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Returning 7 results for 'coursing weapons reciting'.
Other Suggestions:
causing weapons reciting
curving weapons reciting
churning weapons reining
curving weapons reining
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial Melee weapons, such as Greataxes, Greatclubs, and Handaxes. Whenever you finish a Long Rest
normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. WAYNE ENGLAND Level 1: Weapon Mastery Your training with weapons allows you to use
the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery
properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
the halberds from the suits of armor (or weapons of their own) to wedge open the mouth, preventing it from closing until these obstructions are removed. No ability check is needed to accomplish this. If
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
If the orb is disturbed, all creatures within 10 feet of it must
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also






