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                        Returning 10 results for 'courage ward reopened'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     Hallow. The affected area has the following effects.
Hallowed Ward. Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can’t
                                                
                                            
                                                
                                                     while in the area.
Extra Effect. You bind an extra effect to the area from the list below:
Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     has the following effects. Hallowed Ward. Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can’t willingly enter the area, and
                                                
                                            
                                                
                                                     effect to the area from the list below: Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area. Darkness. Darkness fills the area. Normal light, as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     has the following effects. Hallowed Ward. Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can’t willingly enter the area, and
                                                
                                            
                                                
                                                     effect to the area from the list below: Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area. Darkness. Darkness fills the area. Normal light, as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
                                                
                                            
                                                
                                                     folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.  Tempest Domain Spells   Cleric Level
 Spells
   1st
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things — leaves, antlers, or flowers — to reflect their commitment to preserving life and light in the
                                                
                                            
                                                
                                                    . Let the light of your joy and courage shine forth in all your deeds. Oath Spells You gain oath spells at the paladin levels listed. Oath of the Ancients Spells  Paladin Level
 Spells
   3rd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     appendix B). The Open Lord is waiting for them in an alley in the Dock Ward, under the cloak of an invisibility spell. She remains invisible for the entire meeting. Harper spies in Luskan recently
                                                
                                            
                                                
                                                    ? These are the questions that haunt my dreams, as surely as I haunt yours.
 Sincerely,
 J
 Laeral isn’t surprised that Jarlaxle lacks the courage to meet her in person. She thanks the drow messengers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     halflings’ worldview and to ensure that their unique place in the cosmos will be forever preserved. HALFLING SUPERSTITIONS
 Halflings might perform the following actions, among many others, to ward
                                                
                                            
                                                
                                                     from a questionable individual and advising others to do the same. This aspect of the halfling mind-set accounts for what members of other races often characterize as courage. A halfling about to enter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). Holy Ward. You have Advantage on any saving throw you are forced to
                                                
                                            
                                                
                                                     following tenets:
  Endeavor to be known by your deeds. Face hardships with courage. Inspire others to strive for glory.  Level 3: Inspiring Smite Immediately after you cast Divine Smite, you can expend one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     reopened, the previous contents are gone and the cabinet’s shelves are filled with foodstuffs—fresh bread, dried meat, flasks of clear water, fruit, sweet cakes, and more. Once used, this property of the
                                                
                                            
                                                
                                                     abjuration and evocation magic to a detect magic spell. Its first ward triggers when any creature that is not a construct or an undead moves within 20 feet of it, filling the area of the well to a height
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Ward 9 Greater Restoration, Mass Cure Wounds  Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
                                                
                                            
                                                
                                                     excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers.  Gods of the War Domain watch over
                                                
                                            
                                        






