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Returning 35 results for 'could wooden ritual'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Druids’ Ritual You can allow this event to unfold regardless of whether the characters have visited Yester Hill. Even if the characters don’t experience this event as it happens, they can still deal
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Druids’ Ritual You can allow this event to unfold regardless of whether the characters have visited Yester Hill. Even if the characters don’t experience this event as it happens, they can still deal
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
) lightning damage. Characters can avoid the damage by sticking to the two trails that pass through the ring. Wooden Statue The giant statue bears an eerie resemblance to Strahd von Zarovich. Close
not only prevent the statue from being toppled but also allow the effigy to serve as a component in a ritual to create a tree blight (see “Druids’ Ritual” in the “Special Events” section below
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
) lightning damage. Characters can avoid the damage by sticking to the two trails that pass through the ring. Wooden Statue The giant statue bears an eerie resemblance to Strahd von Zarovich. Close
not only prevent the statue from being toppled but also allow the effigy to serve as a component in a ritual to create a tree blight (see “Druids’ Ritual” in the “Special Events” section below
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Narux are either performing a ritual to summon Gorthok the Thunder Boar, or they are making a sacrifice to appease Talos and call forth a storm. If the characters have not yet defeated Gorthok, the
and succeeds on a DC 10 Wisdom (Perception) check finds one of three flimsy wooden trapdoors hidden under the grass and dirt. Below these trapdoors are tunnels leading to areas C2, C3, and C4.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
M1. Central Chamber Torches illuminate a spacious chamber that has crates and boxes stashed in its corners. Five stout, wooden doors line the chamber’s south wall. Soggy texts and scrolls lie in
, although he remains in area M6. The soggy books and blank scrolls lying in puddles on the floor were used by Murgaxor to prepare for his ritual; they no longer have any value. Crates. A character who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of reddish sandstone hillocks. What little vegetation exists here is blackened and wilting. Three wooden guard towers flank a trail that leads through the hills. Each tower sports a knotted line of
kites and sentry are detailed in area T1. A successful DC 15 Intelligence (Arcana) or (Nature) check reveals that the local vegetation is afflicted by a magical malady. Murgaxor has a shrine in his underground lair that corrupts the local flora; defeating Murgaxor’s ritual ends this corruption.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
In front of this building stands a tiefling dressed in blue robes. She raises
, and before her in the water there is 1 berserker per character, including sidekicks. They are trying to perform a ritual to summon water creatures to destroy the town. (These water creatures are faced
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Occult Ritual 3 Sacred Spring 4 Sparring Sprites Hermit’s Hut After a couple hours of hiking, you happen on a humble hut made from sheets of sturdy bark and blankets of moss. Sweet-smelling smoke
wafts from its chimney. The hut’s wooden door is shut.
A hermit named Xanthe lives here. Banished months ago from the keep, Xanthe is initially Hostile toward the characters, who she believes have
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Occult Ritual 3 Sacred Spring 4 Sparring Sprites Hermit’s Hut After a couple hours of hiking, you happen on a humble hut made from sheets of sturdy bark and blankets of moss. Sweet-smelling smoke
wafts from its chimney. The hut’s wooden door is shut.
A hermit named Xanthe lives here. Banished months ago from the keep, Xanthe is initially Hostile toward the characters, who she believes have
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Narux are either performing a ritual to summon Gorthok the Thunder Boar, or they are making a sacrifice to appease Talos and call forth a storm. If the characters have not yet defeated Gorthok, the
and succeeds on a DC 10 Wisdom (Perception) check finds one of three flimsy wooden trapdoors hidden under the grass and dirt. Below these trapdoors are tunnels leading to areas C2, C3, and C4.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
M1. Central Chamber Torches illuminate a spacious chamber that has crates and boxes stashed in its corners. Five stout, wooden doors line the chamber’s south wall. Soggy texts and scrolls lie in
, although he remains in area M6. The soggy books and blank scrolls lying in puddles on the floor were used by Murgaxor to prepare for his ritual; they no longer have any value. Crates. A character who
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of reddish sandstone hillocks. What little vegetation exists here is blackened and wilting. Three wooden guard towers flank a trail that leads through the hills. Each tower sports a knotted line of
kites and sentry are detailed in area T1. A successful DC 15 Intelligence (Arcana) or (Nature) check reveals that the local vegetation is afflicted by a magical malady. Murgaxor has a shrine in his underground lair that corrupts the local flora; defeating Murgaxor’s ritual ends this corruption.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Purple Flames. The walls are lined with rusty iron sconces, each holding a torch coated in black wax that burns with a purple flame.
Cult Ritual. Six human cultists of Shar
the rats swarm over him. If he takes damage, Jian panics and is swiftly devoured by the rats. If the swarm loses more than half its hit points, it scatters and flees. 7b. Ritual Preparation Table. In
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
In front of this building stands a tiefling dressed in blue robes. She raises
, and before her in the water there is 1 berserker per character, including sidekicks. They are trying to perform a ritual to summon water creatures to destroy the town. (These water creatures are faced
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Purple Flames. The walls are lined with rusty iron sconces, each holding a torch coated in black wax that burns with a purple flame.
