
Revivify
Tiny servant **
Water breathing (ritual)
Water walk (ritual)
4th Level Arcane eye
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
magic
elemental weapon
flame arrows *
fly
glyph of warding
haste
protection from energy
revivify
tiny servant *
water breathing (ritual)
water walk (ritual)
4th Level arcane eye
Level animate objects
Bigby’s hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
food and water
dispel magic
elemental weapon
flame arrows *
fly
glyph of warding
haste
protection from energy
revivify
tiny servant *
water breathing (ritual)
water walk (ritual
stone shape
stoneskin
5th Level animate objects
Bigby’s hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
arrows **
Fly
Glyph of warding
Haste
Intellect fortress *
Protection from energy
Revivify
Tiny servant **
Water breathing (ritual)
Water walk (ritual)
4th Level Arcane eye
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
food and water
dispel magic
elemental weapon
flame arrows *
fly
glyph of warding
haste
protection from energy
revivify
tiny servant *
water breathing (ritual)
water walk (ritual
stone shape
stoneskin
5th Level animate objects
Bigby’s hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
magic
elemental weapon
flame arrows *
fly
glyph of warding
haste
protection from energy
revivify
tiny servant *
water breathing (ritual)
water walk (ritual)
4th Level arcane eye
Level animate objects
Bigby’s hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, inflict wounds 2nd level (3 slots): gentle repose, ray of enfeeblement 3rd level (3 slots): animate dead, revivify, speak with dead 4th level (3 slots): blight, death ward 5th level (2 slots): contagion
(2 slots): insect plague, tree stride 6th level (1 slot): wall of thorns Prophecy. The power to affect the future or perceive things out of the norm could make these spells attractive to a coven: 1st
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, inflict wounds 2nd level (3 slots): gentle repose, ray of enfeeblement 3rd level (3 slots): animate dead, revivify, speak with dead 4th level (3 slots): blight, death ward 5th level (2 slots): contagion
(2 slots): insect plague, tree stride 6th level (1 slot): wall of thorns Prophecy. The power to affect the future or perceive things out of the norm could make these spells attractive to a coven: 1st
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the floor of this barracks. Brackets on the walls hold a number of weapons—spears, swords, morningstars, and more. The north wall shows signs of damage, but the floor is swept clean of rubble.
Four
mess hall. The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling twenty-five
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. C6: Hobgoblin Quarters Four plain straw pallets and bedrolls are lined up on the floor of this barrack. Brackets on the walls hold weapons: spears, swords, morningstars, and more. The north wall
Hall Wade Acuff The goblins who inhabit Cragmaw Castle often hold raucous, messy dinner parties The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Upper Palace Locations Palace of Heart’s Desire, Upper View Player Version P32. Minstrels’ Gallery This balcony extends out over the banquet hall (area P18). The door on the west wall is sealed with
Hatches Four three-foot-square oak panels are mounted on the wall along the east side of this short hall. Each panel has a hinged hatch attached to a wooden handle.
When the characters first enter, all