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Returning 35 results for 'counter work reaction'.
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corner work rejection
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counts worn reaction
counts work reaction
Magic Items
Storm King's Thunder
properties, which work only while it’s on your person.
Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance
there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"2d8+3", "rollType":"damage", "rollAction":"Whispers of Compulsion", "rollDamageType":"psychic"} psychic damage and must use its reaction to make a melee weapon attack against one creature of the
remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents
Magic Items
Storm King's Thunder
following properties, which work only while it’s on your person.
Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have
another means of staying aloft.
Comforting Wind. You can’t suffocate.
Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this
Magic Items
Waterdeep: Dungeon of the Mad Mage
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
.
Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two
Magic Items
Mythic Odysseys of Theros
they can perform some great work in his name or as a test of their worthiness.
Spear of the Sun. This spear grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using
additional 30 feet. The light is sunlight.
Sun’s Retaliation. When you take damage from a creature within 5 feet of you, you can use your reaction to make a melee attack with the spear against that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: a larger and more potent mind flayer with six tentacles. Illithids innately recognize that an ulitharid’s survival is more important than their own. An elder brain’s reaction to the rise
the colony.
This process doesn’t work on the brain of an ulitharid that dies a natural death, as such brains are too decrepit to be used. Instead, each ulitharid carries a psionically enhanced
Monsters
Fizban's Treasury of Dragons
around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Magic Items
Tasha’s Cauldron of Everything
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
property, it can’t be used again until the next dawn. Whenever you finish a long rest, if you haven’t used the tooth to counter a spell since your last long rest, your hit point maximum is
Monsters
Mordenkainen's Fiendish Folio Volume 1
, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Monsters
Mordenkainen's Fiendish Folio Volume 1
shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller ally of the giant within 120 feet of it that can see or hear it can use its reaction to make a melee attack.The place of
work with ambitious humans, renegade elves, and greedy dwarves—all folk they see as properly civilized. They treat orcs, goblinoids, and other “barbarian” types as pesky vermin, best
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
offered to diggers. For reasons no one could comprehend, Landgrave chose to excavate down through the solid rock beneath a small islet a mile or so west of the Styes. The work went well at the start
. But then workers began to perish in bizarre or mysterious accidents. In an attempt to counter his ill luck, the noble commissioned the construction of a temple (using material removed from the hole) at
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Slayer Magic, Hunter’s Sense, Slayer’s Prey 7th Supernatural Defense 11th Magic-User’s Nemesis 15th Slayer’s Counter Monster Slayer Magic Starting at 3rd level, you learn an additional spell when you
within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
offered to diggers. For reasons no one could comprehend, Landgrave chose to excavate down through the solid rock beneath a small islet a mile or so west of the Styes. The work went well at the start
. But then workers began to perish in bizarre or mysterious accidents. In an attempt to counter his ill luck, the noble commissioned the construction of a temple (using material removed from the hole) at
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Slayer Magic, Hunter’s Sense, Slayer’s Prey 7th Supernatural Defense 11th Magic-User’s Nemesis 15th Slayer’s Counter Monster Slayer Magic Starting at 3rd level, you learn an additional spell when you
within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
feat doesn’t specify the bonus attack’s timing, and when a reaction has no timing specified, the reaction occurs after its trigger finishes (DMG, "Adjudicating Reaction Timing"). In contrast, an
opportunity attack specifically takes place before its trigger finishes—that is, right before the target creature leaves your reach. How does the Sentinel feat work against an enemy that has Fancy Footwork
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
feat doesn’t specify the bonus attack’s timing, and when a reaction has no timing specified, the reaction occurs after its trigger finishes (DMG, "Adjudicating Reaction Timing"). In contrast, an
opportunity attack specifically takes place before its trigger finishes—that is, right before the target creature leaves your reach. How does the Sentinel feat work against an enemy that has Fancy Footwork
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Bank Job At the service counter, Quink asks the characters if they’re adventurers looking for work. If they say yes, she leans in close and speaks to them in hushed tones. Read the following
work. DC 15 Charisma (Intimidation). The character threatens the thief, who abandons the heist. On a successful check, the thief lingers long enough for the characters to recognize Yvette, the bank’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Bank Job At the service counter, Quink asks the characters if they’re adventurers looking for work. If they say yes, she leans in close and speaks to them in hushed tones. Read the following
work. DC 15 Charisma (Intimidation). The character threatens the thief, who abandons the heist. On a successful check, the thief lingers long enough for the characters to recognize Yvette, the bank’s
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the fighter’s turn, and if the attack qualifies, it can use Sneak Attack. Both of those options rely on the use of your reaction, so you could do only one of them in a round. Because you get only one
reaction per round, you’re unlikely to use Sneak Attack more than twice in a round: once with your action and once with your reaction. For Sneak Attack, what if another enemy of your target was 10
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the fighter’s turn, and if the attack qualifies, it can use Sneak Attack. Both of those options rely on the use of your reaction, so you could do only one of them in a round. Because you get only one
reaction per round, you’re unlikely to use Sneak Attack more than twice in a round: once with your action and once with your reaction. For Sneak Attack, what if another enemy of your target was 10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it.
