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                        Returning 20 results for 'could wonder read'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Faerie, the Feywild is a place of wonder and whimsy ruled by unfettered emotion. Before running this adventure, please read the âFeywildâ section in the Dungeon Masterâs Guide, as it contains useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal
                                                
                                            
                                                
                                                    . The common folk arenât accustomed to seeing members of these races, and they often react with curiosity, wariness, or wonder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section. Step 2. Review âFrost Giant Factionsâ and the Key NPCs table to learn about individuals
                                                
                                            
                                                
                                                     the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Masterâs Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
                                                
                                            
                                                
                                                     might not understand what the druids are up to, they will no doubt wonder where the druids are sending the tree blight. As Wintersplinter travels north, its destination should become clear to characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     +12  A Contest of Wits Any character who wins a game in the expertsâ section gains Nyssaâs attention. The pit master approaches the character after the game and offers a challenge of wits. Read or
                                                
                                            
                                                
                                                     paraphrase the following: âNot bad. You are cleverâI acknowledge that much. But I wonder how you would fare against the master of this chamber. I hereby challenge you to a dragonchess match: winner takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     create their own magical cards. Most of these efforts resulted in entirely new magic items, such as the Deck of Miscellany (see chapter 6) or the Deck of Wonder (see chapter 7). But occasionally, a
                                                
                                            
                                                
                                                     deck might have a different story. Perhaps the Deck of Many Things already existed when Istus used it to read Asteriaâs future, and it has another origin entirely. Perhaps it was the creation of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     was tasked by a previous emperor to help bring about the empireâs destruction if ever someone of corrupt heart ascended to the throne. The zodar believes that time has finally come. Read the following
                                                
                                            
                                                
                                                     receives the benefit of a greater restoration spell. Seeing the characters invigorated in this way causes all the astral elves in the Temple of Light, including Xeleth and Xedalli, to wonder if the gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     gatehouse, read the following boxed text aloud:
  This gatehouse consists of a broad stone archway framed by a squat building constructed along the keepâs inner wall. Battlements line its flat roof, atop
                                                
                                            
                                                
                                                     bars.â (True)
 âThe castellan tells me monsters are drawn to the Caves of Chaos in droves. I wonder why.â (True)
Gatehouse Features The gatehouse has the following features:
 Garrison. Twenty-four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     draconic ancestry. Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds
                                                
                                            
                                                
                                                     twice at folk they interact with. But the small towns and villages that dot the countryside are different. The common folk arenât accustomed to seeing members of these races, and they often react with curiosity, wariness, or wonder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world. Noble
                                                
                                            
                                                
                                                     end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you canât use it again until you finish a short or long rest.  Languages. You can speak, read, and write Common and Leonin.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     slips and falls 20 feet. When the characters reach the cave at the bottom of the cliffs, read or paraphrase the following description: Eerie light suffuses the frigid fog with an orange glow. The sound
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
                                                
                                            
                                                
                                                     jump. This extra distance costs movement as normal.  Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.  Languages. You can speak, read, and write Common and Sylvan. (JOHANNES VOSS)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     damage and spells. If the characters approach the block from the east, read: The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold
                                                
                                            
                                                
                                                     fragile bones of an almiraj (Iâjinâs animal form; see appendix D), as well as its spiral horn, which functions as a wand of wonder. The horn turns to dust and is destroyed if it leaves the Tomb of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     by fire, lightning, and acid, having borne the brunt of centuries of destructive spellcasting. A spiral staircase ascends to the topmost chamber. When the characters arrive here, read: Red orbs of
                                                
                                            
                                                
                                                    , read: An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the tunnel in the Well of Questions (area P18), read or paraphrase: You surface in a tumbling, turbulent pool of water within a ten-foot-square shaft that ascends forty feet from the surface of the
                                                
                                            
                                                
                                                     the pool.
 If the party enters this area from the hall (areas P30âP31), read or paraphrase the following text: The corridor ends in an archway followed by a steep drop. The water falls over the edge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     transport. Crypt 4 Prince Ariel du Plumette (Ariel the Heavy) If the characters open the door to this crypt, read: The apparition of a large, rotund man forms within the dark crypt, its eyes wild with
                                                
                                            
                                                
                                                     can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     towerâs roof is missing.
 A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
                                                
                                            
                                                
                                                     plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
 This market hall once sold relics of arcane wonder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     weird anomalies, Eliphas begins to wonder if Zorhanna is causing the anomalies because she is trapped somewhere in Paliset Hall and trying to reach out to them. If a character suggests the anomalies
                                                
                                            
                                                
                                                     15 Strength (Athletics) check. A knock spell or similar magic also opens the door. The easternmost closet is the one emitting light. When a character opens this closet for the first time, read or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Believer, although his attendance is spotty and he is beginning to wonder what exactly the mysterious priest Larrakh (see âThe Tomb of Moving Stonesâ in chapter 6) has in mind for Red Larch. 21. The
                                                
                                            
                                                
                                                     strange old book from a passing merchant just a couple of days ago. The book is a beautifully illuminated manuscript written in Dwarvish. Endrith doesnât read Dwarvish, so he doesnât know what is in it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     high among the dwarf wedding guests, both for the coming events and for their first trip to the storied enclave. Read or paraphrase the following: On a gray morning with cloudy skies, three horse-drawn
                                                
                                            
                                                
                                                     carriages roll up the mountain, heavy with cargo. Dwarves can be seen steering the carriages and peering out of windows, and their voices carry a sense of excitement and wonder as they approach Horn
                                                
                                            
                                        






