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                        Returning 7 results for 'count with rapier'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     threat of death, it takes the Old Wolf a full 30 seconds (5 rounds) to mobilize his hungover body. Each turn on initiative count 20 (losing initiative ties), update the players on Mirt’s situation
                                                
                                            
                                                
                                                     using the relevant entry from the table below. If any hatchlings remain alive after 6 rounds, Mirt swiftly skewers them with his rapier and brings the combat to an end.  Round Behavior   1 Mirt rolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , with the following changes: Lord Drylund is unarmored (AC 11) and speaks Common, Dwarvish, and Elvish. He wields a rapier with a bejeweled octopus-shaped hilt (worth 2,500 gp). As long as Lord Drylund
                                                
                                            
                                                
                                                     retreating to his cabin (area 13) to count his money or spend time with one guest in particular — usually a “new catch” whom he tries to charm or bribe into supporting his political ambitions. Pow Ming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     deck. N’ghathrod carries a rapier as an affectation but it not proficient with the weapon.
 Before it turned to a life of space piracy, N’ghathrod lived in a mind flayer colony on the ringed planet of
                                                
                                            
                                                
                                                     lair actions. On initiative count 20 (losing initiative ties), N’ghathrod can take one lair action to cause one of the following effects:
  N’ghathrod creates a magical duplicate of itself anywhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ): nondetection, sending, tongues
 4th level (2 slots): confusion, dimension door
 Actions
 Multiattack. Windharrow makes two melee attacks.
 Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                                
                                                     air node while Yan-C-Bin isn’t, Aerisi can take lair actions. On initiative count 20 (losing initiative ties), Aerisi uses a lair action to cast one of her spells, up to 3rd level, without using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     succeed on a DC 12 Constitution saving throw or have the poisoned condition for 8 hours. Treasure. The elf corpse carries a silvered rapier and wears Bracers of Defense. L8: Stinking Cave Arash Radkia
                                                
                                            
                                                
                                                     in an unoccupied space within 15 feet of the creature. The new swarm acts on the destroyed swarm’s initiative count. If the characters extinguish all light sources and cease attacking and making loud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     carries a silvered rapier and wears Bracers of Defense. L9: Stinking Cave Arash Radkia  Three hungry trolls pass the time in their foul-smelling cave This reeking cave is filled with rotting vegetation
                                                
                                            
                                                
                                                     swarm acts on the destroyed swarm’s initiative count. If the characters extinguish all light sources and cease attacking and making loud noises, the bats settle back into their roosts at the end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Hit: 4 (1d4 + 2) piercing damage.
 Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
 
 Golgari NPCs In its embrace of death and its claim over fetid
                                                
                                            
                                                
                                                     difficulty of such an encounter, consider the lair to be one additional creature of challenge rating 1.
 Lair Actions On initiative count 20 (losing initiative ties), the Golgari group takes a lair action
                                                
                                            
                                        






