Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'count whisper ring'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        count whispers range
                                    
                                
                                    
                                        count whisper range
                                    
                                
                                    
                                        court whisper rune
                                    
                                
                                    
                                        cost whisper rune
                                    
                                
                                    
                                        could whisper ruin
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     through brute strength, insults, and superstition.
Iron Token
An annis hag can pull out one of their iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin, a ring
                                                
                                            
                                                
                                                     speaks through the token, the holder can hear the hagâs whisper but not any other sounds at the hagâs location. Similarly, the hag can hear the holder of the token but not the noise around
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
                                                
                                            
                                                
                                                     Blade", "rollDamageType":"poison"} poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The target must succeed on a DC 17 Wisdom saving
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
                                                
                                            
                                                
                                                     dragonâs power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can
                                                
                                            
                                                
                                                     take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     (save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountainâs magical
                                                
                                            
                                                
                                                     master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects donât extend beyond Undermountain.
Lair Actions
On initiative count 20
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper
                                                
                                            
                                                
                                                     count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isnât directly harmful to the creature.
Imprisoning Force. The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a
                                                
                                            
                                                
                                                     row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of a legendary crystal dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair
                                                
                                            
                                                
                                                     actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    âm hereâsafer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic
                                                
                                            
                                                
                                                     legendary emerald dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    âsafer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic in the
                                                
                                            
                                                
                                                     from mundane and magical sight.
The challenge rating of a legendary emerald dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
                                                
                                            
                                                
                                                     friendly creatures.
Lair Actions
On initiative count 20 (losing initiative ties), Nafas can take one of the following lair actions; he canât take the same lair action two rounds in a row
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     poisoned.
A humanoid reduced to 0 hit points by this damage dies and rises at the start of Illmarrowâs next turn as a zombie. The zombie acts immediately after Illmarrow in the initiative count and is
                                                
                                            
                                                
                                                     would be exterminated to the last member, and the Mark of Death would be eliminated from the world.
The line of Vol had long been rivals of the Undying Court, and many whisper even today that the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon
                                                
                                            
                                                
                                                     even if a creature proves itself useful to a topaz dragon, it shouldnât count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     stone to come and go.
The challenge rating of a legendary sapphire dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the
                                                
                                            
                                                
                                                    ", "rollAction":"Awesome Thunder", "rollDamageType":"thunder"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     proves itself useful to a topaz dragon, it shouldnât count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with
                                                
                                            
                                                
                                                     interior chambers of their lairs meticulously dry.
The challenge rating of a legendary topaz dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     legendary sapphire dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions
                                                
                                            
                                                
                                                    "} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Hint Checks Any character has the option of making these ability checks to receive a hint: Charisma (Intimidation or Persuasion) DC 15. The character convinces Holda to whisper the following hint
                                                
                                            
                                                
                                                    : âCount your lucky coppers that we have seven choices on the menu for you.â Dexterity (Stealth) DC 15. The character blends in with the crowd to eavesdrop on another table, overhearing the patrons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     descended into Undermountain and were overcome by madness. Each apprentice is shown wearing a horned ring on one finger; these rings are identical and resemble the horned ring worn by Halaster. The other
                                                
                                            
                                                
                                                     subtlest hint of a smile. Her portrait has been slashed in half. The first character who steps within 5 feet of the torn portrait of Jhesiyra Kestellharp hears a womanâs voice whisper in their head: âSo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     join the battle, acting on the same initiative count as the former castellan. Treasure. The ghoulish castellan wears a gold signet ring that bears the Axeholm crest: a handaxe clutched in a dwarven gauntlet. The signet ring is worth 5 gp and unlocks the chest in area A29.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . They keep the interior chambers of their lairs meticulously dry. The challenge rating of a legendary topaz dragon increases by 1 when itâs encountered in its lair. Lair Actions On initiative count
                                                
                                            
                                                
                                                     20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically whispers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     challenge rating of a legendary amethyst dragon increases by 1 when itâs encountered in its lair. Lair Actions On initiative count 20 (losing initiative ties), the dragon can take one of the following
                                                
