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Returning 6 results for 'could whistles remain'.
Other Suggestions:
cold whistle remain
cloud whistle remain
could whistler remain
court whistles remains
cold whistles remains
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force takes
the triggering creature and hums softly with discordant tunes. Anyone who hears the tune mindlessly whistles the song in moments of idleness for the next 1d6 days.
53–54
Strange glowing
Equipment
appears with webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic
radius around the triggering creature and hums softly with discordant tunes. Anyone who hears the tune mindlessly whistles the song in moments of idleness for the next 1d6 days.
53–54
Strange
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force
the triggering creature and hums softly with discordant tunes. Anyone who hears the tune mindlessly whistles the song in moments of idleness for the next 1d6 days.
53–54
Strange glowing
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force takes
triggering creature and hums softly with discordant tunes. Anyone who hears the tune mindlessly whistles the song in moments of idleness for the next 1d6 days.
53–54
Strange glowing
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force takes root
triggering creature and hums softly with discordant tunes. Anyone who hears the tune mindlessly whistles the song in moments of idleness for the next 1d6 days.
53–54
Strange glowing fungus
Equipment
with webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force
around the triggering creature and hums softly with discordant tunes. Anyone who hears the tune mindlessly whistles the song in moments of idleness for the next 1d6 days.
53–54
Strange glowing