Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'count while reveals'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        count while reverts
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from
                                                
                                            
                                                
                                                     Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesnât count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
                                                
                                            
                                                
                                                     until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     presence reveals a glimpse of its otherworldly nature to a creature it can see within 30 feet of itself. The target must succeed on a DC 22 Wisdom saving throw or have the paralyzed condition until
                                                
                                            
                                                
                                                    )
Lair Actions
On initiative count 20 (losing initiative ties) while in its lair, the villain can take one of the following lair actions; the villain canât take the same lair action two rounds in a
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     released and destroyed. This reveals a fifteenth soul, a lich, that inhabits the Nether card, which appears only when the fourteen souls are defeated. If this ancient entity is destroyed, the Nether card
                                                
                                            
                                                
                                                     largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she created a community of kindness and resilienceâever rare to
                                                
                                            
                                        
                                                    Adult Brass Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    âs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action
                                                
                                            
                                                
                                                     illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.
Whenever a creature with an
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     speed.A Brass Dragonâs Lair
A brass dragonâs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                                
                                                     image from a distance can tell itâs an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Solution An inventory of the room reveals gemstones in the amounts shown in the Gem Inventory table. The table lists the gems in alphabetical order, but you should list them in any other order when
                                                
                                            
                                                
                                                     Sapphire 13 M  Once the gems are sorted by type and alphabetized, characters can count into the alphabet by how many of each are in the room to reveal the words âin her palm.â When a character speaks this phrase aloud, the statueâs folded hands open, revealing the previously hidden diamond.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bag of Tricks Wondrous Item, Uncommon This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic
                                                
                                            
                                                
                                                     immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Bag of Tricks Wondrous Item, Uncommon This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic
                                                
                                            
                                                
                                                     immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     surfaces next to the dock on initiative count 5, close enough that the drow can leap onto its barnacle-encrusted back on their next turns. In the round after it surfaces, the mechanism breathes a cloud
                                                
                                            
                                                
                                                     characters might need to borrow Grinda Garlothâs apparatus of Kwalish to recover it. Next Encounter If a character becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     abrubtly swoops down, acting next in the initiative count. It snatches the stone and flees with it. This raven is a shapechanged imp that works for Lady Cassalanter. Street Urchins The chase ends when
                                                
                                            
                                                
                                                    , the character spots an iron grate in the street that wasnât closed properly. Lifting it reveals an iron ladder that descends 10 feet to an underground sewer tunnel. Characters who lower themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the grove. They understand Gnomish but canât speak it. The duergar, Iktarve Unsuttir, came up the river with some companions to cut down zurkhwoods and sell the wood â but he didnât count on the groveâs
                                                
                                            
                                                
                                                     reveals the gnome druidâs old hovel: an igloo-like mound of hardened bat guano. Inside, characters find a ratty old blanket hiding two potions of healing in stoppered gourds. The awakened zurkhwoods attack characters who loot the druidâs abandoned home.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     experience points for the ghost only if they lay Ulrichâs spirit to rest, not if they defeat the ghost in combat. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden in Berez
                                                
                                            
                                                
                                                     Baba Lysaga, who arrives in her flying skull on initiative count 20 in 2 rounds. The howling skulls also attract the seven scarecrows in the marsh (see âMarsh Scarecrowsâ above). Roll initiative once for all the scarecrows.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     characters are thorough in their exploration. Ned reveals his true colors at an opportune moment. The caverns and contraband below the house wait to be discovered. Access to the sea suggests the use
                                                
                                            
                                                
                                                     haunted house as their base might be hin pirates, or at the very least count some halflings among the crew, keen to avoid the authorities at Rollstone Keep up the coast.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    , and two star moths.â
 Kruxâs count is accurate. If Topolah is aboard the Second Wind, she recognizes the flying fish ships, lamprey ships, and squid shipsâthey account for roughly half of
                                                
                                            
                                                
                                                     After the Second Wind passes through or circles around the wrecked ships, an invisible, chaotic neutral will-oâ-wisp slips aboard the Second Wind and reveals its presence: A tiny ball of light appears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     skeletons to crawl out of the glass cauldrons (two per cauldron). All the skeletons act on the same initiative count. A cauldron disgorges one additional skeleton at the start of the skeletonsâ turn each
                                                
                                            
                                                
                                                     and psychic damage. A detect magic spell or similar effect reveals an aura of conjuration around the cauldrons. An empty cauldron weighs 500 pounds. Bronze Shield The bronze shield hangs from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     west and east walls. When that happens, all creatures in the hallway or the adjacent rooms must roll initiative. On initiative count 15, a 40-foot-diameter sphere of solid granite phases out of the
                                                
                                            
                                                
                                                     8A) animates and uses its outstretched arms to stop the sphere before it slams into the wall around the alcove. Each round thereafter on initiative count 15, the statue moves 20 feet northward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     can be easily claimed. Casting a detect evil and good spell reveals it to be a desecrated object. On a casting of detect magic, the gem gives off a strong aura of conjurationâso strong that the
                                                
                                            
                                                
                                                     to pulse with reddish lights, growing progressively stronger, brighter and hotter. Roll initiative. On initiative count 1, the stone explodes, absolutely killing any character within a 15-foot radius
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    . However, the jewels are clever fakes made of worthless glass, as close inspection and a successful DC 15 Intelligence (Investigation) check reveals. Nevertheless, a powerful spell protects them, and a
                                                
                                            
                                                
