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                        Returning 5 results for 'counting charm'.
                    
                
                        
                            
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                                        cunning charm
                                    
                                
                                    
                                        coursing charm
                                    
                                
                                    
                                        cutting charm
                                    
                                
                                    
                                        counting charmed
                                    
                                
                                    
                                        counting charge
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Stone? If she is caught, Vevette surrenders. She’s counting on the law to protect her from serious harm, and she knows she has done nothing to warrant arrest. Vevette no longer has the Stone of Golorr
                                                
                                            
                                                
                                                    , after parting with it back in the theater. She doesn’t willingly divulge who has the stone, though the characters can pry the information from her using a charm person spell or similar magic. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     a specific activity over and over, such as washing hands, touching things, praying, or counting coins. 11–20 The character experiences vivid hallucinations and has disadvantage on ability checks. 21
                                                
                                            
                                                
                                                    . 46–55 The character becomes attached to a “lucky charm,” such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it. 56–65
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     to me with haste. I’m counting on you, Iarno. Don’t disappoint me.
  If Iarno is taken into custody, Sildar Hallwinter arranges to have the wizard incarcerated in the townmaster’s hall until he can be
                                                
                                            
                                                
                                                     carnelians (10 gp each), two peridots (15 gp each), and one pearl (100 gp). It also contains two magic items that Iarno brought with him from Neverwinter: a scroll of charm person and a scroll of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    .  Long-Term Madness  d100 Effect (lasts 1d10 x 10 hours)   01-10 The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting
                                                
                                            
                                                
                                                     experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects. 46-55 The character becomes attached to a "lucky charm," such as a person or an object, and has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     divulge this information, since they fear the Spider more than they fear the characters, though a charm person spell might coax the information from one of them. The bugbears also know the location of
                                                
                                            
                                                
                                                     spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
 At will: light, mage hand
 1/day each: charm person, hold person, magic missile
 Bonus
                                                
                                            
                                        





