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Returning 32 results for 'could winter run'.
Other Suggestions:
cold wonder run
cloud wonder run
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"cold"} cold damage.When sorrow distresses eladrin, they enter the winter season, becoming figures of melancholy. Frozen tears drop from their cheeks, and their palpable sadness emanates from them as icy
, while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Soul of Winter Manned by a crew of sturdy dwarves, Soul of Winter is a sailing ship run by her captain, Wolgar Windrune (LN male dwarf veteran). To keep the characters from impeding his crew, he
insists that they remain in their quarters, a cramped chamber below deck, during the voyage. The crew consists of thirty dwarf guards, all of whom remain aboard Soul of Winter during the adventure, since
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Bryn Shander Twelve frost giants come to Bryn Shander looking for Artus Cimber and the Ring of Winter. Their leader, Drufi, has two winter wolves traveling with her. While nine of her
can either confront the giants and the winter wolves that are breaking through the southwest gate or deal with the rock-hurling giants as they see fit. Once the characters choose their enemies, assume
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
haversack, in which he stores various documents. The satyr is a bit scatterbrained, but Eliphas trusts him to run errands and deliver important messages. From his haversack, Fifel produces a handful of
invitations and hands one to each character. Each invitation is contained in a pale-blue envelope that is cool to the touch and smells like a crisp winter morning. The invitations read as follows: Zorhanna
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, the pech. Appendix C features a score sheet for use in competitive play. See the “Tournament Rules” section for how to run the adventure as a tournament-style scenario. Appendix D provides six premade
Caverns of Tsojcanth module was an expanded and revised version of The Lost Caverns of Tsojconth, a tournament adventure created by Gary Gygax for Winter Con V in 1976. The adventure offers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mansion is large but run down, and his clothes haven’t been fashionable for at least a year. He keeps his iron-gray hair pulled back in a short ponytail, and his mustache is neatly tended. Aubreck
of Winter, and a crew to mount a mission to the derelict. Now he needs adventurers to go along and board the Emperor once they reach it, then find the box and bring it back. Aubreck describes the box
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that keeps the townsfolk from leaving is the beer at the local tavern, which never seems to run out. As if things weren’t bad enough, the town has suffered several mysterious break-ins recently, with
no evidence of the intruders except dwarven boot tracks in the snow leading north. Since there are no known settlements in that direction, the townsfolk assume that Auril’s everlasting winter has
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the sky during the depths of winter. Its inscrutable expression suggests a skeletal face gazing upon—or grinning at—the other constellations of the zodiac. Omen of Death. Those born under the Skull
mortician. Balance The Merchant; Most Prominent in Late Winter A scale made of stars represents the Balance. The constellation’s brightest star forms the fulcrum on which the plates of the scale rest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, which it passes hard by). In the middle of the city, six boulevards run north from Waterdeep Way, where they meet the road that encircles the Market. On the other side of the Market, five boulevards
those streets, and traffic is at its most hectic there. Most other roads in the city run east to west, but regardless of their direction, traffic elsewhere is generally less hectic and thus safer to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Executioner’s Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
with a reptilian man who doesn’t talk and smells funny. Both were last seen heading into the jungle. Xandala wants the Ring of Winter in Artus’s possession, but she doesn’t share this with the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run
Parry. The eladrin adds 3 to its AC against one melee attack that would hit it. To do so, the eladrin must see the attacker and be wielding a melee weapon.
