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                        Returning 35 results for 'course of danger'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
                                                
                                            
                                                
                                                     the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
                                                
                                            
                                                
                                                     made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     characters can plot their own course, whether it involves interacting with Waterdeep’s people, joining one of the city’s many factions, or simply poking around for danger.
                                                
                                            
                                                
                                                    Chapter 1: A Friend in Need  A bar brawl in the Yawning Portal proves that nowhere is safe from the gang war between the Zhentarim and the Xanathar Guild. In this atmosphere of danger, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , Chimagua’s spirit can telepathically reach out to the characters and convey the information Yarana would have—see “Yarana’s Hope” below. Once the characters are out of danger, they might try to heal
                                                
                                            
                                                
                                                     magical affliction affects Chimagua, and the guardian will die in the coming weeks if the affliction is allowed to run its course. Yarana knows how to heal the great spirit, though.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Yatil Mountains The Yatil Mountains are a rugged mountain range that separates the nations of Ket and Perrenland. The peaks are rife with danger and impassable by unseasoned travelers. The characters
                                                
                                            
                                                
                                                     toward it, believing the Lost Caverns must be located near a mountain named for the Witch Queen, but a clue on Bannik’s scroll warns them off this course (see the “Iggwilv’s Verse” section). Map 6.1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    River Styx The River Styx courses through the Lower Planes, frustrating every attempt to map it or predict its course. Getting lost while sailing the Styx isn’t the only danger the river presents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , the ship’s crew suffers disadvantage on all quality checks. Enchantment Storms infused with enchantment magic disarm a creature’s sense of danger, enthralling mariners and causing them to speed into
                                                
                                            
                                                
                                                     danger. During the storm, any checks made to resolve hazards or manage the ship are made with disadvantage. Evocation These ferocious storms are wracked with thunderbolts, driving sheets of acid rain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Khoravar When two half-elves conceive, the child is always a half-elf. Over the course of generations, families and communities of half-elves have developed their own cultural identity. Members
                                                
                                            
                                                
                                                     hospitality toward other Khoravar. You aren’t expected to put yourself in danger for a stranger, but when possible, half-elves do what they can to help other Khoravar and to share information. Khoravar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     the dingy is a human youngster in danger. Changing course to save the ship delays the characters’ arrival in Grakenok (see the “Arriving in Grakenok” section). The characters might be traveling close
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Mists surround each of these island-realms. The bravest souls might creep from one domain to another, but doing so involves considerable danger, and many who enter the Mists are never seen again. 2. The
                                                
                                            
                                                
                                                     terror and subtly manipulating their captives over the course of generations. 3. Domains Imprison Darklords. Ravenloft’s demiplanes range in size from solitary structures to vast regions. These domains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     these hired helpers to prominence for their importance to the campaign story. And, of course, for comic effect. When the characters are relatively low level, an Acquisitions Incorporated style of play can
                                                
                                            
                                                
                                                     present them with even more hurdles to overcome. The often bizarre, unfeeling, and surreal elements of corporate and business life can add a degree of danger or absurdity to even the most run-of-the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Activity While Traveling As adventurers travel through a dungeon or the wilderness, they need to remain alert for danger, and some characters might perform other tasks to help the group’s journey
                                                
                                            
                                                
                                                     attention to other tasks as the group travels are not focused on watching for danger. These characters don’t contribute their passive Wisdom (Perception) scores to the group’s chance of noticing hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Activity While Traveling As adventurers travel through a dungeon or the wilderness, they need to remain alert for danger, and some characters might perform other tasks to help the group’s journey
                                                
                                            
                                                
                                                     attention to other tasks as the group travels are not focused on watching for danger. These characters don’t contribute their passive Wisdom (Perception) scores to the group’s chance of noticing hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     course of combat. Brian Valeza  Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
                                                
                                            
                                                
                                                     of monsters in an encounter. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and ready to flee at the first sign of danger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     lifestyle of an ordinary merchant. The true fate of Emperor of the Waves is known only to a few. The ship was nearly sunk in the storm that drove it off course, but it remained seaworthy. After the storm
                                                
                                            
                                                
                                                     used it as a headquarters, stocking it with supplies and defending it from assaults by the enemy group. When the war entered its final throes, the ship was in danger of bring overrun by the land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     entire nation, leaving terrible scars behind. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history. Sinister fiends influence the dreams of the unwary
                                                
                                            
                                                
                                                     could shape the future. These ancient mysteries can be a source of fantastic adventures and terrible danger. If it exists in D&D, it has a place in Eberron… But it may not be the place you’re used to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     watches the sea for shoals from a cliff and calls out to ships below in danger of beaching. Umberlee Shrine The door to the one-room shrine of Umberlee, goddess of the sea, is unlocked. Characters who
                                                
                                            
                                                
                                                     characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     the characters to fight the oni by themselves. In the course of the ensuing battle, a character can try to convince the opponent that the characters weren’t responsible for rendering the other
                                                
                                            
                                                
                                                     point, the opponent accepts blame for summoning the oni and helps the characters defeat it. Aftermath Once the danger is dealt with, the characters must decide what to do about the unconscious students
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters explain to Captain Atoy or others in the camp that they’re seeking Bathalang Puno and Pangil ng Buwan, the soldiers warn them of the danger, not just of the bakunawa but of the miles of swamp
                                                
                                            
                                                
                                                     agree, in the course of their discussions a soldier relates recent gossip about a scouting troop that returned from a ruin called Sorrow’s Zenith and described strange vegetation that “breathed with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that the characters will gain levels over the course of the adventure, as well as acquire allies and powerful magic items that can tip the scales in their favor. Characters who head directly to Castle
                                                
