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Returning 35 results for 'could whether religion'.
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Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
Classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
Backgrounds
Planescape: Adventures in the Multiverse
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
only when everything is acting in harmony, whether it wants to or not.
Heralds of Dust. Everyone is already dead; the entirety of the multiverse is an afterlife. Undeath holds the key to the next
backgrounds
Musical Instrument
Olmarsh
Arcana
Cartographer's Tools
Nerukhet
Persuasion
Weaver's Tools
Pholsense
Religion
Mason's Tools
Picco
Performance
Woodcarver's Tools
Syndramas
the torn cloak used as a blanket.
2
You fled your home province after being accused of a crime, whether justly or not.
3
After hearing stories of other provinces, you struck out to see
feats
gain the following benefits:
You can tell by looking at a creature if it is missing any of its hit points and whether or not it has more than half of its hit points. You also have advantage on
Wisdom (Medicine) or Intelligence (Arcana or Religion) checks made to determine if the creature is cursed, diseased, possessed, or afflicted by any of the following conditions: blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Religion and the Gods Creatures in the Outlands revere gods as folk do anywhere else. At the center of the Great Wheel, faiths are as diverse as their worshipers, who hail from neighboring planes and
distant Material Plane worlds. The Outlands contain the domains of several gods, such as the hidden tower of Annam the All-Father, creator of giants, and the gaseous realm of the beholder god Gzemnid. Devout worshipers, whether alive or dead, gravitate to their gods and carry out their will.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Religion and the Gods Creatures in the Outlands revere gods as folk do anywhere else. At the center of the Great Wheel, faiths are as diverse as their worshipers, who hail from neighboring planes and
distant Material Plane worlds. The Outlands contain the domains of several gods, such as the hidden tower of Annam the All-Father, creator of giants, and the gaseous realm of the beholder god Gzemnid. Devout worshipers, whether alive or dead, gravitate to their gods and carry out their will.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
campaign. It includes tables to help you craft dragon personalities, as well as discussions of dragon aging, reproduction, and death; dragons’ relationship to undeath and religion; and draconic shape
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
campaign. It includes tables to help you craft dragon personalities, as well as discussions of dragon aging, reproduction, and death; dragons’ relationship to undeath and religion; and draconic shape
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Settings Sinister individuals leave their marks upon dark fantasy domains, whether as oppressive architecture, unavoidable propaganda, or scars upon an exploited environment
-old war
3 An empire covered in the watchful symbols of an all-seeing religion
4 A city adrift on a sea full of primeval predators
5 A land dotted with the floating and fallen ruins of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Part 4: The Lamp’s Shadow Whether they learn of the temple of Tharizdun from questioning Mr. Dory or from studying the documents found in his lair, the characters should make seeking the temple their
Sgothgah’s traitorous turn to religion, these creatures have used magic to track both Sgothgah and the juvenile kraken to their hiding place, and they are on a mission to destroy Sgothgah and release the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Settings Sinister individuals leave their marks upon dark fantasy domains, whether as oppressive architecture, unavoidable propaganda, or scars upon an exploited environment
-old war
3 An empire covered in the watchful symbols of an all-seeing religion
4 A city adrift on a sea full of primeval predators
5 A land dotted with the floating and fallen ruins of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Part 4: The Lamp’s Shadow Whether they learn of the temple of Tharizdun from questioning Mr. Dory or from studying the documents found in his lair, the characters should make seeking the temple their
Sgothgah’s traitorous turn to religion, these creatures have used magic to track both Sgothgah and the juvenile kraken to their hiding place, and they are on a mission to destroy Sgothgah and release the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide whether other gods exist. Even if they don’t, other religions can exist side by side with the monotheistic religion. If these religions have clerics with spellcasting ability, their spells might be
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hand and tries to smear his blood on the faces of those who freed him. Anyone who succeeds on a DC 13 Intelligence (Religion) check realizes that this gesture is a sign of gratitude. Gryhark leaves to
return to his tribe whether the characters accept his gratitude or not. A third cage holds an unarmed prisoner: Emerald Enclave member Ghalvin Dragonmoor (CG male half-elf scout). If freed, he asks the characters to escort him to Goldenfields, so that he can report to the Abbot what he has seen.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wonders, whether to share the benevolence of their faiths or to vent divine wrath. Some archpriests attract vast followings as they claim to speak for divine forces, while others undertake personal
+1 +1
Con 17 +3 +7
Ability Score Mod Save
Int 14 +2 +6
Wis 21 +5 +9
Cha 14 +2 +2
Skills Insight +9, Medicine +9, Perception +9, Religion +10
Gear Chain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sahuagin Priest Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battle—whether enemy or
+1 +1
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 13 +1 +1
Skills Perception +6, Religion +3
Resistances Acid
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hand and tries to smear his blood on the faces of those who freed him. Anyone who succeeds on a DC 13 Intelligence (Religion) check realizes that this gesture is a sign of gratitude. Gryhark leaves to
return to his tribe whether the characters accept his gratitude or not. A third cage holds an unarmed prisoner: Emerald Enclave member Ghalvin Dragonmoor (CG male half-elf scout). If freed, he asks the characters to escort him to Goldenfields, so that he can report to the Abbot what he has seen.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide whether other gods exist. Even if they don’t, other religions can exist side by side with the monotheistic religion. If these religions have clerics with spellcasting ability, their spells might be
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Larger Truth As the characters prepare for their journey, a human in scholars’ garb approaches them. A character who succeeds on a DC 14 Intelligence (Religion) check recognizes the human as a
attack and spoken with locals in the aftermath, Ward wants to join the characters’ expedition. The Proclaimer hopes to investigate what led to the farmers’ strange behavior and determine whether it’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wonders, whether to share the benevolence of their faiths or to vent divine wrath. Some archpriests attract vast followings as they claim to speak for divine forces, while others undertake personal
+1 +1
Con 17 +3 +7
Ability Score Mod Save
Int 14 +2 +6
Wis 21 +5 +9
Cha 14 +2 +2
Skills Insight +9, Medicine +9, Perception +9, Religion +10
Gear Chain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sahuagin Priest Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battle—whether enemy or
+1 +1
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 13 +1 +1
Skills Perception +6, Religion +3
Resistances Acid
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Larger Truth As the characters prepare for their journey, a human in scholars’ garb approaches them. A character who succeeds on a DC 14 Intelligence (Religion) check recognizes the human as a
attack and spoken with locals in the aftermath, Ward wants to join the characters’ expedition. The Proclaimer hopes to investigate what led to the farmers’ strange behavior and determine whether it’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Financier. Whether they’re hunting for grants or seeking donations from wealthy philanthropists, the Financier seeks the funds to pay for academic expeditions. Such characters might know their ways around
skills. Bards and rogues make natural academic Financiers, as do those with the charlatan and noble backgrounds. Research Assistant. Whether their seeking to graduate, get published, or make their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Short-Term Madness table in chapter 8 of the Dungeon Master’s Guide). Whether a creature succeeds or fails on the saving throw, it can’t be affected by the statue again. A character who sees the
statue can, with a successful DC 15 Intelligence (Religion) check, ascertain that it represents Ghaunadaur, god of oozes, slimes, and all things subterranean. Locked Double Door. The doors south of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies Choose one type of Artisan’s Tools or Musical Instrument
various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power