An elderly goblin perches behind the ticket counter, peering at you quizzically
, see “Roleplaying Nikolas” below. Under the ticket counter is an ornate wooden box with a silver clasp and the monogram N.M. It contains one prepaid ticket for each visiting character. These tickets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it.
An elderly goblin perches behind the ticket counter, peering at you quizzically
, see “Roleplaying Nikolas” below. Under the ticket counter is an ornate wooden box with a silver clasp and the monogram N.M. It contains one prepaid ticket for each visiting character. These tickets
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that run across the surface. The orb has the following properties, which work only while it’s on your person. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For
stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that run across the surface. The orb has the following properties, which work only while it’s on your person. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For
stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventures Bytopia is the heaven of productive work, the satisfaction of a job well done. The goodness flowing through the plane creates feelings of goodwill and happiness in creatures dwelling there
,” and it’s said that every action carried out on one layer has repercussions on the other—an equal and opposite reaction, though a more metaphorical than physical one. An adventure in Bytopia might
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
following trait. Unscarred Resilience. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use
god’s work.
4 I was rescued from the Underworld, and I’m not sure I fully returned to life—it’s always so cold.
5 I was born on one of the Dakra Isles. All my people are naturally resilient, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventures Bytopia is the heaven of productive work, the satisfaction of a job well done. The goodness flowing through the plane creates feelings of goodwill and happiness in creatures dwelling there
,” and it’s said that every action carried out on one layer has repercussions on the other—an equal and opposite reaction, though a more metaphorical than physical one. An adventure in Bytopia might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Hammerer The hammerer is a digging machine with a duergar strapped inside it — typically a punishment for those whose work ethic wavers. The machine’s mechanism transforms the captive
the hammerer can respond by using its Multiattack with its reaction.
Siege Monster. The hammerer deals double damage to objects and structures.
Actions
Multiattack. The hammerer makes two
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Hammerer The hammerer is a digging machine with a duergar strapped inside it — typically a punishment for those whose work ethic wavers. The machine’s mechanism transforms the captive
the hammerer can respond by using its Multiattack with its reaction.
Siege Monster. The hammerer deals double damage to objects and structures.
Actions
Multiattack. The hammerer makes two
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight in reaction to the theft—and to prevent the loss of more treasure. The realization might come too late that the loss of treasure has left the dragon vulnerable. Theoretically, it’s possible to
strip an adult or ancient dragon of legendary status by plundering the dragon’s entire hoard across all its locations. For this to work, the dragon would have to be magically bound or otherwise
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
following trait. Unscarred Resilience. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use
god’s work.
4 I was rescued from the Underworld, and I’m not sure I fully returned to life—it’s always so cold.
5 I was born on one of the Dakra Isles. All my people are naturally resilient, a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight in reaction to the theft—and to prevent the loss of more treasure. The realization might come too late that the loss of treasure has left the dragon vulnerable. Theoretically, it’s possible to
strip an adult or ancient dragon of legendary status by plundering the dragon’s entire hoard across all its locations. For this to work, the dragon would have to be magically bound or otherwise
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land
at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land
at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
only in extreme situations.
2 Balance. I strive to counter the deeds of someone for whom I feel responsible.
3 Bound. I’ve wronged someone and must work their will to avoid their curse
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7 Obsession. I’ve lived this way for so long that I can’t imagine another way.
8 Obligation. I owe it to my people