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Returning 10 results for 'counting reborn granting to have respective'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Icewind Dale: Rime of the Frostmaiden
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-dwelling groups, each worshiping some or all of the Seldarine in their respective enclaves. As a consequence of this rift, no elf would ever fully return to Corellon’s embrace to enjoy life eternal in
creator’s disappointment. Then the soul emerges from Arvandor, to be reborn into a lissome, graceful body that lives for an incredibly long time — evidence that their creator holds a love for them that, deep down, is boundless.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
salamanders have a twenty-five percent chance each round of turning on the azers during a fight. Each unfurnished cell south of the hall (not counting the easternmost cell, which is empty) contains two azers
from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(see appendix C) sits at the table, counting small stacks of gold coins. Treasure. There are 276 gp stacked on the table and on adjacent unoccupied benches. The coffers contain another 400 gp in loose
sahuagin champions and the sahuagin complainant leave through the main entrance in the south and travel to their respective posts. Development. Combat in the throne room attracts the attention of a