Cult Ritual. Six human cultists of Shar
the rats swarm over him. If he takes damage, Jian panics and is swiftly devoured by the rats. If the swarm loses more than half its hit points, it scatters and flees. 7b. Ritual Preparation Table. In
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
couple of mugs and plates sit on a small circular table in the center of the space. A tattered and faded rug decorates the wooden floor.
The jackalweres like to relax and chat with each other in this
ruckus in this room. A4. Korvala’s Office A large wooden desk takes up most of this room. Atop the desk, a quill and a bottle of ink sit next to a leather-bound journal. A pair of decorative swords
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
couple of mugs and plates sit on a small circular table in the center of the space. A tattered and faded rug decorates the wooden floor.
The jackalweres like to relax and chat with each other in this
ruckus in this room. A4. Korvala’s Office A large wooden desk takes up most of this room. Atop the desk, a quill and a bottle of ink sit next to a leather-bound journal. A pair of decorative swords
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
talks of the great ritual to summon Nangnang. Once the characters are rested, Groak commands them to help Krr’ook make final preparations. If the party looks capable of putting up a good fight, they are
help her, Krr’ook will find a way to free the party members to aid in her task. Prisoners who are deemed “not useful” will either be roasted over a fire or sacrificed to Nangnang during the Great Ritual
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
38. Ritual Chamber The cult used to perform rituals in this sunken room. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the
knives, and allow the altar to be bathed in blood. Half embedded in the east wall is a wooden wheel connected to hidden chains and mechanisms. A character can use an action to turn the wheel, raising
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools and a successful DC 15 Dexterity check. The Banites’ ritual is designed to break Shan’s will, making him subservient to Bane. Amath has been using this ritual to “turn” broadsheet publishers as
Manshoon or his simulacrum to arrive and retrieve it shortly. Outer Scaffolding The tower is encircled by wooden scaffolding covered with ice and snow. Despite its precarious appearance, the scaffolding is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
38. Ritual Chamber The cult used to perform rituals in this sunken room. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the
knives, and allow the altar to be bathed in blood. Half embedded in the east wall is a wooden wheel connected to hidden chains and mechanisms. A character can use an action to turn the wheel, raising
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
talks of the great ritual to summon Nangnang. Once the characters are rested, Groak commands them to help Krr’ook make final preparations. If the party looks capable of putting up a good fight, they are
help her, Krr’ook will find a way to free the party members to aid in her task. Prisoners who are deemed “not useful” will either be roasted over a fire or sacrificed to Nangnang during the Great Ritual
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools and a successful DC 15 Dexterity check. The Banites’ ritual is designed to break Shan’s will, making him subservient to Bane. Amath has been using this ritual to “turn” broadsheet publishers as
Manshoon or his simulacrum to arrive and retrieve it shortly. Outer Scaffolding The tower is encircled by wooden scaffolding covered with ice and snow. Despite its precarious appearance, the scaffolding is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
several deer are mounted on the walls.
A mimic disguised as a stuffed deer head has attached itself to a blank wooden plaque mounted on a secret door in the south wall. Markos trained the mimic to
guard the secret door, which leads to a hidden room (described below). The mimic attacks if a character comes within 5 feet of it. Hidden Room. The wooden plaque behind the mimic is a lever of sorts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hallway that separates areas B2 and B5. Treasure. Inside the desk drawer are two golden medallions worth 125 gp each. A wooden box on the table contains a chime of opening. B3. Dungeon Access The tunnel
warned of the characters’ approach (see area B3 above). Books and trinkets are spread across a wooden desk set in this alcove chamber, which is lit by a burning brazier.
The trinkets are worthless
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
several deer are mounted on the walls.
A mimic disguised as a stuffed deer head has attached itself to a blank wooden plaque mounted on a secret door in the south wall. Markos trained the mimic to
guard the secret door, which leads to a hidden room (described below). The mimic attacks if a character comes within 5 feet of it. Hidden Room. The wooden plaque behind the mimic is a lever of sorts
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decrepit wooden gateway. The gates that sealed this entrance are rotted away; only their rusted iron hinges and reinforcing bands remain. In their place are heaps of human skulls. Picked clean of all
skulls or climb over the sides of the staircase and go around the gate. Evidence of a wooden palisade can be seen, but it, too, is almost entirely gone or fallen over. Mbala was once the seat of a small
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hallway that separates areas B2 and B5. Treasure. Inside the desk drawer are two golden medallions worth 125 gp each. A wooden box on the table contains a chime of opening. B3. Dungeon Access The tunnel
warned of the characters’ approach (see area B3 above). Books and trinkets are spread across a wooden desk set in this alcove chamber, which is lit by a burning brazier.
The trinkets are worthless
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decrepit wooden gateway. The gates that sealed this entrance are rotted away; only their rusted iron hinges and reinforcing bands remain. In their place are heaps of human skulls. Picked clean of all
skulls or climb over the sides of the staircase and go around the gate. Evidence of a wooden palisade can be seen, but it, too, is almost entirely gone or fallen over. Mbala was once the seat of a small
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) check. Otherwise, it can be raised or lowered by turning a wooden wheel in the east wall of area D38. (The wheel is beyond the reach of someone east of the portcullis.) D38: Ritual Chamber Featureless
stone shaft containing a wooden elevator box attached to a hand-operated rope-and-pulley mechanism. The shaft connects to the servants’ quarters (area D7a) and the Durst parents’ bedroom (area D12a