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                        Returning 7 results for 'could warded reduce'.
                    
                
                        
                            
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                                        could warded reduced
                                    
                                
                                    
                                        could wander refuge
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     devils, his palace warded by the spells of a thousand archmagi, his treasures guarded by red dragons and fire elementals. No one has plundered the efreetiâs fabled vaults and lived to tell the tale. By
                                                
                                            
                                                
                                                    : enlarge/reduce, tongues
 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
 Actions
 Multiattack. The efreeti makes two scimitar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     other garments upon request. Feldmar teaches a compulsory class on simple stitching to adjutants in an effort to reduce the amount of basic patchwork he and his family do to keep the Avowed neatly
                                                
                                            
                                                
                                                     dark green stone that glows with an inner light. An arcane lock spell seals the door, which is further warded against all damage. Here, a Keeper of the Emerald Door (a mage) stands at all times to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    , damage their components, or discern how to avoid them. The blades are disabled if their attack bonus is reduced to â8. Ways to reduce it are described below. Intelligence (Investigation), DC 15. As
                                                
                                            
                                                
                                                     the trap, but they are warded with magic. To open the doors, a character must first succeed on a DC 20 Wisdom (Perception) check to find the locking mechanism. A successful DC 20 Intelligence (Arcana
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     character can remove a barricade in 30 minutes. Multiple characters working together can reduce this time proportionately. X6: Forgotten Garden A haze of spores fills this large room, three corners of which
                                                
                                            
                                                
                                                     smuggle in. Stairs. The stairs ascend to area X14. Warded Door. The door to area X10 is warded by an alarm spell that mentally alerts Edino if anyone touches it. X10: Edinoâs Study A hulking figure made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     south or to the west, depending on location) each round. If it spends its action to make a DC 10 Strength (Athletics) check and the check is a success, it can reduce the distance traveled by the amount
                                                
                                            
                                                
                                                     stairs have been warded with a magical alarm. When a creature ascends past the halfway point of the staircase, a magic mouth spell calls out in Dwarvish, âAlert! Alert! Intruders approach!â This sound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     pig carcasses toward the arch and heave them through, while blades scythe across the opening and reduce each body to a heap of blood, flesh, and bone that collects on the far side. Two skeletons then
                                                
                                            
                                                
                                                     are filled with ravenous ooze spawn that are nourished into full-grown oozes by feeding them pig meat. Each pool contains gray oozes, ochre jellies, or black puddings. The pools are magically warded to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     warded creature takes damage, it can expend a number of those dice, roll them, and reduce the damage taken by the total rolled on those dice. The ward lasts until you finish a Long Rest or until you use
                                                
                                            
                                        






