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                        Returning 7 results for 'courage wandered ranger'.
                    
                
                        
                            
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                                        courage wander ranger
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Independent Realms I have wandered these lands for longer than you’ve been alive, caravan master. I say this not to somehow lord these years over you, but so that you understand that when I say your
                                                
                                            
                                                
                                                     foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
                                                
                                            
                                                
                                                    , the chief orc of the region, but as time went on, the ranger began to suspect differently.
 — R.A. Salvatore, Sojourn
  Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Karametra’s Champions Alignment: Usually neutral, often good Suggested Classes: Cleric, fighter, paladin, ranger Suggested Cleric Domains: Life, Nature Suggested Backgrounds: Acolyte, folk hero
                                                
                                            
                                                
                                                     service. The Karametra’s Favor table offers suggestions for what might make the god of the harvest take notice of you. Karametra’s Favor    d6 Circumstance 
     1  You were an orphan who wandered into one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     as their own. In the face of his imminent destruction, Raxivort hatched a plan. Fleeing to the Material Plane, he wandered across a variety of worlds and spawned creatures that were his exact
                                                
                                            
                                                
                                                     anyone, but they lack the courage or wherewithal to act on their hatred most of the time. Their fear has led them to dwell either in gloomy places on the far fringes of civilized lands or in areas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     representatives. They’ve been here a long time (how long they aren’t sure exactly), yet they remain patient and well fed. The guests have wandered the garden but can offer no information about the palace. They
                                                
                                            
                                                
                                                     scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     searching the floor notices the pit with a successful DC 10 Wisdom (Perception) check. A character unaware of the pit falls into it. The pit is 10 feet deep and contains a rust monster that wandered into
                                                
                                            
                                                
                                                     are resourceful and have great courage. We can use you. Swear allegiance to me, and I shall show you power such as you have never dreamed of.” Sacrifice. If the characters accept the prophet’s offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
                                                
                                            
                                                
                                                     Troll, and a tavern known as the Flaming Flagon. The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment. The
                                                
                                            
                                        






