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Returning 17 results for 'count circles'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prominent citizens have been kidnapped in the past several days. May I count on your help in rescuing them?”
Lord Neverember describes the kidnap victims as follows: Eldon Keyward is a highly
knowledgeable scholar who specializes in the Outer Planes. Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. Sarcelle Malinosh is a human wild-magic sorcerer who plumbs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
abrubtly swoops down, acting next in the initiative count. It snatches the stone and flees with it. This raven is a shapechanged imp that works for Lady Cassalanter. Street Urchins The chase ends when
invisible and circles above the crowd in a futile attempt to find the stone. A character can use an action to search the crowded street by making a DC 17 Wisdom (Perception) check. On a successful check
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In any case, the characters arrive in the dungeon’s gatehouse by teleportation. To start the adventure, read: You arrive in a shadowy hall with glowing teleportation circles etched into the floor
knows that her life could end at any time. She means to make every moment count. She doesn’t rest while the characters assault the Doomvault. Syranna is lawful neutral. She has a sense of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and two star moths.”
Krux’s count is accurate. If Topolah is aboard the Second Wind, she recognizes the flying fish ships, lamprey ships, and squid ships—they account for roughly half of
After the Second Wind passes through or circles around the wrecked ships, an invisible, chaotic neutral will-o’-wisp slips aboard the Second Wind and reveals its presence: A tiny ball of light appears
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
immensity of this tower. The spiral staircase circles up the tower’s full height. The tower, sixty feet wide at its base, becomes narrower as it climbs. At the pinnacle of the hollow tower, a large
can reroll initiative, but the heart’s initiative count doesn’t change. The awakened tower shakes and pitches on the Heart of Sorrow’s initiative count. Any creature on the stairs or hanging on a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples—any construction durable enough to protect the circle’s sacred
cantrip. You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared. You can cast guiding bolt without
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
evil Bone March, the — Fallen territory of the Great Kingdom, now held by armies from Almor and Nyrond Celadon Forest — Ancient forest protected by druidic circles and fey Flinty Hills and Gamboge Forest
— Home to several independent communities with no great love for Nyrond or the Pale Great Kingdom, the Overking Ivid V (human) Unspeakably evil monarchy Idee Count Vasiliek Donsten (human
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each time the trap triggers, have the characters roll initiative. The ceiling drops to its lowest point on initiative count 20 of each round, losing initiative ties, until the trap resets. Any creature
count 20 of the next round (losing initiative ties). The ceiling is too heavy to be stopped by any braces, but an Immovable Rod or similar item can prevent it from dropping so far as to crush anyone. T11
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
’ possessions. Countess Mulara wears two bejeweled necklaces (each worth 7,500 gp and weighing 125 pounds). Both she and the count own a collection of twenty ornate masks made of painted gold (each worth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and back again. A creature in the swinging blade’s path must succeed on a DC 15 Dexterity saving throw or take 22 (4d10) slashing damage. The blade swings again on initiative count 20 of each round
count 20 (losing initiative ties), creatures between the walls take 22 (4d10) bludgeoning damage and have the restrained condition as they’re slowly crushed by the walls. The walls continue to compress
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cavern walls. See the “Fungal Observers” section for details. Planar Uncertainty. Gzemnid veils his realm in uncertainty. Only portals and permanent teleportation circles allow reliable transportation
14, 60 hit points, and vulnerability to piercing damage. Every round at initiative count 0, the eye focuses on a different random character it can see. That character must succeed on a DC 16 Strength
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), “farrl’v hrak,” which is Deep Speech for “forever changing.” The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out. (The circles
particularly volatile. The first character who enters the room triggers a roll on the Eldritch Surges table. After the surge begins, on initiative count 20 (losing initiative ties), roll again on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chieftain failed to find and kill her son as well. Isarr is determined to slay the child himself. Isarr circles the camp, letting out a terrible howl every minute or two. Aerix urges the characters to hide
ice storm spells or use their conjure animals spells to summon polar bears (one bear per casting of the spell). The polar bears act on their own initiative count and fight alongside their summoners
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
has AC 15, 500 hit points, a damage threshold of 15, and immunity to fire and psychic damage. As long as it has 1 hit point remaining, it regenerates 50 hit points on initiative count 0. Although it’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) If the characters arrive at Raven Rock in the morning or the afternoon, they see 2d4 giant ravens (use the giant vulture statistics) flying lazy circles at a height of 300 feet above the spirit mound
initiative count, the ghost of another chieftain appears next to the tree. This process continues until four Uthgardt ghosts have been defeated. The ghosts don’t attack members of the Blue Bear tribe. Any






