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Returning 35 results for 'counts whispers ring'.
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Monsters
Fizban's Treasury of Dragons
âm hereâsafer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic
dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must
Monsters
Fizban's Treasury of Dragons
âsafer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic in the
ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
character must succeed on a DC 10 Constitution saving throw or gain one level of exhaustion. A creature that has a swimming speed â including a character with a ring of swimming or similar magic â can
cold temperature. For a creature without a swimming speed, each hour spent swimming at a depth greater than 100 feet counts as 2 hours for the purpose of determining exhaustion. Swimming for an hour
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set
faintly 2 A small lead ingot that has a strange thumbprint pressed into it and whispers when held tightly 3 Two lodestone spheres that chime when they attract each other 4 A smoldering pebble of coal that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
â reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. A character who searches the area and succeeds on a DC 14
working Docent to determine the location of the third piece (see the âFinding a Docentâ section later in this chapter). Magic Ring. An iron ring etched with angelic feathers hangs from a silver chain on the wall. This is a Ring of Feather Falling.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesnât count against the number of sorcerer spells you know. Whenever you gain a
wizard spell list. Psionic Spells Sorcerer Level Spells 1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evardâs black
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cult member named Elya who was sacrificed by his fellow cultists. Interrogating the Skull. Elyaâs skull offers its words in hair-raising, singsong whispers. The skull doesnât know anything about the
. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with a reptilian man who doesnât talk and smells funny. Both were last seen heading into the jungle. Xandala wants the Ring of Winter in Artusâs possession, but she doesnât share this with the
characters. Summerwise, Xandalaâs pet pseudodragon, thinks the quest for the ring is too dangerous but has given up trying to talk sense into its mistress. Good-aligned characters might be able to turn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ring to the character she likes the most (as determined by you). The ring radiates evocation magic under the scrutiny of a detect magic spell. Development. If a character whispers Keltarâs name into
captivated a few adventurous admirers in her day. One of them, Arleosa says, was so enchanted with her that he gave her a wooden ring adorned with dancing nymphs and told her that it represented a special
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are magic items, although Laysa describes them only as detailed below. The items (and their locations on map 7.3) are as follows: Ebony wand decorated with bones and feathers (area T9) Ring of golden
charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from Aerenal d8 Trinket 1 A bronzewood ring inscribed with the Elvish word for âhopeâ 2 A dried flower; if itâs placed in water, it blooms 3 An ebony locket; when itâs opened, an elven voice
whispers âAlwaysâ 4 A tiny skull carved from dark wood 5 A finger bone inscribed with an unknown sigil 6 An ivory flute which produces no sound 7 A small journal made from preserved leaves 8 A book of poetry written by undead elves
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isnât always entirely under their control. Guiding Whispers
, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesnât count against the number of bard spells you know. Once you perform the ritual
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
above the center ring by silk ropes. The elf wears a dazzling suit of diamond-pane mirrors and a pair of butterfly wings. His scepter is topped with a spinning vane.
âWelcome, one and all, to this
next to the characters, exclaiming that itâs âhigh time you folks were elsewhere,â and leads them quickly to the Hall of Illusions. She ushers them inside and whispers the following incantation to them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
those created by an artifact or a deity, are suppressed in an antimagic field and canât protrude into it. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts
keeps a ring with seven tiny keys hanging from it in one pocket. One key unlocks the wardenâs chest (see âTreasureâ below); the others unlock the desk drawer and the cabinets in the wardenâs office (area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Moore (neutral good human) has childlike enthusiasm and displays guileless naiveté.
Karn Ironpebble (lawful neutral dwarf) grumbles to himself, counts cards, and is deliberately slow at playing his
larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
A locked double door in the middle of the east
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the compartment. Treasure. One of Archaisâs hobbies was the underwater exploration of sunken ships. This compartment contains some of the items he used in that pursuit: a ring of free action, three
Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consort.
Krrâook (red grung wildling) is a grung priest who fears the kingâs instability. She whispers favorable signs and omens in the kingâs ear to keep in his good graces. Secretly, Krrâook
skill to illustrate Nangnang convincingly. Sheâs willing to give the magical pigments as a reward to the adventurers if all goes well. As a further reward, Krrâook offers a ring of jumping.
