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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.
d20
Golem
Time
Cost
1-5
Manual of Clay Golems
30 days
65,000 GP
6-17
Manual of
                                                
                                            
                                                
                                                     table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
Once you finish creating the golem
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     has an Intelligence of 17, a Wisdom of 12, and a Charisma of 20. It has hearing and truesight out to a range of 120 feet. It communicates telepathically with its attuned wielder and can speak, read, and
                                                
                                            
                                                
                                                     Myth Drannor, where it was created. If its wielder’s goals run counter to its own, Tearulai attempts to take control of its wielder and escape Undermountain, whereupon it can use its transport via plants spell to return whence it came.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    4: Smithy  The smithy is where the keep’s residents purchase metal goods and have them repaired.
 When the characters arrive at the smithy, read the following boxed text aloud:
  The stench of hot
                                                
                                            
                                                
                                                     smoke and the sound of clanging metal fill this smithy. Lit by the orange glow of a forge, a dark-haired dwarf pounds a molten ingot at an anvil behind a low wooden counter. Sparks fly with every
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister’s
                                                
                                            
                                                
                                                    
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    ) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
                                                
                                            
                                                
                                                     something horrible that I can’t remember because of the guild’s mind magic.
6
I put too much trust in the people who give me orders.
Contacts
As an agent of House Dimir working
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the counter. The Clue. The legible parts of the graffiti read, “Zorz ws here.” This is intended to say, “Zorzula was here,” and the goblins left the graffiti in reference to Zorzula’s Rest. The graffiti
                                                
                                            
                                                
                                                     this crime scene, read the following: The taproom of the Sleeping Giant is quiet, save for the occasional thunk of tankard against table. The bar itself is in shambles, the wooden stiles smashed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Barista Station This bustling service counter is the demesne of Ellina Tanglewood (chaotic good elf mage), the Strixhaven employee who manages the café and serves as its chief barista. Ellina
                                                
                                            
                                                
                                                     typically works alongside five older student employees, one from each college, though she sometimes hires younger students who express interest in working for her (see the “Jobs” section earlier in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
                                                
                                            
                                                
                                                     (detailed in the “San Citlán” section at the end of this adventure). The altar behind the counter is an ofrenda, a memorial made to commune with the dead during the Night of the Remembered festivities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . The shop is open only during the day. If the characters enter during business hours, read the following description: Wyhan’s Apothecary smells of licorice and pepper. The modest shop has a few meager
                                                
                                            
                                                
                                                     stands behind a counter heaped with open books. She looks up from her reading, eyes you with disinterest, then goes back to her book.
 The shopkeeper here is Wyhan (lawful evil, human mage), a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
                                                
                                            
                                                
                                                     bank sports a teller’s window with a drop-down counter. A bespectacled halfling woman in a silk tabard sits behind the glass. Outside, a bored human guard stands watch.
 The banker, Quink, relies on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Fellowship To begin the adventure, read or paraphrase the following: Today is the day! It’s the official start of your academy training. Fresh from orientation, you and your crewmates are to report
                                                
                                            
                                                
                                                     a large communal dining hall with a patio. The room is well lit by a dozen blue-glowing orbs attached by bronze-colored rods to the ceiling. An L-shaped counter to the northwest is covered with small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     they might be working for Shemeshka through intermediaries seeking to track R04M. When the characters come within sight of the walking castle, read the following description: Amid a grove of strange
                                                
                                            
                                                
                                                     castle. They’ve captured Zaythir and are now working to discover how to operate the castle. The Fiends’ goals are up to you; they could be seeking to claim the castle and sell it as a war machine, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     these colleges is right for your character? Consider these approaches: Read the college descriptions in chapter 1, and choose the college that appeals to you. Read the descriptions of backgrounds and
                                                
                                            
                                                
                                                     time. The events of the adventure might throw you together more or less at random. You could all be taking the same class, you might be working the same campus job, or you could be introduced by mutual friends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    8: Traveler’s Inn This inn caters to weary travelers, merchants, and adventurers. It offers a range of accommodations depending on a customer’s budget.  When the characters arrive at the inn, read
                                                
                                            
                                                
                                                     the following boxed text aloud:
  The smell of soap and lavender fills this warm inn. The front door opens to a lobby staffed by a stout dwarf behind a lacquered wooden counter with a shiny call bell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. You’ve
                                                
                                            
                                                
                                                     already met Toadhop’s honorary mayor: a friendly sow named Jenna Bean. You’ve also seen the frightened, troubled looks on the faces of the simple, hard-working folk who inhabit this rustic thorp.
 You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     characters might be locals. Or they might be dragon hunters who’ve heard of a black dragon in the area, a threat they’re determined to end. To begin the adventure, read or paraphrase the following text
                                                
                                            
                                                
                                                     older human is Vatri Whistlebaum (Medium, Neutral Good Commoner), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Quest: Bank Job At the service counter, Quink asks the characters if they’re adventurers looking for work. If they say yes, she leans in close and speaks to them in hushed tones. Read the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
                                                
                                            
                                                