                                                     detect magic spell reveals a strong aura of abjuration magic surrounding the statue.
 A character can climb the statue easily and pry a jewel loose with a successful DC 10 Strength check. However, if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     orbiting Toril when it was pulled through a magic gate to its current location. It also reveals that the shipâs spelljamming helm vanished shortly thereafter (spirited away by a wish spell, though the
                                                
                                            
                                                
                                                     lair actions. On initiative count 20 (losing initiative ties), Nâghathrod can take one lair action to cause one of the following effects:
  Nâghathrod creates a magical duplicate of itself anywhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     that lacks the Healing Touch action option. Unless he is incapacitated, Fazrian can take one of the following lair actions on initiative count 20 (losing initiative ties) while on the Terminus Level
                                                
                                            
                                                
                                                    : Blood flows from Fazrianâs eyes until initiative count 20 on the next round. No creature within 120 feet of the planetar can regain hit points until the effect ends. Fazrianâs eyes become smoldering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     in the camp, they count roughly one hundred kobolds and a mix of bandits, guards, and cultists totaling about eighty â effectively an unlimited supply if characters get the idea of fighting them all
                                                
                                            
                                                
                                                     use for a cantrip. If all else fails, Leosin reveals that he has a hidden knife with which they can cut themselves free. If characters admit they came from Greenest and are enemies of the cult, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     swarm of bats when opened Empty crypt in the bowels of Castle Ravenloft, a fortress in the Shadowfell ruled by the vampire Count Strahd von Zarovich 69â71 Dressed marble door featuring a cameo of a
                                                
                                            
                                                
                                                     crowned lion mounted above its arch Palace of Heartâs Desire, seat of the archfey Zybilna in the Feywild domain of Prismeer 72â74 Rotating bookshelf that reveals a hidden portal Broom closet in a tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     who makes a successful DC 15 Wisdom (Perception) check. A successful DC 10 Wisdom (Medicine) check thereafter reveals that the stains are about three days old. Through the grate set into the deck can be
                                                
                                            
                                                
                                                     initial attack, one swarm of insects (spiders) boils up the stairs from area 4 each round, using the same initiative count as the giant spider. The swarms keep coming until four have entered the fight, unless the passage from area 4 is blocked somehow. Each swarm attacks the nearest creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Tarokka of Souls can be destroyed only if all fourteen souls within are released and destroyed. This reveals a fifteenth soul, a lich, that inhabits the Nether card, which appears only when the fourteen
                                                
                                            
                                                
                                                     the mists.
 A halfling Vistani, Mother Luba led one of the largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , they count roughly one hundred kobolds and a mix of bandits, guards, and cultists totaling about eightyâeffectively an unlimited supply if characters get the idea of fighting them all. Captured! If
                                                
                                            
                                                
                                                     cantrip. If all else fails, Leosin reveals that he has a hidden knife with which they can cut themselves free. If characters admit they came from Greenest and are enemies of the cult, the effect is the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     cube on the pedestal is illusory, though it feels real to the touch. A detect magic spell or similar effect reveals an aura of illusion magic around the cube. When taken from the shrine, it vanishes in a
                                                
                                            
                                                
                                                     inanimate state. The twelve archers act on initiative count 20. On its turn, a statue shoots one arrow (+6 to hit). A creature hit by an arrow takes 5 (1d8 + 1) piercing damage. Each statue is a Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
                                                
                                            
                                                
                                                     from within. With a click, the timer rotates and sand starts to trickle into its lower globe.
 Count down slowly from 10, and let the players tell you what, if anything, their characters do in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , it reveals the following information in response to a successful DC 15 Charisma (Intimidation) check, assuming the characters agree to release it: The demon attacks from the River Styx intensified when
                                                
                                            
                                                
                                                     join the fight, if youâre up for running them. Have all NPCs act on the same initiative count, and focus their actions on assisting the characters in combat, rather than engaging in side fights of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     doesnât count as one of your declared draws. Gem Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth 1,000 GP each appear at your feet. Jester You have Advantage on D20 Tests for the next
                                                
                                            
                                                
                                                     NPC of the DMâs choice becomes Hostile toward you. You donât know the identity of this NPC until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Things You have Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesnât count as one of your declared draws. Gem Twenty-five pieces of jewelry worth 2,000 GP each or fifty
                                                
                                            
                                                
                                                     or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you. Ruin All forms of wealth that you carry or own, other than magic items, are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    . Statue Chamber A 20,000-pound, 25-foot-tall marble statue of Bahamut stands at the center of this chamber, encircled by a hoard of treasure on the floor. The detect magic spell reveals that the
                                                
                                            
                                                
                                                    .â This is of course, referring to the dragon. A pool at the center of the chamber leads outside the shrine (see âArrivalâ). Stair Trap. A detect magic spell reveals that the stairs radiate an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullenâs Bedroom Sansuriâs younger brother, Count Thullen, sleeps in
                                                
                                            
                                                
                                                     mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the âAarakocra Simulacraâ section earlier in this chapter). A detect magic spell reveals a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , each dragon head has blindsight out to a range of 30 feet and is blind beyond that distance. On initiative count 20, the black dragon head exhales a glob of acid while the red dragon exhales a fiery
                                                
                                            
                                                
                                                     read or write without being disturbed. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals several small hidden drawers in the frame of one of the day beds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     initial volley of boulders. Their job is to distract the townâs defenders and engage enemy archers in melee combat. The axe beaks act on the orcsâ initiative count. Rules for mounted combat can be found
                                                
                                            
                                                
                                                     adamantine ring can, with a successful DC 15 Intelligence (Arcana) check, determine that it was once part of some kind of enormous construct. Casting a detect magic spell on the fragment reveals a
                                                
                                            
                                        