Winter Eladrin When sorrow distresses
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reclaimed the citadel for the dwarves. After a first, brutal winter, Citadel Felbarr was restored: its forges were relit, and the sound of dwarven hammers began ringing through its halls once again. It was
are afraid she may run headlong into the wrong battle before the couple can provide the realm with an heir, and so they hope that King Morinn’s softer influence will help to temper her impetuous nature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for their lives and freedom. The prolonged winter has made the goblins as miserable as everyone else in Icewind Dale. If the characters act kindly toward the goblins, by offering them a blanket or some
released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, with the apples grown and picked here processed throughout the winter into juice, cider, and other products. Daran Edermath (NG male elf scout) established the orchard many years before. A former
this unhappy lot. The owner and barkeep is Grista Kettlecopp (N female dwarf commoner). Surly to the point of rudeness, she tries to run her business her own way and stay out of the political and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
far above the horizon even at the height of summer — and the height of summer is a fleeting thing. Winter here is long and ruthless. Icewind Dale is surrounded by perilous terrain. The ice cliffs of
in an endless tumult, like winter grinding its teeth in anticipation of its next freezing assault. Between these formidable obstacles lies windswept tundra dotted with settlements and the occasional
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, with a several batteries of ballistae on impressive cog-run cranking mounts that allow for a nearly constant cycle of firing and reloading from any of the wall emplacements. Though the folk of
underground inns are well heated by generous hearths, and thus provide for very comfortable accommodations. More than a few merchants arrange their travels so as to be in Hardbuckler ere winter arrives, so
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
cozy tavern called the Hero’s Reward, run by an amiable and talkative young half-elf named Delf Dereldar (LG male half-elf commoner). Delf spends his idle time gazing at a chessboard on the bar; he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
Master’s Guide). Secomber This town of farmers, fishers, brewers, and stonecutters is perched on three hills located near the confluence of the Unicorn Run and the Delimbiyr River. Beneath these hills
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area’s rustic standards. Each room boasts a hearth, warm draperies and tapestries, and running water (provided by rooftop cisterns). Now run by the Irkell family from Waterdeep, the inn has become a
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
within the zone deals cold damage as if it were cast at a level one higher than the spell slot that was expended. 2 Veins of cobalt-blue ice run through a glacier in the area. If extracted, this ice
is trapped in endless winter, and pale eladrin lead packs of winter wolves in their hunts. It’s not the same environment as on Risia, because the prince’s realm isn’t an embodiment of the idea of cold
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
passes through the Spine of the World. This trail is the safest way to the lands south of the mountains, but it is nigh impassable in the winter. Under normal circumstances, the gates of Bryn Shander
“no money” for an answer, and he still remembers how to handle a blade. B14. Geldenstag’s Rest One of the oldest inns in town, Geldenstag’s Rest is run by Myrtle (LN female Illuskan human noncombatant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
unoccupied space on the ground within 5 feet of her. The blizzard’s wind keeps her from flying, so the characters’ best hope of survival is to run away and lose themselves in the storm. If this encounter
at the character who thwarted it. Coldlight Walker In the dark gloom of winter, this coldlight walker (see appendix C) stands out like a beacon. Characters can see its light long before they can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
long tails and beady eyes. They rush to attack as soon as you notice them.
The two giant rats are aggressive, giving chase if the characters run away. Underground River. Thermal vents keep this
speaks only Common. If the characters engage Trex in conversation, he makes a proposition: “The everlasting winter has made the wilderness unsafe for my kind, and the preternatural cold dulls our wits
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
several inches of snow even during the height of summer. In winter, the trees are bent under several feet of snow and ice, while the ground remains navigable because of the shelter that the dense
in Goldenfields, you can run the “Attack on Goldenfields” encounter (see chapter 2) when the characters visit the location. Grandfather Tree Deep within the High Forest is an oak tree of immense size
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the high, tilted saddle, waving their arms and commanding imaginary armies into battle. Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by an gray-haired, middle
Ten-Towns settlements. Suggested Encounter If the adventure didn’t begin in Bryn Shander, you can run the “Attack on Bryn Shander” encounter (see chapter 2) whenever the characters visit the town
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Danuvien NG Winter, harsh weather Tempest Spear between two circles
Rillifane Rallathil CG Nature, beasts, the seasons Nature Oak
Sarula Iliene CG Lakes, streams Tempest, Trickery
above or none of the above, depending on Rillifane’s mood.” Roots Run Deep. Ancient trees are almost always incorporated into shrines to Rillifane Rallathil. Many forests in elven lands have sacred
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of winter scenes. Set into the back wall is a door inscribed with a large snowflake. A single word is carved into the lintel above it.
Characters who succeed on a DC 10 Intelligence (Religion) check
attack anyone bearing this symbol except in self-defense. The Test Begins. The camp has run out of food, and the tribe’s hunters have failed to return because of the unyielding blizzard. The nomads
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
2,500 gp in total. C10. Kitchen From sunrise until an hour after sundown, this kitchen is a hive of activity: A half dozen chefs run to and fro, seasoning meat, mixing batter, and otherwise preparing
holds crates filled with winter blankets, mops, and other household necessities. C16b. Powder Rooms These rooms are locked. They contain mirrors and are largely unused except during social functions