                                            
                                                
                                                     lair actions; the dragon canât take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row: Beguiling Whisper. The dragon
                                                
                                            
                                                
                                                     telepathically whispers to one creature within range of the dragonâs telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their lairs, allowing them to move easilyâand potentially unnoticed. The challenge rating of a legendary crystal dragon increases by 1 when itâs encountered in its lair. Lair Actions On initiative count
                                                
                                            
                                                
                                                     20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     challenge rating of a legendary sapphire dragon increases by 1 when itâs encountered in its lair. Lair Actions On initiative count 20 (losing initiative ties), the dragon can take one of the following
                                                
                                            
                                                
                                                     that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 (3d8) thunder damage and be stunned until the end of its next turn. Beguiling Whisper. The dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     in the Xaryxian armada can be used to attack another Xaryxian vessel unless it has been commandeered by an enemy.
 A character who shows Xedalliâs ring of shooting stars to one or more crew members
                                                
                                            
                                                
                                                     behalf. Xedalliâs ring looks no different from her brotherâs, but a successful check is enough to convince the crew that the ring was entrusted to the characters by the princess. An indifferent crew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , the city can count on the other members of the Lordsâ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the allianceâs resolve. To the east, the nations of
                                                
                                            
                                                
                                                     found in the whisper-markets of Baldurâs Gate, then Candlekeep becomes a logical next stop. Adventurers are sometimes hired to guard a desperate traveler on the road south, or to guard the outrageously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , the city can count on the other members of the Lordsâ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the allianceâs resolve. To the east, the nations of
                                                
                                            
                                                
                                                     found in the whisper-markets of Baldurâs Gate, then Candlekeep becomes a logical next stop. Adventurers are sometimes hired to guard a desperate traveler on the road south, or to guard the outrageously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and spend 1 minute shaping and polishing it into the form of a coin, a ring, or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag
                                                
                                            
                                                
                                                    , provided the creature and the hag are within 10 miles of each other. When the hag speaks through the token, the holder can hear the hagâs whisper but not any other sounds at the hagâs location. Similarly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     standing stones to whisper primal secrets in Druidic. The circleâs wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
                                                
                                            
                                                
                                                     additional druid cantrip of your choice. This cantrip doesnât count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     standing stones to whisper primal secrets in Druidic. The circleâs wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
                                                
                                            
                                                
                                                     additional druid cantrip of your choice. This cantrip doesnât count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     that he canât control kiddywidgets by using his ring of telekinesis. (See area U5 for more information about Stonkyâs ring.) U3. Unlit Hallway Beyond the double door is a dark, twenty-foot-wide
                                                
                                            
                                                
                                                     toward you!
 Have the players roll initiative for their characters. The illusory monster acts on initiative count 15 and does nothing except approach the characters, moving at a speed of 30 feet on each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zoxâs scaladar control ring for her efforts; if the characters
                                                
                                            
                                                
                                                     initiative count load, aim, and fire each of the flame cannons. The hobgoblins discovered these siege engines during their initial exploration of Trobriandâs Graveyard. A flame cannon is a bulky mechanical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , each dragon head has blindsight out to a range of 30 feet and is blind beyond that distance. On initiative count 20, the black dragon head exhales a glob of acid while the red dragon exhales a fiery
                                                
                                            
                                                
                                                     who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription âV. Langâ inside the band hints that the ring belongs to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , around which gather eleven shadows and four shadow assassins (see appendix A) under Umbraxakarâs command. (These undead act immediately after the dragon in the initiative count.)
 Dragonâs Dais. To
                                                
                                            
                                                
                                                     hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after Umbraxakar in the initiative count. The shadow is under Umbraxakarâs control. Umbraxakar and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Escape from Vogler When youâre ready to bring the invasion of Vogler to its climax, proceed with this encounter. No matter where the characters are in the village, screams ring out from the wharf
                                                
                                            
                                                
                                                    . When the characters draw close, read the following: The screams of villagers, still evacuating onto boats, ring through the smoke of burning buildings. Among the screams rises an unbelievable word
                                                
                                            
                                        






