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Returning 35 results for 'counting rules grow to her religions'.
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Classes
Player’s Handbook
of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow
Gain the Hit Point Die from the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table. See the multiclassing rules to determine
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
Monsters
Fizban's Treasury of Dragons
An ogre has acquired a deep dragon wyrmling as a pet, ignoring the fact that the dragon is an intelligent creature who will grow extremely large.
2
An inquisitive deep dragon wyrmling has made
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
races
missionaries began teaching their own religions to the dragonborn that remained—of the Aetheric War and the Divine Seraphs. The dragonborn came to believe that their gods had not abandoned them
: Medium (6+ feet)Speed: 30 feetAge: Young Dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. Dragonborn live to be about 80.
races
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on large vinyl mats. Most virtual tabletops for online play simulate miniatures and grids in a digital environment. The following sections expand on the rules in the Player’s Handbook for depicting
while keeping the easy counting of a grid. Dungeon corridors with straight walls and right angles don’t map easily onto hexes, though. Creature Size and Space A creature’s size determines how much space
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on large vinyl mats. Most virtual tabletops for online play simulate miniatures and grids in a digital environment. The following sections expand on the rules in the Player’s Handbook for depicting
while keeping the easy counting of a grid. Dungeon corridors with straight walls and right angles don’t map easily onto hexes, though. Creature Size and Space A creature’s size determines how much space
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot, move square by square on the grid. This means you use your speed
between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot, move square by square on the grid. This means you use your speed
between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
advantage can always be lost. A goliath who relies too much on them can grow complacent, a recipe for disaster in the mountains. This trait manifests most strongly when goliaths interact with other folk
. Goliaths rarely keep such opinions to themselves, and mock folk who rely on society’s structures or rules to maintain power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appearance leads many to underestimate her. Ivana rules her family’s business and political empire brilliantly. Despite this, she is endlessly doubted and second guessed. Many believe she is a typical, vacant
noble youth or the puppet of her elder cousin, Ivan Dilisnya. Ivana’s genius and refinement lead her to grow swiftly bored of most potential allies and rivals. She ever seeks her equal in intellect
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
grow on walls throughout the wreck. Ceilings. The ceilings in the ship are 8 feet high. Doors. The doorways are 6 feet high, and the doors are in the same waterlogged condition as the walls. Light
. During the day, the sun fills the upper deck and main deck with bright light and the lower deck with dim light. Sunlight doesn’t reach into the hold, and the whole wreck is dark at night. See “Vision” in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
grow on walls throughout the wreck. Ceilings. The ceilings in the ship are 8 feet high. Doors. The doorways are 6 feet high, and the doors are in the same waterlogged condition as the walls. Light
. During the day, the sun fills the upper deck and main deck with bright light and the lower deck with dim light. Sunlight doesn’t reach into the hold, and the whole wreck is dark at night. See “Vision” in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
advantage can always be lost. A goliath who relies too much on them can grow complacent, a recipe for disaster in the mountains. This trait manifests most strongly when goliaths interact with other folk
. Goliaths rarely keep such opinions to themselves, and mock folk who rely on society’s structures or rules to maintain power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appearance leads many to underestimate her. Ivana rules her family’s business and political empire brilliantly. Despite this, she is endlessly doubted and second guessed. Many believe she is a typical, vacant
noble youth or the puppet of her elder cousin, Ivan Dilisnya. Ivana’s genius and refinement lead her to grow swiftly bored of most potential allies and rivals. She ever seeks her equal in intellect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
explained in the Rules Glossary). These different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct
noted in the monster’s stat block. See the Rules Glossary for more about Speed as well as about special speeds, such as a Climb Speed, Fly Speed, or Swim Speed. Difficult Terrain Combatants are often
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should also consider using miniatures. The Player’s Handbook offers simple rules for depicting combat using miniature figures on a grid. This section expands on that material. Tactical Maps You can draw
hexagons (often called hexes), which combines the easy counting of a grid with the more flexible movement of using no grid. Dungeon corridors with straight walls and right angles don’t map easily onto hexes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
the rules glossary for more about Speed as well as about special speeds, such as a Climb Speed, Fly Speed, or Swim Speed. Difficult Terrain Combatants are often slowed down by Difficult Terrain. Low
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
the rules glossary for more about Speed as well as about special speeds, such as a Climb Speed, Fly Speed, or Swim Speed. Difficult Terrain Combatants are often slowed down by Difficult Terrain. Low
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should also consider using miniatures. The Player’s Handbook offers simple rules for depicting combat using miniature figures on a grid. This section expands on that material. Tactical Maps You can draw
hexagons (often called hexes), which combines the easy counting of a grid with the more flexible movement of using no grid. Dungeon corridors with straight walls and right angles don’t map easily onto hexes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
razorvine strategically to deter intruders by letting it grow along estate walls or as carefully cultivated hedges. Rules for razorvine can be found in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
razorvine strategically to deter intruders by letting it grow along estate walls or as carefully cultivated hedges. Rules for razorvine can be found in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
explained in the Rules Glossary). These different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct
noted in the monster’s stat block. See the Rules Glossary for more about Speed as well as about special speeds, such as a Climb Speed, Fly Speed, or Swim Speed. Difficult Terrain Combatants are often
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
grow, mortals turn to them once more—sometimes after a remarkable encounter with a messenger of the gods. The gods of Krynn loosely align with one another along the principles of good, neutrality, and
we remember. Worship of the true gods is ever waning, and false religions rise in their place. I pray every day that we’ve learned our lesson—that the gods will return, and that I may cede this chair
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
grow, mortals turn to them once more—sometimes after a remarkable encounter with a messenger of the gods. The gods of Krynn loosely align with one another along the principles of good, neutrality, and
we remember. Worship of the true gods is ever waning, and false religions rise in their place. I pray every day that we’ve learned our lesson—that the gods will return, and that I may cede this chair
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Class Features When you gain a new level in a class, you get its features for that level. A few features have additional rules when you’re multiclassing. Check the information about multiclassing
included in each of your classes’ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Class Features When you gain a new level in a class, you get its features for that level. A few features have additional rules when you’re multiclassing. Check the information about multiclassing
included in each of your classes’ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Class Features When you gain a new level in a class, you get its features for that level. A few features have additional rules when you’re multiclassing. Check the information about multiclassing
included in each of your classes’ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Class Features When you gain a new level in a class, you get its features for that level. A few features have additional rules when you’re multiclassing. Check the information about multiclassing
included in each of your classes’ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
GRID
If you play out a combat using a square grid and miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot
that fills its space.
Ranges. To determine the range on a grid between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
GRID
If you play out a combat using a square grid and miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot
that fills its space.
Ranges. To determine the range on a grid between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Into the Astral Sea As the characters leave Wildspace and enter the Astral Sea, read: The colors of Wildspace grow more muted, fading into a deepening silver haze. Soon your ship is immersed in the
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Into the Astral Sea As the characters leave Wildspace and enter the Astral Sea, read: The colors of Wildspace grow more muted, fading into a deepening silver haze. Soon your ship is immersed in the
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but