                                                     (Investigation) check to uncover or decipher clues. Insightful Fighting At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage.  d20 Golem Time
                                                
                                            
                                                
                                                     Cost   1–5 Clay 30 days 65,000 gp 6–17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19–20 Stone 90 days 80,000 gp  To create a golem, you must spend the time shown on the table, working without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage.    Manual of Clay
                                                
                                            
                                                
                                                    , you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Goldwarren, read or paraphrase the following description: Golden statues of royals smile down on visitors from atop the impressive, multistory entrance to the Goldwarren. While rubble spills from the open
                                                
                                            
                                                
                                                     that the missing miners should have been working in the tunnels south of a prominent junction. She provides the characters general directions to reach the section of the mines worth investigating.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     is to bring order to chaos. If the characters activate the Maze Engine, it has the potential to aid their fight against the demon lords. The engine looks like a working model of the Great Wheel (see
                                                
                                            
                                                
                                                     characters could experience a vision of a journey to the Labyrinth in the library, or read an account of the device in its archives.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Kollema Hall and step inside, read or paraphrase the following text: Kollema Hall has been transformed. Music, color, and laughter fill the airy space as masked and impeccably dressed students and faculty
                                                
                                            
                                                
                                                     without adequate attire, a helpful student working the desk takes them to a room upstairs with a wardrobe full of musty costumes from past Prismari theatrical events. The character can use these costumes to assemble an outfit, albeit an atrocious one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that can’t use a Manual of Golems and attempts to read it takes 6d6
                                                
                                            
                                                
                                                     Psychic damage. To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that can’t use a Manual of Golems and attempts to read it takes 6d6
                                                
                                            
                                                
                                                     Psychic damage. To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Tuning the Rod Regardless of which side, if any, the characters take in this conflict, the characters must pair the second piece of the Rod of Seven Parts to the working Docent in Ialos to continue
                                                
                                            
                                                
                                                     the adventure. (A character need not be attuned to the Docent to pair the Docent to the rod piece.) When a character touches the rod pieceto the working Docent, the piece emits a loud, metallic ping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    9: Tavern  Dubbed the Drunken Dragon, this tavern caters to residents and visitors alike and hosts a nightly drinking game.
 When the characters arrive at the tavern, read the following boxed text
                                                
                                            
                                                
                                                     likes dessert.” (True)
Tavern Features The tavern has the following features:
 Taproom. The tavern’s taproom holds a sticky bar counter, ten round tables, and forty chairs in varying states of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     large pane of gray glass is drawn closed across an opening above the counter. A sign mounted above the window reads, “Wondrous Wares & Fair Fares!”
 The balloon is not made of fabric, but rather appears
                                                
                                            
                                                
                                                     “rain cloud balloon” while posing as a merchant. She is actually a burglar working for Bavlorna’s sister, Endelyn Moongrave. Charm has come to Downfall to steal treasure from under Bavlorna’s nose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     get underway, show the poster map of Phandalin to the players and read the following boxed text aloud: Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin
                                                
                                            
                                                
                                                     residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Rival Princes When the characters arrive at the square, read or paraphrase the following: Locals crowd a shaded square, listening to a fervent argument between two well-dressed human men wearing dark
                                                
                                            
                                                
                                                     come directly from King Diara. Personality Trait. “I’m happiest when I’m working with my hands.” Ideal. “Though I might have more responsibility, I’m no better than anyone else who works in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     perch. This caused the entire arch to collapse atop the shrine, damaging it. Crime Scene When the characters investigate this crime scene, read the following: Once a striking cairn of colorful rocks
                                                
                                            
                                                
                                                    .
 The young girl working alongside Sister Garaele is Tamara Stonehill, the daughter of innkeeper Toblen Stonehill. Early one morning, Tamara visited the Shrine of Luck to pray with her mother
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Monument to Tiamat Draconic devils roost in a giant skull, through which the dragon queen speaks with five tongues. — The Cartographer When the characters arrive at this location, read or paraphrase
                                                
                                            
                                                
                                                     without an army. Abishai of all colors nest in the sulfurous caves behind the skull, and scores of white abishai pour forth to counter any assault or invasion. The infernal war machine parked next to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
                                                
                                            
                                                
                                                     identifies the ingredients as including impossibly bright-red blood. If questioned, the muralists talk of working in the tomb in the service of its art, which transcends all other concerns. They direct the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     more information on the castle’s layout). When the characters arrive at Vendri’s office, an aide has them wait a few moments, then escorts them inside. Read the following description: Marshal Vendri’s
                                                
                                            
                                                
                                                    . Vendri is still working out the details of the characters’ first assignment. In the meantime, they should familiarize themselves with the castle and their lodgings on the fourth floor. She doesn’t bring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     protect his people, but to counter the terrifying threat of the Dragon Army. If the characters still resist, Darrett suggests the characters could work for him as aides rather than working directly for
                                                
                                            
                                                
                                                    Council Meeting When the group arrives at the council chamber, the guard escorts the characters inside and explains who they are. After this, read the following: Eight serious-looking people sit
                                                
                                            
                                        