Moment
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isnât incapacitated. 7 Harmonious. Attuning to this item takes only 1 minute. 8 Hidden Message. A message
on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like itâs made of ivory. The item reverts to its true appearance when no one is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
. The roomâs west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staffâthe Rod of Seven Partsâis jammed between two encircling stones like a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelleâs vision counts as a secret for the purposes of the Power of Secrets rules found in this bookâs introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umbertoâs secret research topic counts as a secret for the purposes of the Power of Secrets rules
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
traverse. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Ward Rune. The ward rune is
in the Astral Sea alone. Regardless of what the characters do on learning this, it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through the streets, eliciting nervous whispers from a crowd of onlookers. 6 A Society of Sensation Muse (see Morteâs Planar Parade) dazzles the characters with a street-side performance. 7 Olga, a
Speakers The voices of Sigil ring out within the Hall of Speakers, where everyday complaints plant the seeds of laws. Formerly the headquarters of the faction known as the Sign of One, the Hall of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Web Hall (area W12) tries to escape. W5: Guardian Chamber An enormous, winged biped with a boarâs head paces in front of a barred prison door to the southwest. A ring of keys hangs from a hook on the
). Stealing Maaltokâs key ring without his knowledge requires a successful DC 16 Dexterity (Sleight of Hand) check. W6: Holding Cells Four jail cells are arrayed along the south wall of this cavern. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is mounted on one wall.
The five goblins (unarmed, chaotic good noncombatants loyal to Zybilna) are frozen in time. The bells on the wall ring whenever occupants of the guest wing (areas P40a
each) Thirty ornate gold rings (25 gp each) An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
to 20 feet in a direction of its choice. N3: Flooded Tunnel The water filling this tunnel is 3 feet deep; without the use of a skiff or other water vehicle, the water counts as difficult terrain for
Chamber Cacophonous whispers echo through this expansive cave. An imposing human cultist in a sweeping robe stands against the wall, chanting. His oily hair is slicked back, and his skin is gaunt and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through its area. A trap is also suppressed while wholly or partly in the area of an antimagic field. These teleport traps form a protective ring around the entrance to Strahdâs tomb (area K86). Any
apparition comes the faintest of whispers: âThe vampire must be destroyed. Use me as your weapon.â With that, it fades away. Treasure. A detect magic spell reveals that the thighbone radiates an aura of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
artifact or a deity, are suppressed in an antimagic field and canât protrude into it. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts against its duration
. The calm and unflappable warden of Revelâs End is Marta Marthannis, a lawful good, human mage who speaks Common, Draconic, Dwarvish, and Orc. She wears a red robe with gold trim and keeps a ring with
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
artifact or a deity, are suppressed in an antimagic field and canât protrude into it. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts against its duration
. The calm and unflappable warden of Revelâs End is Marta Marthannis, a lawful good, human mage who speaks Common, Draconic, Dwarvish, and Orc. She wears a red robe with gold trim and keeps a ring with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the âInterrogating the Staffâ section. If compelled to aid the characters
, a ring of onlookers keeps a wary distance from a massive, scaled devil and a fiery demon playing a game of cards. Thousands of stars in the night sky bear red or green nimbuses.
Tiefling
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ring engraved with geometric star designs. This ring isnât magical or of any significant monetary value, but Laysaâs ancestors once used it in traditional storytelling ceremonies involving astrology
golden ring, a glittering scimitar, an ebony wand wrapped with feathers and bone, a set of engraved copper sheets, and a crystal ball made of rose quartz.
At the roomâs center looms a black throne, upon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
are fewer than they once were. Impiltur. With the rising of the waters of the Sea of Fallen Stars, some of Impilturâs wealth and influence is returning, leading to whispers among the populace that a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
This vast workshop is the center of Gondâs religion in Baldurâs Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer and saw. Under the
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
Hall High House of Wonders This vast workshop is the center of Gondâs religion in Baldurâs Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
test takes place. If Vellynne Harpell is with the party, she is willing to participate in the tests and counts as a party member if the characters allow her to accompany them. When a test ends, use the
, Isarr might stumble upon tracks left by the characters but continues his search of the outer tents, then does the same thing with the inner ring of tents, saving the chieftainâs tent for last. By
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
) check reveals humanoid footprints, as well as rat tracks of unusually large size. The footprints lead down the stairs. Among the rubble is an old ring of stones that contains (and is covered by) the
potion of healing, and a pouch that holds 17 gp. A gold ring (worth 10 gp) on Karakasâs finger is engraved (in Common) with his name. 31. Caltrop Hall The door that leads north into this hallway is






