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Returning 10 results for 'could work reliant'.
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Monsters
The Wild Beyond the Witchlight
their back on me.â
Ideal. âPower is what I crave. One can never have too much of it.â
Bond. âBaba Yaga is my patron, and she has taught me to be self-reliant. Nevertheless, I
League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their own evil schemes.
Backgrounds
Ghosts of Saltmarsh
who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Umberlee No city as reliant on the sea as Baldurâs Gate could do without a temple to Umberlee. Fisherfolk pray to the Queen of the Depths for good waters to ply their trade, and sailors beg
â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberlee No city as reliant on the sea as Baldurâs Gate could do without a temple to Umberlee. Fisherfolk pray to the Queen of the Depths for good waters to ply their trade, and sailors beg
â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
incorruptible defenders of good, and they never hesitate to aid the oppressed. Because they prefer to work behind the scenes, they are rarely noticed as they thwart tyrants, depose rulers, and head off any
shadows and help a comrade at a momentâs notice. âA Harper is first and foremost self-reliant, for once you are autonomous then no one can tempt you into using power as a crutch. You are sovereign unto
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of a large ship, though such a vessel is not to be found. The first part of the adventure concludes when the characters return to Saltmarsh with the truth and are rewarded for their work. The town
marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
by their superiors. They are veteran warriors who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them
excellent adventurers. Though they are self-reliant, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals. Marine Personality Traits d8
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
Master. If the Grand Masterâs true nature is discovered, the quasit immediately surrenders and any remaining monks quickly and chaotically revolt. Theyâll begin looting, abandon work in the engine
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the barâs regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
Bannerless Legion are welcome to socialize and find work here. Those who come around looking for such things are challenged to a friendly sparring match in the atrium, usually with Garmult. If they
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
retired sailors, the barâs regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
for contracts. While anyone can pay Garmult to study in the House of Mastery, only those whoâve earned membership in the Bannerless Legion are welcome to socialize and find work here. Those who come






