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Returning 32 results for 'coursing warrior retreat'.
Other Suggestions:
churning warrior regret
causing warrior regret
coursing warrior retreats
counting warrior recreate
counting warrior retreated
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, winged shapes gliding toward you — giant vultures! Each bird carries on its back a warrior in dull blue armor with a dirty white cloak.
The attackers include one Feathergale knight and two Howling
reduced to half its hit points or less, its rider disengages and retreats. If any two riders are killed or retreat, the third flees. Treasure None of the riders carry treasure, but one of them has a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Warrior Training This area extends under area 31, as indicated on map 16. Characters who listen at a door to this room before entering hear a female voice barking commands in Gith and the sound
investigate. The githyanki attack anyone they perceive as an intruder and fight until five of their number fall, after which the rest retreat to area 21b. The straw dummies are used for combat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Jander Sunstar Near the summit of the hill, the vampire Jander Sunstar is impaled on one of the largest iron trees. This elf warrior, cursed to an eternity of undeath, tried to redeem his corrupted
Elturel. He betrayed his braver comrades by sealing the portal behind them. Jander and his fellow deserters never revealed their shameful retreat and betrayal of Zariel. It was a badge of shame that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Warrior Quarters Githyanki warriors live and train in this area. 21a. Guard Post A male githyanki knight named Raajna and his mount, a female young red dragon named Smoakcant, are on duty here
remaining warriors then retreat to area 27. The githyanki knight and the red dragon in area 21a investigate any combat or other disturbance in this area. Treasure. There are five Dragonchess sets here. Each set has transparent crystal pieces and is worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Haverstance, and all will be well.”
Qitru, a githyanki warrior, rides a star lancer. The star lancer used Invisibility Cloak to approach the tyrant ship unseen. Qitru is the first officer aboard the
hit points remaining, Qitru orders the star lancer to retreat. On its next turn, the star lancer uses Invisibility Cloak and flies back toward the asteroid. If the star lancer dies before it can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Muiral Muiral was an accomplished human warrior who long served as Halaster’s bodyguard. His descent into madness began when he asked the Mad Mage to tutor him in the wizardly arts. Muiral learned
attacks). He has the following wizard spells prepared:
Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp
1st level (4 slots): expeditious retreat, fog
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
warrior. Other cultures might view the use of such abilities as a short cut to glory, but to hobgoblins a gift for magic is as valued and useful as a strong sword arm or brilliance in tactics. They are
magic is a sign of weakness and inefficiency. A warrior doesn’t need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
’ presence. The berserkers fight to the death until one remains. That warrior tries to retreat to the south, hoping to alert the cult members gathered at the pool (see below).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a patrol consisting of 2d4 drow led by a drow elite warrior. The patrol stops and questions any non-drow who aren’t slaves, as well as drow they deem suspicious. It might take roleplaying or a
at least 50 gp. If they do, the characters gain advantage on checks made to talk their way past the patrol. Any sign of a large, armed, and potentially hostile group causes the patrol to retreat and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town guard, shouting at a group of soldiers stationed behind a barricade.
“Retreat! Save yourselves! Leilon is lost!”
Sergeant Yorrum is a cowardly human male guard. The party can defy him and
attempt to rally his troops, or retreat with him to the town square. If they stay, the players must describe what they say or do to rally the troops, and then make an appropriate ability check opposed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a stern warrior dedicated to discipline and results. Having risen through the ranks of the Flaming Fist by the might of his blade and the sharpness of his wits, he sometimes lacks sophistication and
their own pursuits, Melandrach is more circumspect. He has led the elves of the Misty Forest since before most of their kind abandoned their lands in the Retreat. Despite the years of discussion and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
is a stern warrior dedicated to discipline and results. Having risen through the ranks of the Flaming Fist by the might of his blade and the sharpness of his wits, he sometimes lacks sophistication and
their own pursuits, Melandrach is more circumspect. He has led the elves of the Misty Forest since before most of their kind abandoned their lands in the Retreat. Despite the years of discussion and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
after she becomes visible. She has a potion of healing, which she uses if her current hit points drop to half her hit point maximum or lower. If two duergar fall in battle, the survivor tries to retreat
terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: “Beyond this door the Maker of Death
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a stern warrior dedicated to discipline and results. Having risen through the ranks of the Flaming Fist by the might of his blade and the sharpness of his wits, he sometimes lacks sophistication and
their own pursuits, Melandrach is more circumspect. He has led the elves of the Misty Forest since before most of their kind abandoned their lands in the Retreat. Despite the years of discussion and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their hit points move behind the chokepoint (area O5), leaving the ogre zombie to cover their retreat if it comes to that. Well. The well descends 10 feet to an underground cistern. The sides of the
the tribal warrior stat block, with these changes: The spore servants are unaligned plants with a walking speed of 20 feet. They have blindsight out to a range of 30 feet and are blind beyond this
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
bullywug dashes off to warn King Gurgle in area C4 while the others cover its retreat. Treasure. Each bullywug wears paste jewelry worth 10 GP. C4: King Gurgle’s Tent A round tent made from animal skins is
Bullywug Bog Sage, is next to Grouch, a Bugbear Warrior. Grouch is loyal to Kelek. King Gurgle’s alliance with Kelek, however, is tenuous. King Gurgle has lent Kelek the service of his bullywug
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
daubed in blood on the floor. Hundreds of slivers of parchment are arranged within it, each tiny strip bearing a name written neatly in blood.