                                            
                                                
                                                     feeling free of mystery or danger, consider using tips from the “Marks of Horror” section to increase the ominousness. If a combat encounter feels too easy, either (a) guide it to its end as quickly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     favoring divination magic for the practical help it provides in avoiding danger. Spellcasters often incorporate their people’s traditional divination tools into their spellcasting, including the fortune
                                                
                                            
                                                
                                                     possess the Mist Walker Dark Gift (see chapter 1), allowing them to make their way between domains. Vistani don’t enter the Mists lightly, though, knowing that each such passage holds inherent danger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , elf druid who has darkvision out to 60 feet, speaks Common and Elvish, and has the following additional trait: Tree Shape (2/Day). Over the course of 1 minute, Derwyth can magically transform into a
                                                
                                            
                                                
                                                     clear Derwyth is in danger, the goats come to her aid, but they’re otherwise friendly toward strangers and usually don’t mind being milked. A character can attempt to milk a goat by making a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    24. Githzerai Retreat Four githzerai have taken refuge in this corner of the Obstacle Course (see “Githzerai Zerths”). Using psionics, they hide themselves from the scrying eyes of Halaster. They
                                                
                                            
                                                
                                                     githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters attack Nykaia or attempt to take the Venatrix by force, Kypris and Mykale emerge from the war machine and join the fight. If the erinyes are in danger of losing the fight, they surrender and
                                                
                                            
                                                
                                                     vehicle is moving, the driver can steer it along any course. If the driver has the incapacitated condition, leaves the helm, or does nothing to alter the Venatrix’s course and speed, the vehicle moves in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     characters to decide their own course of action. The ambulatory vines are six astral blights (see the accompanying stat block). They focus their attacks on nearby commoners, ignoring the characters except for
                                                
                                            
                                                
                                                     players that the characters can’t eliminate all the blights and should consider a different course of action. Head to the Docks. If the characters heed Elaina Sartell’s advice and head to the docks, run
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     wizards as well, and the elder women of the family (by blood or marriage) set the course for the house and utterly rule matters within the Ivy Mansion. The family takes on a number of apprentice wizards
                                                
                                            
                                                
                                                    , using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     absolute, in part because she suffers no competition or divergent viewpoints. And her regime is in no danger, yet to an outsider in Tu’narath it might seem as though the place is in decline. Indeed, in a
                                                
                                            
                                                
                                                     weapon and combat drills, which serve as a brief respite from their boredom. Vlaakith, of course, stands atop the githyanki military hierarchy. Under her serve the supreme commanders, each of whom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     be hiding in dark places to avoid danger. As a cleric in an Acquisitions Incorporated campaign, you’ll carefully choose your deity so that the domains of your divine patron synergize seamlessly with
                                                
                                            
                                                
                                                      Practicing battle forms and stances 
   7  Creating a new likeness of your deity out of whatever materials you have on hand 
   8  Drinking a lot of wine (sacramental, of course) 
   The Ways of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     ship. Firing on the Last Breath If the characters seem determined to fire on the Last Breath from a distance, Gargenhale discourages this course of action: “My ship is badly damaged and brimming with
                                                
                                            
                                                
                                                     alchemist’s fire. One well-aimed shot could cause her to explode. Better to slip aboard and dispatch the mutineers in close combat.”
 Gargenhale is not lying about the danger posed by the alchemist’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     get involved in such a quest, either as unwitting pawns or as an independent force pursuing its own ends. SAILING THE STYX
 The River Styx frustrates every attempt to map it or predict its course
                                                
                                            
                                                
                                                     and swiftly across planar boundaries. The greater the distance and the more perilous the passengers to be ferried, the higher the price. 
 Getting lost while sailing the Styx isn’t the only danger the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the river, leading to a larger ledge on the south side that follows the course of the river to the east.
 The underground river flows swiftly from east to west. The bridge is sturdy and sound
                                                
                                            
                                                
                                                    ; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     svirfneblin mushroom tender in the Underdark, and the scale of a white dragon acquired from its lair. Of course, most halflings’ possessions aren’t so exotic in origin. But even a stay-at-home halfling
                                                
                                            
                                                
                                                     family’s folk Were in danger of their lives. 
 In that moment of grave peril, Fishskipper caught a bream And hurled it by its silvery tail Across the glassy stream.
 Ten times the bream did swiftly skip
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     dragon’s rampages are an essential part of nature’s cycle. The length of each rampage should be kept short, though, to reduce danger to locals. Circle members have developed a means to keep the dragon’s
                                                
                                            
                                                
                                                     dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
 You can spend as much or as little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Gwendolyn. If a battle breaks out, Jormun stands by Tannus or Gwendolyn (whoever is in greater danger). Other Guests. Nine other dwarves representing both families have come to see the wedding — and to
                                                
                                            
                                                
                                                     invited to join the festivities or ride in the caravan when the group departs. At opportune moments, an NPC might befriend a character and ask them for help with their secret goal. And, of course, if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     danger sense and is convinced he’s supernaturally lucky. His prized possession is an ordinary dagger he claims is magical. Frub has limitless energy and desperately needs help finding productive
                                                
                                            
                                                
                                                     working in the temple recently, she witnessed a ship change course and crash into the rocks to the north (see “Cloister Quests”). Varnoth is indifferent to visitors, but a character can shift her attitude
                                                
                                            
                                        