The papers name every warrior interned in this place
C5 for details). C7. Olanthius’s Retreat This room is hidden behind a secret door. Characters with passive Wisdom (Perception) scores of 15 or higher spot the secret door once they get within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-Nanji, the Hanging Garden of Dreams. Ka-Nanji was a palatial retreat from the intrigues and pressures of Omu, and the beautiful, tiered garden was praised as a worthy tribute to the queen. Unceasing
warrior in splint armor, wearing a helmet festooned with tyrannosaurus teeth and bearing a shield of intricately patterned leopard hide, towers over the chamber and looms above a wide, octagonal cistern
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Growling Bear Akannathi, a male goliath warrior determined to find Oyaminartok and test his mettle against her Perilou Fishfinger, a female lightfoot halfling follower of Yondalla (halfling god of
, which contains the following wizard spells: alter self, cloud of daggers, comprehend languages, detect magic, expeditious retreat, scorching ray, shield, suggestion, and Tenser’s floating disk.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corpse and succeeds on a DC 15 Wisdom (Perception) check notices tremors coursing through the body that warn of its imminent rise. Even before it animates, the corpse registers as undead to spells and
prance in a way that is very unbecoming of a typical undead. If they need a break from the battle, they retreat under the locked door into area 12. Development. If the characters have Patsky or the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warrior appears at the second-story arrow slit directly over the gate. You can’t see much of him, but he wears a leather jerkin and has a black beard. “Who are you? What do you want?”
The person at
commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or spells at any enemies in view. Development If the characters attack the Temple of Black Earth and retreat, the cultists reinforce this area. They block the front gate with an iron portcullis
wears a hidden purse underneath his armor containing 15 gp, 5 pp, and five fine citrines worth 40 gp each. B8. Mud Sorcerer’s Lab Carved into this door is a frowning dwarf warrior in plate armor with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
out of the wall of this large cave, filling a swirling pool and then coursing through a passage to the north. A winding footpath follows the rushing stream. In addition to the stream’s passage, there
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
). The lawmage has the following wizard spells prepared:
Cantrips (at will): fire bolt, friends, light, message
1st level (4 slots): alarm, expeditious retreat, shield
2nd level (3 slots): arcane
Role Appropriate Stat Block
Devkarin warrior Drow or drow elite warrior
Ochran assassin Assassin
Reclaimer Scout
Spiritual leader Golgari shaman*
*Appears in this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the town during the next festival thrown by Gellan Primewater. Merrow Mayhem Calimara Deswin (see area M9) was a warrior who fought the forces of Demogorgon in life. The Prince of Demons wants to keep
characters try to hinder the golem, it attacks, fighting until the characters retreat. The golem allows the characters to help it bring the statue back to the Bat Guano. Dragon Turtle Bandit Those
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Once there, it slips away and adopts a new disguise. The doppelganger won’t harm the characters unless they give it reason to. The loud banging comes from an unarmed goliath warrior named Kapanuk
, including her armors and weapons, is on the floor next to the chair. Xardorok won’t fight to the death in this area. Instead, he uses the secret door (see below) to retreat to area X30 and uses the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
unusual amounts of undead in the neighborhood. In the event that the outer wall is breached and the main enclosure overrun, the garrison would retreat to this redoubt for its final defense. 10A
garrison. The head trainer for the fort’s reptiles is Rahl Zuberi (CG male human Chultan tribal warrior with Animal Handling +4). His face and arms are covered in tattoos and scars, and he’s missing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
curses the characters, denouncing them as spies of Usamigaras. The guardians defend their leader with fervor, covering Kanadius’s retreat as he attempts to flee through a trapdoor under his throne to
Madarua Brian Valeza The fearless Warriors of Madarua sharpen their fighting techniques in their stone gymnasium Six warriors spar with spears in this stone gymnasium. Each warrior is clad in leather
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
challenges the characters, demanding in Draconic that they retreat. The other guards join him immediately. Development. If a fight breaks out, one of the guards tries to run back to the barracks (area 3
its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the characters either retreat or succeed in bypassing the door. Development. If the characters are repelled, they must deal with additional reinforcements if they try this approach again. Two orcs from
warrior holds a sword in one hand and a smith’s hammer in the other. The statue is about seven feet tall and stands on a large stone pedestal.
The statue is part of another trap designed to thwart
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caught skulking in the area a few days ago. Eight lizardfolk are here now, including the leader of the tribe, a warrior with 36 hit points named Tornscale. They are armed with javelins, maces, and shields
her actions for 1d4 rounds, during which she ignores characters who retreat. Treasure A large wooden chest lies open on the bottom in the western end of the lake. It contains Bronzefume’s hoard of 700